Seth Alves
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0ad4cdc41b
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works now
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2018-01-18 13:15:47 -08:00 |
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Seth Alves
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fb974b0b9c
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attempt to straighten out use of view-visibility masks
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2018-01-18 10:09:23 -08:00 |
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Seth Alves
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76ef3d7c7d
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pull from upstream
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2018-01-18 07:01:50 -08:00 |
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Seth Alves
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69a33428c0
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Merge pull request #12078 from druiz17/soft-entities
Soft Entities
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2018-01-17 08:02:37 -08:00 |
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humbletim
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b91d536dd0
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rename model:: -> graphics::
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2018-01-16 12:46:16 -05:00 |
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Dante Ruiz
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283b9a8003
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fix softEntity edge cases
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2018-01-12 15:31:54 -08:00 |
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Dante Ruiz
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5b82c7bc41
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fix merge conflict
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2018-01-12 11:00:19 -08:00 |
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Anthony J. Thibault
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088f227df2
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Pass model offset from avatar skeletonModel to attached entity
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2018-01-12 10:26:02 -08:00 |
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Seth Alves
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227dbd6f68
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put this back to a working state
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2018-01-12 08:52:07 -08:00 |
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Seth Alves
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9d4ab13a10
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cauterize all head-based entities rather than just models
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2018-01-11 19:45:15 -08:00 |
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Seth Alves
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e7a3d98ae5
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don't draw head-descendent entities when in 1st-person camera mode
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2018-01-11 19:34:54 -08:00 |
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Dante Ruiz
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96a97b5938
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added model transform override
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2018-01-11 16:41:45 -08:00 |
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Dante Ruiz
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980807c657
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make changes
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2018-01-10 16:50:41 -08:00 |
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SamGondelman
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df574c6bc9
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keep requesting render update until textures load
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2018-01-10 13:19:53 -08:00 |
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Dante Ruiz
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d0bff29471
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fixing merge conflict
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2018-01-10 10:11:53 -08:00 |
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Dante Ruiz
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c4253f3b3b
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Merge branch 'master' of github.com:highfidelity/hifi into soft-entities
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2018-01-09 15:31:38 -08:00 |
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SamGondelman
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7c56a9ffb2
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model meta is only withTypeShape if visual geometry request fails
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2018-01-09 12:43:43 -08:00 |
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Sam Gondelman
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5cf25a20c9
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use correct model ptr
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2018-01-04 21:21:58 -08:00 |
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SamGondelman
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6a19b0e0b6
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update render items on texture load
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2018-01-04 13:10:46 -08:00 |
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Dante Ruiz
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527d00871a
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making relaying translation work
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2018-01-04 11:57:51 -08:00 |
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Dante Ruiz
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e1a7f9bfb8
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working on imporving soft-entities
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2018-01-03 08:47:11 -08:00 |
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Dante Ruiz
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6fa3446c57
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joints are being relayed to children
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2018-01-02 13:54:13 -08:00 |
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Dante Ruiz
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be9bf31843
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Merge branch 'master' of github.com:highfidelity/hifi into soft-entities
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2018-01-02 08:04:26 -08:00 |
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druiz17
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0ebbb76b49
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fixed property over written issue and start relaying joints
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2017-12-29 16:12:40 -08:00 |
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Seth Alves
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96197e66bb
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Merge branch 'master' of github.com:highfidelity/hifi into scale-wearables-with-avatar-3
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2017-12-22 15:13:02 -08:00 |
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Sam Gateau
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a2c16ddf6a
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Merge pull request #12026 from SamGondelman/burp3
Remove _model from ModelMeshPartPayload
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2017-12-22 13:50:06 -08:00 |
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Seth Alves
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897b96d092
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Merge branch 'master' of github.com:highfidelity/hifi into scale-wearables-with-avatar-3
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2017-12-22 07:36:26 -08:00 |
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SamGondelman
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bd06dc6443
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cleaning up modelmeshpartpayload
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2017-12-20 11:00:14 -08:00 |
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Andrew Meadows
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bad2c1df76
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proper modulus of animation frame
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2017-12-19 10:40:17 -08:00 |
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Andrew Meadows
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559cb33563
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remove incorrect comment
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2017-12-19 10:40:17 -08:00 |
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Andrew Meadows
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661a63bd0c
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fix crash for bad QVector index
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2017-12-19 10:40:17 -08:00 |
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amantley
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29538851b6
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Made the changes from the latest code review, except getting rid of the
while loop.
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2017-12-12 09:06:43 -08:00 |
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amantley
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65bb896450
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Merge remote-tracking branch 'origin/master' into character_entity_fixes
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2017-12-11 10:55:54 -08:00 |
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Seth Alves
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2cd64ccd2c
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merge from upstream
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2017-12-11 10:14:30 -08:00 |
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Ryan Huffman
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f3fc5769e8
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Move asset baking on asset server to separate process
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2017-12-06 11:49:19 -08:00 |
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Seth Alves
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b590cd5b89
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avatar-entities which are children of an avatar will scale with the avatar
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2017-12-02 09:31:43 -08:00 |
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ZappoMan
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750d505f9b
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fix issues in model import sizing caused by recent refactor
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2017-11-30 17:51:59 -08:00 |
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amantley
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233d693d76
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removed debug print statements and fixed negative FPS handling
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2017-11-29 10:51:04 -08:00 |
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amantley
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778d98f56b
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made some changes to fix coding standard problems in the code, also added the update for the EntityItem base class to the update function
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2017-11-28 18:42:03 -08:00 |
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amantley
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101e67498a
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cleaned up the code to remove _currentFrame updating in RenderModelEntityItem also removed the unnessary currently playing frame property
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2017-11-28 14:11:56 -08:00 |
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amantley
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d607ca0914
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initialize the _lastAnimated time when the modelEntityRenderer is instantiated, this fixes the sync between interface and the server
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2017-11-28 11:04:48 -08:00 |
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amantley
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522dc3dfb1
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Merge remote-tracking branch 'origin/master' into character_entity_fixes
updating Character entity fixes branch with the changes in the origin
master
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2017-11-22 17:55:39 -08:00 |
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amantley
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2e75016021
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changes to modelEntity.cpp
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2017-11-22 17:53:21 -08:00 |
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amantley
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fdf5139a74
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everything now works with an atomic start time property. but now I will get rid of this and use current frame instead
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2017-11-22 17:52:13 -08:00 |
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amantley
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1e5d099b06
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changed the currentlyplayingframe property so that it is updated in RenderableModelEntity.cpp now. Remains to remove everything but initializing currentlyPlayingFrame in ModelEntityRender.cpp
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2017-11-21 17:36:01 -08:00 |
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ZappoMan
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04ee1adabd
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Merge branch 'master' of https://github.com/highfidelity/hifi into entityItemCleanup
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2017-11-19 14:40:31 -08:00 |
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amantley
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013d16cee9
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this is the change to add a property for the currentframeplaying
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2017-11-17 18:37:54 -08:00 |
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amantley
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20fd893b47
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Starting to implement the update function to ModelEntityItem_cpp Also put access to the currently playing frame in RenderableModelEntityItem_cpp
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2017-11-16 18:38:28 -08:00 |
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amantley
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881b22ab15
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added update function to modelEntityItem.cpp
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2017-11-16 12:41:56 -08:00 |
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amantley
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cc43d8115c
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In response to bug in the original PR, in RenderModelEntityItem.cpp I made a change in the handling of the boundary cases for the first and last frame properties. Also deleted some extraneous comments.
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2017-11-15 17:42:33 -08:00 |
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