Commit graph

23936 commits

Author SHA1 Message Date
Andrew Meadows
0de109e2e8 cleanup and fix typos 2017-08-18 11:29:47 -07:00
Sam Gateau
5ac65e8f35 Merge pull request #11184 from Zvork/fadeinvertfix
Fade edition bug fix
2017-08-17 15:10:50 -07:00
Zach Fox
ecd1f13197 Allow users to take a snapshot from the secondary camera 2017-08-16 15:34:06 -07:00
Brad Hefta-Gaub
714027d2e2 Merge pull request #11196 from hyperlogic/bug-fix/avatar-capsule-issues
Fix for incorrectly sized avatar capsule collision
2017-08-16 09:58:39 -07:00
Olivier Prat
9691c957e4 Merge branch 'master' of git://github.com/highfidelity/hifi into fadeinvertfix 2017-08-16 09:41:49 +02:00
Anthony J. Thibault
e9b8e5431d Fix for incorrectly scaled bounding volumes when switching avatars
Make sure to explicitly set the _geometryToRigTransform in Rig::initJointStates().

This should fix small bounding volume when switching from the Gamebot avatar (which has 0.008 scaling)
to another avatar (which ususally have 0.01 scaling).
2017-08-15 17:26:51 -07:00
Liv
aea5f170f2 Merge branch 'master' of https://github.com/highfidelity/hifi into feat/domain-setup 2017-08-15 13:58:22 -07:00
Anthony J. Thibault
f46198c2fd Simplified/Improved avatar capsule calculation
IK is no longer performed during capsule calculation, This fixes an issue with the mannequin avatar in the marketplace.
Specifically, it was causing the hips to rise during IK which would result in an incorrectly sized and offset capsule.
2017-08-15 13:48:10 -07:00
Anthony Thibault
342f8acff5 Merge pull request #11176 from hyperlogic/feature/improve-hand-body-collision
Improve avatar hand vs body collision
2017-08-15 13:43:21 -07:00
Anthony J. Thibault
04006a9f76 code review feedback 2017-08-15 11:19:41 -07:00
Sam Gateau
d624413c14 Merge pull request #11189 from SamGondelman/line3DFix
Fix drawInFront overlays only rendering in left eye
2017-08-15 09:26:18 -07:00
SamGondelman
194b7d6655 warning 2017-08-14 16:08:07 -07:00
SamGondelman
8163430282 fix depth buffer issue that was messing with drawInFront, plus some small fixes to line3ds 2017-08-14 15:03:14 -07:00
Anthony Thibault
9af6f2683a Merge pull request #11083 from Menithal/experimental-face-expressions
Opened up setForceFaceTrackerConnected
2017-08-14 14:19:08 -07:00
Olivier Prat
c88082301e Small changes to respect coding rules 2017-08-14 22:43:39 +02:00
Olivier Prat
358373aeac Base gradient size edition works again on Elements enter domain event 2017-08-14 11:41:01 +02:00
Olivier Prat
92d5a0c552 Fixed non working fade invert parameter 2017-08-14 11:21:47 +02:00
Anthony J. Thibault
cd57c0706a more warning fixes 2017-08-11 17:46:50 -07:00
Anthony J. Thibault
f72a94e195 warning fixes 2017-08-11 17:28:50 -07:00
Anthony J. Thibault
b050d2c4c7 fix case on include for linux 2017-08-11 15:15:43 -07:00
Anthony J. Thibault
9e1218b4a4 Use k-dop collision to prevent hands from entering body. 2017-08-11 14:50:00 -07:00
Anthony J. Thibault
ae98974d79 improve 14-dop generation for avatar joint collision
Also added debug rendering functionality.
2017-08-10 15:52:51 -07:00
Sam Gateau
79f3be1efe Merge pull request #11021 from Zvork/fade2
Fade dissolve effect  JUST AVATARS
2017-08-10 13:48:30 -07:00
Ken Cooke
d0e7584f0f Merge pull request #11158 from kencooke/audio-input-dummy
Support for running Interface without a microphone
2017-08-10 06:47:04 -07:00
Ken Cooke
ee752df653 fix typo 2017-08-09 20:11:52 -07:00
Ken Cooke
bcdf13c59c Add explicit shutdown request, since null device means something else 2017-08-09 19:40:07 -07:00
Ken Cooke
ee6d4dfc14 If real input device fails to start, use dummy input 2017-08-09 17:50:20 -07:00
Ken Cooke
fc5b4be459 bugfix 2017-08-09 16:59:02 -07:00
Ken Cooke
9c6b7306c4 Re-implement callback to Use common handleAudioInput() 2017-08-09 16:58:12 -07:00
Ken Cooke
7daa3ecff3 Handle dummy input callbacks 2017-08-09 15:54:14 -07:00
Zach Fox
b8c45b0c30 Don't always do precision picking inside mouseMoveEvent 2017-08-09 14:23:43 -07:00
Ken Cooke
6f2cc9cfeb When no input device, create dummy input to generate callbacks 2017-08-09 14:01:17 -07:00
Seth Alves
af1e27dc36 Merge pull request #11053 from hyperlogic/feature/secondary-pose-support
Improved support for Vive Trackers on biceps
2017-08-07 13:11:48 -07:00
Liv Erickson
da70071b5a Merge branch 'master' into feat/domain-setup 2017-08-07 10:04:54 -07:00
Seth Alves
c570d483d8 Merge pull request #11113 from elisa-lj11/zip_drag
Zip drag (needs review)
2017-08-07 03:17:31 -07:00
Seth Alves
83a30e2f35 missed some statics 2017-08-06 13:12:27 -07:00
Seth Alves
6f9460162d avoid calling a pure virtual function from GLBackend dtor 2017-08-06 12:47:45 -07:00
Seth Alves
186035dc5d adjust various things that cause a crash-on-exit on Linux 2017-08-06 11:57:55 -07:00
Elisa Lupin-Jimenez
af432087e3 small revisions to bracketing/variable name 2017-08-04 16:58:33 -07:00
Elisa Lupin-Jimenez
ebc28a6557 Renamed isBlocks to isZip, added debug print for non-entity files 2017-08-04 16:58:33 -07:00
Elisa Lupin-Jimenez
c6d5b1a5e6 Removed extraneous print statements 2017-08-04 16:58:15 -07:00
Elisa Lupin-Jimenez
ed1ed4f3e0 Blocks drag does not work yet 2017-08-04 16:57:48 -07:00
Elisa Lupin-Jimenez
ca6a323d54 Can drag blocks zip folder into hifi and upload the .obj 2017-08-04 16:57:48 -07:00
Anthony J. Thibault
98bbe887b9 Merge branch 'master' into feature/secondary-pose-support 2017-08-04 16:11:13 -07:00
Brad Davis
0e508432c4 PR comments 2017-08-04 15:27:33 -07:00
Brad Davis
86e3489167 Updates from Threaded Rendering project 2017-08-04 15:22:14 -07:00
anshuman64
83e50f894a Merge pull request #11106 from seefo/tracked-objects
Added Vive pucks as an input channel and added new puck-attach script
2017-08-03 17:03:45 -07:00
Howard Stearns
71ce5a6494 Merge pull request #11016 from highfidelity/context-overlays
Context Overlays
2017-08-03 16:28:14 -07:00
Chris Collins
ddb7d0f1ba Merge pull request #11112 from kencooke/audio-gate-bugfix
Possible fix for "screeching noise" after audio input device changes
2017-08-03 13:55:47 -07:00
vladest
a439cc1837 Make connection to tablet shown signal more consistent, eliminates missed signals 2017-08-03 20:58:44 +02:00