samcake
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b09151f2a2
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Rearrange the light struc description in the shader side, needs the c++ to match now
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2016-09-28 18:32:35 -07:00 |
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samcake
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d2a15ca82c
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Trying to migrate to a light array instead of each individual lights
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2016-09-02 17:51:35 -07:00 |
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samcake
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51594fefa2
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more clean up
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2016-07-12 18:21:31 -07:00 |
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samcake
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37f7596183
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Trying to unify the shaders with/without scattering eve more but found a scribe bug. REnder emissive and lightmap during forward pass
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2016-07-08 09:04:10 -07:00 |
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samcake
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8f2bf2b423
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Integrating the scattering to the local lights
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2016-07-06 17:13:16 -07:00 |
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samcake
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39a7852979
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MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaders
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2016-02-19 18:43:07 -08:00 |
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samcake
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71863a1550
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Fixing the material names
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2016-02-16 09:33:24 -08:00 |
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Zach Pomerantz
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b0a9c299ed
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Add tone mapping to overlay shaders
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2016-02-05 11:18:42 -08:00 |
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Zach Pomerantz
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aa50d1e98e
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Add factor and shading to overlay/translucent light shaders
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2016-02-05 10:27:07 -08:00 |
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Zach Pomerantz
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399fe95dc9
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Update overlay/emissive shaders
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2016-02-03 19:18:56 -08:00 |
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