Anthony J. Thibault
6ae2e6778e
ensure left and right arm flexCoeff are the same.
2017-05-19 10:51:09 -07:00
Anthony J. Thibault
e99001d86c
debug draw ik chains, bug fix for flex coef on tips
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And opened up hip constraints.
2017-05-18 16:29:55 -07:00
Anthony J. Thibault
87adeb0565
apply flexCoeff to tip of joint chain as well.
2017-05-18 11:26:49 -07:00
Anthony J. Thibault
abe19310da
WIP: checkpoint of ik changes
2017-05-18 11:26:48 -07:00
Anthony J. Thibault
1e276d113c
Added support for weights per target
2017-05-15 09:26:24 -07:00
Anthony J. Thibault
67fbb15faa
WIP: initial implementation of flexCoefficients
2017-05-15 09:26:23 -07:00
Anthony J. