Anthony J. Thibault
0f30da64bc
added Plugin interface to ViveControllerManager
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mostly I just added this to add the isSupported method, so it wouldn't
attempt to initialize if there was no HMD attached.
2015-07-08 16:31:52 -07:00
Anthony J. Thibault
07141fd1e3
rotation and thrust work in both 2d and hmd mode
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known issue, hmd does thrust doesnt work when avatar collisons are disabled.
2015-07-08 12:25:57 -07:00
Anthony J. Thibault
15cf008f13
hand controllers and arrow keys now work
2015-07-07 17:29:45 -07:00
Anthony J. Thibault
4f8cf0af8c
moved sdl2manager to input-plugins
2015-07-07 15:24:39 -07:00
Anthony J. Thibault
d75353eeb2
added left/right hand click actions, vive controller should be able to emulate mouse events
2015-07-07 14:35:55 -07:00
Anthony J. Thibault
5293effc2e
more work in progress vive room tracking
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Found and disabled torso twist
use an old copy of the hmd pose before physics, and the most up to date
one after physics.
2015-07-07 00:12:48 -07:00
Sam Gondelman
f69b755166
merge with hifi/plugins
2015-07-06 17:41:45 -07:00
Brad Davis
95000eec3c
Merge remote-tracking branch 'upstream/master' into plugins
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Conflicts:
interface/src/ui/overlays/LocalModelsOverlay.cpp
2015-07-06 16:22:03 -07:00
Brad Davis
ba7c3a2c27
Attempting to get UI and navigation keys/mouse working
2015-07-03 07:10:33 -07:00
Brad Davis
2a1776303d
Merge remote-tracking branch 'upstream/master' into plugins
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Conflicts:
interface/src/Application.cpp
interface/src/avatar/SkeletonModel.cpp
interface/src/devices/OculusManager.cpp
interface/src/devices/TV3DManager.cpp
2015-07-03 06:17:35 -07:00
Bradley Austin Davis
0034a14fc1
Working on mac functionality
2015-07-02 18:14:12 -07:00
Sam Gondelman
3f6fbd058c
merge with standing-mode, hands relative to neck
2015-07-02 17:44:19 -07:00
Sam Gateau
8d8a902328
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
2015-07-02 15:06:32 -07:00
Brad Davis
d5fe6f0bdb
Inhibiting log spam unless a menu item is selected
2015-07-02 12:34:32 -07:00
Clément Brisset
b616fff222
Merge pull request #5220 from howard-stearns/avatar-collision-sounds
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Avatar collision sounds
2015-07-02 10:27:24 -07:00
Sam Gondelman
81efd99ae4
merge with hifi/plugins
2015-07-02 10:13:28 -07:00
Anthony J. Thibault
f0d8916d8a
First crack at room scale tracking from vive HMD.
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* modifed openvr plugin to return different eye pose matrices.
* avatar position and physics body now follow the head.
* orientation also follows head direction
2015-07-02 09:47:08 -07:00
Brad Hefta-Gaub
f16b8d5083
Merge pull request #5246 from jherico/inter_idle_timing
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Instrument the inter-idle time and tweaking the timeout setting
2015-07-02 09:01:44 -07:00
Sam Gondelman
0333adb95b
moved controllers to input-plugins, they work now
2015-07-01 18:46:57 -07:00
Sam Gateau
d019ef4373
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
2015-07-01 18:12:11 -07:00
Sam Gateau
e8b11f1198
Exposing the display Item Status to js to turn it on/off
2015-07-01 17:27:41 -07:00
Brad Davis
88a733181e
Fixing comment to reflect code
2015-07-01 16:54:59 -07:00
Brad Davis
4cffa26c01
CR comments and fixing the microsecond display
2015-07-01 16:53:12 -07:00
Brad Davis
59027959b8
CR comments and fixing the average calculation
2015-07-01 16:30:42 -07:00
Brad Hefta-Gaub
af932fde29
Merge pull request #5247 from ericrius1/handRender
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Fixed broken rendering of hydra visualization paraphernalia
2015-07-01 16:21:32 -07:00
