Andrew Meadows
102a1cb36b
ifdef out detailed profiling
2017-10-16 16:02:11 -07:00
Andrew Meadows
fb1c075a12
fix animating entities
2017-10-16 15:55:25 -07:00
Andrew Meadows
23bb8608b1
minor optimizations in updateModelBounds()
2017-10-16 11:52:30 -07:00
Andrew Meadows
e109101acc
update profiling timers
2017-10-16 11:52:30 -07:00
samcake
918e13b2fc
fixing the zone entity not rendering when created or when avatar appears in one
2017-10-13 15:03:23 -07:00
Anthony J. Thibault
0a943fbe7b
Crash/Deadlock fix: Web3DOverlay could be destroyed on wrong thread.
...
When script calls Entities.getChildrenIDs*() it is possible to deadlock the main thread, and also invoke
the destructor of Entities and Overlays, which is very NOT thread safe.
The fix is to use a pattern already in use in several places in our codebase.
Use the custom deleter parameter of std::shared_ptr to call deleteLater() instead of destroying the object in place.
This allows any thread to use shared_ptrs of SpatiallyNestables without fear.
2017-10-11 17:32:34 -07:00
Atlante45
6dd49f5c32
Merge branch 'stable' of https://github.com/highfidelity/hifi into new-master
2017-10-10 16:53:34 -07:00
SamGondelman
ee02fa9a91
model asks for renderUpdate if animating
...
(cherry picked from commit 873ae9b9d6
)
2017-10-09 13:55:48 -07:00
SamGondelman
873ae9b9d6
model asks for renderUpdate if animating
2017-10-09 13:36:38 -07:00
Bradley Austin Davis
c92588685b
Merge pull request #11533 from SamGondelman/modelMaster
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Fix model loading for real this time
2017-10-08 10:23:13 -07:00
SamGondelman
a6b7578c3c
start fixing asynch issue, fixes model loading!
2017-10-05 12:30:00 -07:00
SamGondelman
3a6e84e681
trying to fix model issue
2017-10-04 17:26:12 -07:00
SamGondelman
215193ad90
try to improve performance
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(cherry picked from commit a5f5f9fc5d
)
2017-10-04 13:50:35 -07:00
SamGondelman
a5f5f9fc5d
try to improve performance
2017-10-04 12:05:13 -07:00
Andrew Meadows
46e809bbb2
use a better variable name
2017-10-03 12:35:03 -07:00
Andrew Meadows
ef326a3851
expose performance hot spot in stats details
2017-10-03 12:35:02 -07:00
Sam Gateau
9317ad38aa
Merge pull request #11462 from highfidelity/game-render-interface
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Moving transform evaluation out from render loop to gameplay loop / fixing tablet tearing
2017-09-26 17:40:23 -07:00
Bradley Austin Davis
e42068f681
Merge branch 'master' into android_new
2017-09-26 14:31:29 -07:00
samcake
510b446409
mergine with master, resolving conflict
2017-09-26 13:13:46 -07:00
Seth Alves
7397a123c5
Merge pull request #11345 from SamGondelman/textAA
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Text3D Overlays and Entities fixes and no-AA
2017-09-26 12:26:08 -07:00
samcake
b5c942f7f6
Merge branch 'master' of https://github.com/highfidelity/hifi into game-render-interface
2017-09-26 10:47:59 -07:00
Andrew Meadows
67481287ff
comment out asserts that fail to compile in Debug
2017-09-26 09:29:43 -07:00
Brad Hefta-Gaub
bafb59e691
Merge pull request #11436 from SamGondelman/missingModels
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Fix missing models
2017-09-23 13:56:50 -07:00
SamGondelman
86198606e0
add _modelJustLoaded and updateTransforForSkinnedMesh on creation
2017-09-22 17:12:44 -07:00
Anthony Thibault
20cb02dabb
Merge pull request #11440 from hyperlogic/bug-fix/text-entity-rendering
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Fix for TextEntity rendering, the translation was incorrect
2017-09-22 11:19:24 -07:00
SamGondelman
be27376c52
add comment about bottleneck
2017-09-22 10:21:32 -07:00
Anthony J. Thibault
d3c60f3057
Fix for TextEntity rendering, the translation was incorrect
...
This was caused by the removal of _dimensions from the SpatiallyNestable scale component.
2017-09-22 09:44:51 -07:00
Brad Davis
549cb77902
Fix dimensions of rendered web entities
2017-09-21 20:59:01 -07:00
SamGondelman
9f12d3a365
fix missing models
2017-09-21 17:57:25 -07:00
samcake
9a9d13e519
Merge branch 'master' of https://github.com/highfidelity/hifi into game-render-interface
2017-09-21 09:05:46 -07:00
Brad Davis
27350bd7de
Don't add items to the scene graph until they have a valid parent chain
2017-09-20 16:52:23 -07:00
samcake
fd8868f609
Moving the render transform evaualtion in game loop for Models
2017-09-19 17:30:20 -07:00
Bradley Austin Davis
bc4193f276
Merge branch 'master' into android_new
2017-09-19 14:27:31 -07:00
Bradley Austin Davis
b93e91b9f3
New android toolchain
2017-09-19 13:45:12 -07:00
Anthony J. Thibault
73ad9051a4
Shapes now render at the correct size.
2017-09-18 15:27:58 -07:00
Sam Gateau
84dfe53fee
Merge pull request #11362 from jherico/crash/model-race
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Ensure thread-safety for model pointer access
2017-09-16 10:45:09 -07:00
Seth Alves
d968bbad6c
Merge pull request #11364 from sethalves/rework-scriptengine-lifetime
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Rework scriptengine lifetime
2017-09-15 12:17:51 -07:00
Seth Alves
8a49edbecb
code review
2017-09-15 10:08:35 -07:00
Brad Davis
688ee68cf9
Ensure thread-safety for model pointer access
2017-09-14 12:29:23 -07:00
Brad Davis
aef85eb69d
Fix polyline rendering using default texture
2017-09-14 10:48:14 -07:00
Seth Alves
cf2979dc78
Merge branch 'master' of github.com:highfidelity/hifi into rework-scriptengine-lifetime
2017-09-14 10:42:26 -07:00
Seth Alves
d89f2b77da
rework ScriptEngine lifetimes using 'smart' pointers
2017-09-14 10:42:21 -07:00
Brad Davis
501eee8b10
Fix transform of polylines with high update rates
2017-09-14 08:45:37 -07:00
Brad Davis
75e7146c5b
Fix polyline crash and flicker
2017-09-14 08:45:36 -07:00
Brad Davis
f4d8216501
Fix race condition accessing QString sub-properties in zones
2017-09-13 18:06:21 -07:00
Andrew Meadows
5741699bab
Merge pull request #11301 from Menithal/21484-Fix
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WL21484 _- Hotfix - Solve Joint array issues with Similar, but not same Skeletons
2017-09-13 08:05:53 -07:00
SamGondelman
a955381726
Merge remote-tracking branch 'upstream/master' into textAA
2017-09-12 16:50:16 -07:00
SamGondelman
1b85a453ab
working on text3d overlays and entities
2017-09-12 16:49:51 -07:00
Menithal
40d339a831
21484: Updated code to go with PR feedback
2017-09-11 20:36:29 +03:00
Bradley Austin Davis
eb8b892571
Various Mac fixes
2017-09-07 14:45:35 -07:00