Commit graph

26 commits

Author SHA1 Message Date
Anthony Thibault
3a3ffcc98c First pass at improving anim stats. 2018-09-05 18:14:06 -07:00
amantley
1ad6b041cd updated the elipes equation code for determining the forward speed of the avatar. We can now set the max forward == walkSpeed, max side and backwards == walkBackwardsSpeed and the sprint speed == sprintSpeed 2018-08-06 18:36:32 -07:00
amantley
f1990378fd merged the json from the ik 2 bone pr into the new animation json 2018-08-06 14:27:09 -07:00
Angus Antley
a63b213d65 fixed the weight calculation for the hand overlays. to do: check the blends in hmd mode 2018-08-06 15:18:17 +01:00
amantley
bac9d195be working on the hand blend alphas, something is wrong with the print out 2018-08-03 17:56:49 -07:00
amantley
375d726535 added the new animations for strafe and walk to the resource file and updated the avatar-animation.json file 2018-08-03 16:48:43 -07:00
amantley
bd88d5f15b merging with ik leg fix code in master 2018-08-02 09:48:04 -07:00
amantley
541d2deed5 added the parent alpha into the child animation weight, removed extra hand overlay print outs 2018-07-30 14:45:25 -07:00
Anthony J. Thibault
401995fb06 Leg IK fixes
Fixes for raising legs and sometimes squatting while in HMD mode.
2018-07-30 10:55:52 -07:00
amantley
b28ce40f09 adding the anim stack print out feature half way done 2018-07-27 08:46:40 -07:00
amantley
fee05b6b8d debug of anim state machine tree traversal 2018-07-25 17:46:19 -07:00
Anthony J. Thibault
49a95089d1 Remove hacks for debug rendering of IK targets
A AnimContext class was introduced.  This context is passed into every node during evaluation/overlay.
It holds non-animVar "global" data passed from the application.

(cherry picked from commit a028d3ba58)
2017-03-24 16:27:27 -07:00
Anthony J. Thibault
89ae3b3d6e Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
This reverts commit efe9571ab8, reversing
changes made to 333e9ec7f4.
2016-12-05 15:18:03 -08:00
Anthony J. Thibault
a028d3ba58 Remove hacks for debug rendering of IK targets
A AnimContext class was introduced.  This context is passed into every node during evaluation/overlay.
It holds non-animVar "global" data passed from the application.
2016-09-19 15:03:46 -07:00
Anthony J. Thibault
8689170415 Removed sync and timescale from AnimBlendLinear node.
AnimBlendLinearMove will now be used instead.
2015-10-22 16:40:53 -07:00
Anthony J. Thibault
11f2d29bf8 AnimBlendLinear: bugfixes for sync flag added timeScale 2015-10-20 10:36:37 -07:00
Anthony J. Thibault
2b4788929f AnimBlendLinear: Untested implementation of sync flag.
Move accumulateTime into AnimUtil.
2015-10-19 15:49:49 -07:00
Anthony J. Thibault
bef136d811 AnimGraph: prefer QString over std::string 2015-09-17 11:21:14 -07:00
Anthony J. Thibault
91fbbf7d4e Updated copyright boiler plate. 2015-09-02 13:35:26 -07:00
Anthony J. Thibault
9786954585 Added support for onDone and onLoop triggers. 2015-08-31 12:13:05 -07:00
Anthony J. Thibault
19e91bb392 Added basic interpolation support to AnimStateMachine 2015-08-27 21:26:31 -07:00
Anthony J. Thibault
3286a32afc Initial version of AnimStateMachine.
No interpolation support, but basic avatar.json is working
with two states and two transitions between them.
2015-08-27 20:41:53 -07:00
Anthony J. Thibault
4abf0cbd63 AnimVariantMap is used in eval, MyAvatar loads avatar.json via url 2015-08-25 20:28:17 -07:00
Anthony J. Thibault
496c706bba Added AnimVariantMap argument to evaluate. 2015-08-25 11:59:24 -07:00
Anthony J. Thibault
1f8c8adbd6 Added AnimOverlay node, moved blend sub-routine into AnimUtil. 2015-08-05 17:05:53 -07:00
Anthony J. Thibault
5d83976e2a Added AnimBlendLinear + tests.
MyAvatar now does a sine wave blend between a walk
and a walk animation.
2015-08-04 18:14:50 -07:00