Commit graph

457 commits

Author SHA1 Message Date
Seth Alves
0ad4cdc41b works now 2018-01-18 13:15:47 -08:00
Seth Alves
fb974b0b9c attempt to straighten out use of view-visibility masks 2018-01-18 10:09:23 -08:00
Seth Alves
76ef3d7c7d pull from upstream 2018-01-18 07:01:50 -08:00
Seth Alves
69a33428c0
Merge pull request #12078 from druiz17/soft-entities
Soft Entities
2018-01-17 08:02:37 -08:00
humbletim
b91d536dd0 rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
Dante Ruiz
283b9a8003 fix softEntity edge cases 2018-01-12 15:31:54 -08:00
Dante Ruiz
5b82c7bc41 fix merge conflict 2018-01-12 11:00:19 -08:00
Anthony J. Thibault
088f227df2 Pass model offset from avatar skeletonModel to attached entity 2018-01-12 10:26:02 -08:00
Seth Alves
227dbd6f68 put this back to a working state 2018-01-12 08:52:07 -08:00
Seth Alves
9d4ab13a10 cauterize all head-based entities rather than just models 2018-01-11 19:45:15 -08:00
Seth Alves
e7a3d98ae5 don't draw head-descendent entities when in 1st-person camera mode 2018-01-11 19:34:54 -08:00
Dante Ruiz
96a97b5938 added model transform override 2018-01-11 16:41:45 -08:00
Dante Ruiz
980807c657 make changes 2018-01-10 16:50:41 -08:00
SamGondelman
df574c6bc9 keep requesting render update until textures load 2018-01-10 13:19:53 -08:00
Dante Ruiz
d0bff29471 fixing merge conflict 2018-01-10 10:11:53 -08:00
Dante Ruiz
c4253f3b3b Merge branch 'master' of github.com:highfidelity/hifi into soft-entities 2018-01-09 15:31:38 -08:00
SamGondelman
7c56a9ffb2 model meta is only withTypeShape if visual geometry request fails 2018-01-09 12:43:43 -08:00
Sam Gondelman
5cf25a20c9
use correct model ptr 2018-01-04 21:21:58 -08:00
SamGondelman
6a19b0e0b6 update render items on texture load 2018-01-04 13:10:46 -08:00
Dante Ruiz
527d00871a making relaying translation work 2018-01-04 11:57:51 -08:00
Dante Ruiz
e1a7f9bfb8 working on imporving soft-entities 2018-01-03 08:47:11 -08:00
Dante Ruiz
6fa3446c57 joints are being relayed to children 2018-01-02 13:54:13 -08:00
Dante Ruiz
be9bf31843 Merge branch 'master' of github.com:highfidelity/hifi into soft-entities 2018-01-02 08:04:26 -08:00
druiz17
0ebbb76b49 fixed property over written issue and start relaying joints 2017-12-29 16:12:40 -08:00
Seth Alves
96197e66bb Merge branch 'master' of github.com:highfidelity/hifi into scale-wearables-with-avatar-3 2017-12-22 15:13:02 -08:00
Sam Gateau
a2c16ddf6a
Merge pull request #12026 from SamGondelman/burp3
Remove _model from ModelMeshPartPayload
2017-12-22 13:50:06 -08:00
Seth Alves
897b96d092 Merge branch 'master' of github.com:highfidelity/hifi into scale-wearables-with-avatar-3 2017-12-22 07:36:26 -08:00
SamGondelman
bd06dc6443 cleaning up modelmeshpartpayload 2017-12-20 11:00:14 -08:00
Andrew Meadows
bad2c1df76 proper modulus of animation frame 2017-12-19 10:40:17 -08:00
Andrew Meadows
559cb33563 remove incorrect comment 2017-12-19 10:40:17 -08:00
Andrew Meadows
661a63bd0c fix crash for bad QVector index 2017-12-19 10:40:17 -08:00
amantley
29538851b6 Made the changes from the latest code review, except getting rid of the
while loop.
2017-12-12 09:06:43 -08:00
amantley
65bb896450 Merge remote-tracking branch 'origin/master' into character_entity_fixes 2017-12-11 10:55:54 -08:00
Seth Alves
2cd64ccd2c merge from upstream 2017-12-11 10:14:30 -08:00
Ryan Huffman
f3fc5769e8 Move asset baking on asset server to separate process 2017-12-06 11:49:19 -08:00
Seth Alves
b590cd5b89 avatar-entities which are children of an avatar will scale with the avatar 2017-12-02 09:31:43 -08:00
ZappoMan
750d505f9b fix issues in model import sizing caused by recent refactor 2017-11-30 17:51:59 -08:00
amantley
233d693d76 removed debug print statements and fixed negative FPS handling 2017-11-29 10:51:04 -08:00
amantley
778d98f56b made some changes to fix coding standard problems in the code, also added the update for the EntityItem base class to the update function 2017-11-28 18:42:03 -08:00
amantley
101e67498a cleaned up the code to remove _currentFrame updating in RenderModelEntityItem also removed the unnessary currently playing frame property 2017-11-28 14:11:56 -08:00
amantley
d607ca0914 initialize the _lastAnimated time when the modelEntityRenderer is instantiated, this fixes the sync between interface and the server 2017-11-28 11:04:48 -08:00
amantley
522dc3dfb1 Merge remote-tracking branch 'origin/master' into character_entity_fixes
updating Character entity fixes branch with the changes in the origin
master
2017-11-22 17:55:39 -08:00
amantley
2e75016021 changes to modelEntity.cpp 2017-11-22 17:53:21 -08:00
amantley
fdf5139a74 everything now works with an atomic start time property. but now I will get rid of this and use current frame instead 2017-11-22 17:52:13 -08:00
amantley
1e5d099b06 changed the currentlyplayingframe property so that it is updated in RenderableModelEntity.cpp now. Remains to remove everything but initializing currentlyPlayingFrame in ModelEntityRender.cpp 2017-11-21 17:36:01 -08:00
ZappoMan
04ee1adabd Merge branch 'master' of https://github.com/highfidelity/hifi into entityItemCleanup 2017-11-19 14:40:31 -08:00
amantley
013d16cee9 this is the change to add a property for the currentframeplaying 2017-11-17 18:37:54 -08:00
amantley
20fd893b47 Starting to implement the update function to ModelEntityItem_cpp Also put access to the currently playing frame in RenderableModelEntityItem_cpp 2017-11-16 18:38:28 -08:00
amantley
881b22ab15 added update function to modelEntityItem.cpp 2017-11-16 12:41:56 -08:00
amantley
cc43d8115c In response to bug in the original PR, in RenderModelEntityItem.cpp I made a change in the handling of the boundary cases for the first and last frame properties. Also deleted some extraneous comments. 2017-11-15 17:42:33 -08:00