Commit graph

2671 commits

Author SHA1 Message Date
Olivier Prat
0f2c41b009 Added outline intensity 2017-08-09 18:27:39 +02:00
Olivier Prat
57dfe10baf Fixed blur problems on screen edges 2017-08-09 18:15:05 +02:00
Olivier Prat
01a028cbb6 First alpha working version of outline 2017-08-09 18:03:52 +02:00
Olivier Prat
f36500a74c Working outline debugging view 2017-08-09 14:52:52 +02:00
Olivier Prat
cfa23b1758 Writing out depth buffer of outlined objects to texture working 2017-08-09 12:32:32 +02:00
Olivier Prat
0fb4e42e1f Improved PickItemJob with item key filter 2017-08-09 11:52:31 +02:00
Olivier Prat
44ee7c4bf1 Renamed to OutlineEffect and working on debugging tool. Problems with outline framebuffer not complete 2017-08-08 18:41:57 +02:00
Olivier Prat
27227d6bd2 Simplified pick item jobs by using inherited enabled flag in render::Job::Config 2017-08-08 17:45:17 +02:00
Olivier Prat
7de6079df8 Added PrepareOutline job to save outlined zbuffer 2017-08-08 15:28:36 +02:00
Olivier Prat
add675e16c Create PickItemsJob than can be used to select a render item in front of the camera 2017-08-08 12:04:44 +02:00
Seth Alves
a3f4aeb182 code review 2017-07-24 19:41:30 -07:00
Seth Alves
a1107deef1 cleanups 2017-07-23 08:21:50 -07:00
Seth Alves
47ea32f4d3 vertex color support in ModelScriptingInterface 2017-07-23 08:06:26 -07:00
Seth Alves
72e5fecb4e do Model::getMeshes on the correct thread. added ModelScriptingInterface::getVertexCount and ModelScriptingInterface::getVertex 2017-07-20 16:34:34 -07:00
Seth Alves
be48268be8 getMeshes handles registration point 2017-07-19 15:02:40 -07:00
Seth Alves
750b7192af trying to get the resulting model to line up with the originals 2017-07-19 13:58:03 -07:00
Seth Alves
a8698c2fbc EntityScriptingInterface::getMeshes support for Model entities 2017-07-19 08:59:09 -07:00
Seth Alves
12f52e8f20 don't do SoftAttachmentModel::updateClusterMatrices if geometry isn't ready 2017-07-13 13:18:21 -07:00
Sam Gateau
746812ff78 Merging with origin orange 2017-07-10 17:25:13 +02:00
Sam Gateau
0c3755483b adding assert or checks whenever getting a scene stage 2017-07-10 12:37:26 +02:00
Sam Gateau
4edea433ce Rename the _pipeline into _shapePipeline in the render::Args 2017-07-10 12:16:53 +02:00
Sam Gateau
d15c4ea2d3 Merging with the stage branch 2017-07-07 15:12:40 +02:00
Sam Gateau
a8086764da REmoving warnings for unused var 2017-07-07 12:19:22 +02:00
Sam Gateau
4c1bf6af47 REmoving comments 2017-07-07 11:38:25 +02:00
Sam Gateau
156c20d01e Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2017-07-07 10:58:05 +02:00
Sam Gateau
53ffca796f Drafting a better SHape plumber to render the items 2017-07-06 16:35:40 +02:00
Sam Gateau
48b4b5f49c Fixing the bug appearing on Nvidia 284.76 2017-07-05 18:39:09 +02:00
Seth Alves
70a7b302fc Merge pull request #10860 from jherico/deadlock_guards
Don't use blocking connections on the main thread
2017-07-03 09:05:56 -07:00
Brad Davis
6fc82bb351 Switch to preprocessor macro for blocking invokes to capture function information 2017-06-30 11:36:24 -07:00
Brad Davis
b52dd7b822 Don't use blocking connections on the main thread 2017-06-29 20:45:17 -07:00
Sam Gateau
93963b3257 Apply the projection and deferred transform fixes found while working on spectator camera 2017-06-28 15:44:17 +02:00
Sam Gateau
76dae279cf Removing the default case from the renderer 2017-06-27 14:24:34 +02:00
Sam Gateau
7687bdc060 less comments & constant 2017-06-26 17:02:45 +02:00
Sam Gateau
5e05c41980 less comments & constant 2017-06-26 16:56:04 +02:00
Sam Gateau
6ab2dccd38 less comments & constant 2017-06-26 16:52:04 +02:00
Sam Gateau
7cbeabfc29 less comments & constant 2017-06-26 16:49:20 +02:00
Sam Gateau
a2fc44703d One less constant 2017-06-26 16:45:54 +02:00
Sam Gateau
904f22985c CLeaning up comments 2017-06-26 16:43:04 +02:00
Sam Gateau
77644e7e9d Removing commented objects from deferredlighting effect 2017-06-26 14:34:09 +02:00
Sam Gateau
75e457ce7c Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2017-06-26 10:05:04 +02:00
samcake
20d8c11e28 ALmost there, getting eback everything to work with the light and background stages in the scene, not in deferredLighting Effect anymore 2017-06-22 17:54:16 -07:00
Sam Cake
07e18eb3a8 Keep cleaning up the DeferredLightingEffect , removing stage s from there... 2017-06-22 01:12:32 -07:00
samcake
9ae2861ee6 Moving the stage objects under the scene umbrella and creating a cear task to update the scene elements 2017-06-21 18:29:38 -07:00
Anthony J. Thibault
2dcca2125b Merge branch 'master' into feature/pole-vector 2017-06-21 15:50:03 -07:00
samcake
ba9dbbb4d4 Fix the local lights issue, and correct the script relying on the Render.getConfig(), this one is on me... 2017-06-19 17:34:50 -07:00
Zach Fox
cbdffce88e Merge branch 'master' of https://github.com/highfidelity/hifi into spectatorCamera_mergeable_20170619 2017-06-19 13:53:29 -07:00
Anthony J. Thibault
323dc62ef2 Merge branch 'master' into feature/pole-vector 2017-06-16 17:37:11 -07:00
Brad Davis
a69cf31f4b PR feedback and cmake fixes 2017-06-16 16:59:58 -07:00
Brad Davis
fece438602 Cleanup and refactoring 2017-06-15 18:58:56 -07:00
Zach Fox
47e5fb56d3 Show MyAvatar's head in the SpectatorCamera view! 2017-06-15 11:31:20 -07:00