Anthony J. Thibault
349f0355ae
Fix for reset sensors while in desktop mode.
...
Previously hitting ' a.k.a. reset sensors, would teleport you to the last
position you were in before you switched into desktop mode, or the spawn location.
This fixes that behavior but not re-centering the avatar while in desktop mode.
2016-12-05 10:42:20 -08:00
Brad Davis
dc1b154482
Merge pull request #9149 from samcake/blue
...
Fix the lighting problem at the outline of the shapes
2016-12-05 10:29:08 -08:00
Anthony J. Thibault
a0f93dad2c
Fix for driving/turning while flying in HMD mode
...
The internal MyAvatar:_sensorToWorldMatrix was being updated properly, however
the MyAvatar::_sensorToWorldMatrixCache was not. To fix this I've introduced
a new "mode" to updateSensorToWorldMatrix that does not change the sensorToWorldMatrix at all,
but properly copies the value to the cache and also updates hand controller poses etc.
2016-12-05 10:14:03 -08:00
Dante Ruiz
08301d488d
clean up
2016-12-05 18:10:54 +00:00
Dante Ruiz
09d5dc382f
better solution
2016-12-05 18:08:36 +00:00
Ryan Huffman
4766991cae
Fix utils.js mergeObjects not checking hasOwnProperty
2016-12-05 08:22:15 -08:00
sam
310e26011f
Fix the lighting problem at the outline of the shapes, use the depth buffer instead of the Linear depth buffer
2016-12-05 00:47:50 -08:00
Ryan Jones
39e1a3fb44
add client-side test runner
2016-12-04 20:53:06 -08:00
Ryan Jones
3eecba77f2
working menu item
2016-12-03 19:34:38 -08:00
Ken Cooke
b888ce890c
Updated the Qt audio plugins
2016-12-03 07:26:55 -08:00
Ken Cooke
e93e1a7c4f
Preliminary support for Ambisonic audio injectors.
...
Supports 4-channel WAV files, presumed to be B-format (FuMa) first-order Ambisonic.
Supports WAV with arbitrary sample rate (needs optimization).
Supports soundfield volume and orientation set via script.
Supports localOnly client-side injection using simple (non-spatialized) test renderer.
2016-12-02 18:20:57 -08:00
samcake
fe88ced776
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-12-02 18:00:30 -08:00
samcake
b0900c5d09
Revert "removing separate vertex format from the gl45backend to test if it avoids the crash"
...
This reverts commit 56a1d57a94
.
2016-12-02 17:58:15 -08:00
Chris Collins
10c054165f
Merge pull request #9144 from highfidelity/revert-9129-audio-dll
...
Revert "Select Audio DLL at runtime"
2016-12-02 17:21:42 -08:00
David Kelly
643353a31e
Initial push
...
Works on windows, have not tried it on mac. Lots more to do, but
need to get it pushed to remote just in case.
2016-12-02 15:46:20 -08:00
Brad Davis
5cbf7588ac
Fixes for building on MSVC 2015 / Qt 5.8
2016-12-02 14:58:09 -08:00
samcake
acdce95bba
Merge pull request #9140 from jherico/polyline_threading_fix
...
Possible polyline crash fix
2016-12-02 14:16:14 -08:00
Clément Brisset
3659e8e585
Revert "Select Audio DLL at runtime"
2016-12-02 14:15:11 -08:00
Ryan Huffman
fee9dcc981
Update bow collision hull with a simpler one
2016-12-02 09:27:53 -08:00
Chris Collins
6cb85e92b1
Merge pull request #9136 from samcake/hdr
...