Brad Davis
0c88972f09
Instrument the inter-idle time and tweaking the timeout setting
2015-07-01 16:14:17 -07:00
ericrius1
8b00864175
hydra hand spheres and lasers are rendering again
2015-07-01 15:04:19 -07:00
Sam Gondelman
e54060d6bb
more working on poses, LEFT_ and RIGHT_HAND input actions
2015-07-01 14:36:12 -07:00
Clément Brisset
eb3bddfe4c
Merge pull request #5209 from ctrlaltdavid/20589
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QA for #20589 - Vertical field of view preference change should be applied immediately
2015-07-01 13:53:25 -07:00
Brad Davis
040f7c86ea
Working on plugin menu items
2015-07-01 09:05:26 -07:00
Sam Gondelman
a154c809c0
working on using UserInputMapper::Pose, merging
2015-06-30 17:34:34 -07:00
Sam Gondelman
1ea8e85fe8
Merge remote-tracking branch 'jherico/input-plugins' into sam/vive-hand-controllers
2015-06-30 17:30:37 -07:00
Brad Davis
b2b571b5a1
Fixing app includes
2015-06-30 15:52:55 -07:00
Sam Gondelman
aaf84b47f3
Merge remote-tracking branch 'upstream/plugins' into sam/vive-hand-controllers
2015-06-30 10:37:06 -07:00
Brad Davis
e421141ec5
experimenting with input plugins
2015-06-30 09:52:54 -07:00
Sam Gondelman
a27196dfee
initial testing of hand controller tracking
2015-06-29 17:13:33 -07:00
Brad Davis
196a92c1b4
A little bit of display plugin API cleanup
2015-06-29 10:55:13 -07:00
Brad Davis
a923c044a3
Merge remote-tracking branch 'upstream/master' into plugins
2015-06-28 22:51:46 -07:00
Brad Davis
dcdf47dd66
Fix mouse interaction with overlays in HMDs
2015-06-28 22:51:26 -07:00
Howard Stearns
af4b804d37
Merge branch 'master' of https://github.com/highfidelity/hifi into avatar-collision-sounds
2015-06-27 12:50:13 -07:00
Seth Alves
97cd5b8b99
Merge pull request #5223 from SamGondelman/cameraMode
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misc. key binding/camera fixes
2015-06-27 10:55:34 -07:00
Brad Davis
7ca63a4ace
Fixing overlay rendering in plugins
2015-06-27 00:43:38 -07:00
Brad Davis
69fa18c6c0
Working on overlay in plugins
2015-06-26 18:08:10 -07:00
Sam Gondelman
2f0fcba1eb
key binding fixes as suggested by ctrlaltdavid, start in 3rd person if crashed in independent mode
2015-06-26 17:28:02 -07:00
Brad Davis
4417c00ae4
Merge remote-tracking branch 'upstream/master' into plugins
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Conflicts:
interface/src/Application.h
interface/src/Menu.h
2015-06-26 17:02:16 -07:00
Howard Stearns
9a04fdf10a
Merge branch 'master' of https://github.com/highfidelity/hifi into avatar-collision-sounds
2015-06-26 16:24:27 -07:00
Howard Stearns
98f165f2ae
Avatar collision sounds.
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collisionsSoundURL can be set in preferences:
Currently defaults to https://s3.amazonaws.com/hifi-public/sounds/Collisions-hitsandslaps/airhockey_hit1.wav .
Can be empty, which means no sound, rather than restoring default.
MyAvatar.collisionSoundURL can read/written in scripts.
Preloads when set, so that it won't have to fetch on first collision.
Plays at start of collision only, with volume proportional to "velocity change"^2.
2015-06-26 16:23:16 -07:00
David Rowe
1898c6bd55
Merge branch 'master' into 20547
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Conflicts:
libraries/networking/src/PacketHeaders.cpp
libraries/networking/src/PacketHeaders.h
2015-06-26 13:05:51 -07:00
Seth Alves
a0d77c061c
lock the entity tree during physics operations that access then entity tree. if the simulation and entity-tree are both going to be locked, be sure to lock the entity tree first (and unlock it last), because this is what the network-reading thread does
2015-06-26 07:00:28 -07:00
Brad Hefta-Gaub
63812f28ad
Merge pull request #5206 from SamGondelman/cameraMode
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fix bug that was preventing camera mode switches
2015-06-25 18:55:13 -07:00