Commit graph

28 commits

Author SHA1 Message Date
luiscuenca
bb5c042f16 Blend network animation 2018-10-18 17:51:20 -07:00
Anthony J. Thibault
401995fb06 Leg IK fixes
Fixes for raising legs and sometimes squatting while in HMD mode.
2018-07-30 10:55:52 -07:00
Anthony J. Thibault
51ea2632c0 Remove Avatar UseAnimPreAndPostRotations option.
This should always be true and can lead to hard to diagnose bugs if it is ever set to false.
2018-01-16 17:27:19 -08:00
Anthony J. Thibault
49a95089d1 Remove hacks for debug rendering of IK targets
A AnimContext class was introduced.  This context is passed into every node during evaluation/overlay.
It holds non-animVar "global" data passed from the application.

(cherry picked from commit a028d3ba58)
2017-03-24 16:27:27 -07:00
Anthony J. Thibault
89ae3b3d6e Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
This reverts commit efe9571ab8, reversing
changes made to 333e9ec7f4.
2016-12-05 15:18:03 -08:00
Anthony J. Thibault
a028d3ba58 Remove hacks for debug rendering of IK targets
A AnimContext class was introduced.  This context is passed into every node during evaluation/overlay.
It holds non-animVar "global" data passed from the application.
2016-09-19 15:03:46 -07:00
Anthony J. Thibault
03d5bc885b AnimClip: added mirrorFlag anim var 2016-02-02 17:10:15 -08:00
Anthony J. Thibault
e6abc026c8 AnimClip: mirror animation support 2016-02-02 17:02:29 -08:00
Anthony J. Thibault
33993b8c44 AnimClip: removed unused static member. 2016-01-26 13:34:21 -08:00
Anthony J. Thibault
3cee3cbb5a Avatar Developer Menu: added animation debug options
This options are for for developers only and might help debug animation related issues.

* Enable Inverse Kinematics: this can be toggled to disable IK for the avatar.
* Enable Anim Pre and Post Rotations: this option can be used to use FBX pre-rotations from source avatar animations, instead of the current default, which is to use them from the source model.
  This only effects FBX files loaded by the animation system, it does not affect changing model orientations via JavaScript.
2016-01-25 18:52:13 -08:00
Anthony J. Thibault
a0f21228f6 AnimGraph support for start and stop animation from JavaScript
Follows the same model as the existing startAnimation and stopAnimation calls.
See kneel.js for an example.
2015-11-09 12:19:01 -08:00
Anthony J. Thibault
11f2d29bf8 AnimBlendLinear: bugfixes for sync flag added timeScale 2015-10-20 10:36:37 -07:00
Anthony J. Thibault
2b4788929f AnimBlendLinear: Untested implementation of sync flag.
Move accumulateTime into AnimUtil.
2015-10-19 15:49:49 -07:00
Anthony J. Thibault
bef136d811 AnimGraph: prefer QString over std::string 2015-09-17 11:21:14 -07:00
Anthony J. Thibault
91fbbf7d4e Updated copyright boiler plate. 2015-09-02 13:35:26 -07:00
Anthony J. Thibault
9786954585 Added support for onDone and onLoop triggers. 2015-08-31 12:13:05 -07:00
Anthony J. Thibault
0c02a338f2 Added support for setting Variants in the json file.
For example: the avatar.json file was updated to use the "sine" Variant
to drive the Overlay alpha parameter.
2015-08-25 20:57:01 -07:00
Anthony J. Thibault
4abf0cbd63 AnimVariantMap is used in eval, MyAvatar loads avatar.json via url 2015-08-25 20:28:17 -07:00
Anthony J. Thibault
496c706bba Added AnimVariantMap argument to evaluate. 2015-08-25 11:59:24 -07:00
Anthony J. Thibault
62f86e6a46 Added AnimVariant, renamed AnimClipTests to AnimTests.
* Added test for AnimVariant.
2015-08-25 11:33:57 -07:00
Anthony J. Thibault
4bdb00bbc5 Added setCurrentFrame interface to AnimClip.
This will recurse the tree and call setCurrentFrameInternal on each node.
This method can be overriden, currently the only meaningful implementation is AnimClip.
2015-08-25 09:58:36 -07:00
Anthony J. Thibault
2154f76202 Added some comments to AnimNode, AnimClip & AnimBlendLinear. 2015-08-05 12:03:20 -07:00
Anthony J. Thibault
df79463750 WIP, animNode rendering 2015-08-04 18:14:48 -07:00
Anthony J. Thibault
f5dee717a1 Added fbx loading via animation cache.
* added AnimPose::copyFromNetworkAnim() which
  should, re-map bone ids to match the current
  skeleton, and fill in missing bones with bind
  pose frames.
* added ability to set a skeleton on a node.
  I might need to add a recursive version of this.
* it compiles!
* tests run!
2015-08-04 18:14:46 -07:00
Anthony J. Thibault
da809efcd6 WIP commit, DOES NOT BUILD.
* Added AnimSkeleton class
* Attempt to copy animation frames when _networkAnimation has
  finished loading.  Fill in the holes with bind pose.
2015-08-04 18:14:46 -07:00
Anthony J. Thibault
343b2ccf9d Added AnimNodeLoader which loads AnimClip nodes from json
* added tests and sample json file
2015-08-04 18:14:45 -07:00
Anthony J. Thibault
35196a0059 bare-bones AnimClip implementation with tests!
It accumulates time and handles looping, and should handle
onDone and onLoop events in the future.
2015-08-04 18:14:45 -07:00
Anthony J. Thibault
836cdeb103 Baby steps toward new animation system
* AnimNode pure virtual base class for all animation nodes.
* AnimClip playback of a single FBX animation.
2015-08-04 18:14:44 -07:00