Fix a crash if current shader is null
2016-12-02 09:14:07 -08:00
Ryan Huffman
d051cef1a5
Remove bow/entity.json
2016-12-02 08:40:39 -08:00
Ryan Huffman
680596d808
Move bow to unpublishedScripts
2016-12-02 08:18:47 -08:00
Ryan Huffman
56386718d4
Add 'projectile' to name of arrow in bow.js
2016-12-02 08:18:25 -08:00
Zach Pomerantz
d899391a1a
fix audio hist array initializer for WIN32
2016-12-02 04:12:44 +00:00
Brad Davis
12ccbdac0b
Actually render polylines
2016-12-01 19:46:08 -08:00
Seth Alves
8fe7c3156a
Merge pull request #9138 from hyperlogic/bug-fix/3dsmax-fbx-reader-fixes
...
Support for the 3ds Max object offset feature
2016-12-01 19:39:05 -08:00
Brad Hefta-Gaub
934148fea5
Merge pull request #9141 from hyperlogic/feature/my-avatar-docs-part-1
...
Added jsdocs for MyAvatar
2016-12-01 18:11:25 -08:00
Anthony J. Thibault
35eeaad590
Added jsdocs for MyAvatar
...
Not complete by any means, but it's a start.
2016-12-01 17:38:43 -08:00
Seth Alves
d2b32c3084
Merge pull request #9057 from druiz17/childParent
...
fixed children of parent object not being added back when performing an undo
2016-12-01 16:59:06 -08:00
Anthony J. Thibault
68b103b46b
Fix for missing fields in static initializer.
2016-12-01 15:21:49 -08:00
Zach Pomerantz
800744a139
fix audio pool shutdown and add single threading
2016-12-01 23:03:37 +00:00
Zach Fox
30dade242c
GIFs: Quality improvements; duration tweaks; processing notif ( #9139 )
2016-12-01 14:53:18 -08:00
Dante Ruiz
348c0c95e5
conforming to coding standard and better variable naming
2016-12-01 22:22:17 +00:00
Brad Davis
5bade2ef9a
Add locking around the code that reads polyline entity data and builds GPU structures for them
2016-12-01 14:14:17 -08:00
Zach Pomerantz
78bc5cf502
fix audio pool resizing
2016-12-01 21:25:56 +00:00
Seth Alves
24e54f25bf
Merge pull request #9108 from PhilipRosedale/drifting
...
Grab.js weaker at a distance
2016-12-01 12:59:28 -08:00
Philip Rosedale
c60b0c7ef5
Fix indents
2016-12-01 12:54:38 -08:00
Chris Collins
942850293e
Merge pull request #9105 from druiz17/teleportBug
...
Fix for unable to teleport to areas that you should
2016-12-01 11:35:06 -08:00
Seth Alves
efe9571ab8
Merge pull request #8691 from highfidelity/out-of-body-experience
...
Room Scale HMD comfort features.
2016-12-01 11:09:39 -08:00
Dante Ruiz
a35f28725b
fixed child not commit back when performing undo
2016-12-01 10:54:26 -08:00
Dante Ruiz
3c1d434449
fixed typo
2016-12-01 10:54:26 -08:00
Dante Ruiz
0c9cd5803a
added descendant checking
2016-12-01 10:54:26 -08:00
Dante Ruiz
c52f893273
isChildOfParent
2016-12-01 10:54:26 -08:00
Dante Ruiz
cb0e01bfa4
fixed child of parent not being added when performing an undo
2016-12-01 10:54:26 -08:00
samcake
ff39ec6753
fix a potential crash if the current shaderObject is null
2016-12-01 10:51:32 -08:00
Andrew Meadows
2bbe2be516
fix spelling: physcis --> physics
2016-12-01 10:50:10 -08:00
Andrew Meadows
ae699e2a65
add initializer for member variable
2016-12-01 10:41:40 -08:00
Andrew Meadows
445c730ca3
remove cruft, fix formatting and spelling
2016-12-01 10:38:13 -08:00
Andrew Meadows
333e9ec7f4
Merge pull request #9128 from Polyrhythm/ryan/v3-and-shader-helpers
...
Vec3 and shader helpers
2016-12-01 10:32:34 -08:00
Dante Ruiz
1b24d373d2
fixed near grab issue
2016-12-01 10:18:34 -08:00