David Rowe
a3e677e64f
Code review
2018-07-20 08:32:21 +12:00
David Rowe
5e624246a8
Fix HMD.mountedChanged() API signal
2018-07-19 13:00:57 +12:00
Bradley Austin Davis
e38059797d
Update Oculus integration
2018-06-06 17:27:30 -07:00
Anthony J. Thibault
7e2b2960ed
Fix for lighting as IPD scale changes.
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(cherry picked from commit a260aaaae8
)
2017-09-18 12:15:32 -07:00
Anthony J. Thibault
2f850826f2
Allow override of near/far clip planes in Oculus and OpenVR plugins
2017-09-06 11:02:44 -07:00
NeetBhagat
c3621d7c32
Resolved two issues:
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1) While in HMD mode -> open Tablet -> Click Desktop. Desktop mode will be on.
2) Menu sync problem while switching modes.
2017-06-06 22:31:14 +05:30
NeetBhagat
c7c07b28e9
Resolve the reviewed comments of @ZappoMan
2017-06-01 12:17:13 +05:30
volansystech
0920dbc1a8
Resolve the comments of @ZappoMan.
2017-05-29 15:53:33 +05:30
volansystech
1f24e38585
Initial Commit: Switching from Desktop mode to HMD [Oculus Rift] mode automatically when the user wear Oculus Rift.
2017-05-25 14:56:06 +05:30
Brad Hefta-Gaub
6d94df346f
add async reprojection stat to oculus too
2016-10-27 14:00:30 -07:00
Brad Davis
28771cbda9
Additional plugin debugging, better plugin resource cleanup
2016-10-11 19:40:02 -07:00
Anthony J. Thibault
ec801cb9d8
Addressed feedback from code review.
2016-10-07 17:46:46 -07:00
Bradley Austin Davis
d0912c6063
Threaded Oculus support
2016-08-12 22:18:38 -07:00
Brad Davis
ac5912df01
Fix crash on shutdown of SteamVR
2016-05-27 13:40:47 -07:00
Brad Davis
df8ad57185
Fix FPS counter
2016-04-11 00:25:16 -07:00
Brad Davis
b53968fd64
Add automatic switching the Oculus headphones and mic when activating the plugin
2016-03-31 10:33:11 -07:00
Brad Davis
f569cbf70e
Add debugging output, fix timewarp
2016-03-30 10:40:32 -07:00
Brad Davis
bd9813bbf5
Only enable the Oculus plugin in the presence of the 1.x runtime
2016-03-30 10:40:29 -07:00
Brad Davis
d056c41e25
Update to latest Oculus SDK, add input device support
2016-03-30 10:40:28 -07:00
Zach Pomerantz
931cad34d1
Check plugin activation success
2016-03-28 12:05:58 -07:00
Anthony Thibault
5b2a050df7
display-plugins: Pulled getHeadPose into common base class.
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* Moved getHeadPose and _headPoseCache out of each derived class and into HmdDisplayPlugin.
* updated comment in application.
2016-03-20 14:08:35 -07:00
Anthony J. Thibault
960ffd9c9e
DisplayPlugins: updateHeadPose() no longer returns a value.
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Also, moved updateHeadPose so that the overlay and the main rendering use the same headPose.
Which should also be the same place the latencyMarker for the ovr_GetTrackingState is set.
2016-03-18 15:16:58 -07:00
Anthony J. Thibault
d218ca4960
openvr: fix for crash on exit
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Before this fix, a script could call into HMD.getHUDLookAtPosition2D() while the app was shutting down, which in turn would call
getHeadPose() on the currently active display plugin. This call could cause a crash within the openvr plugin, because the SDK was either shutdown, or in the process of shutting down on the main thread.
This fixes this by spliting the previous DisplayPlugin::getHeadPose(int) into two parts:
* updateHeadPose(int) which is only called once a frame and only by the main thread.
* getHeadPose() which is thread-safe and will return a cached copy of the hmd pose sampled by the last updateHeadPose.
2016-03-18 12:26:11 -07:00
Bradley Austin Davis
7045680bc7
Reduce crashes on switching display plugins
2016-03-17 10:13:52 -07:00
Brad Davis
56fc9ea301
Remove distortion on HMD previews, both mono and stereo
2016-02-15 21:46:29 -08:00
Bradley Austin Davis
1644bda908
Migrate to latest Oculus SDK (0.8)
2015-12-09 17:32:11 -08:00
Brad Davis
b9ace94ff1
Prototyping threaded present
2015-12-04 10:28:16 -08:00
Brad Davis
cfb2fd1523
Support for runtime plugins (DLLs)
2015-11-01 11:12:12 -08:00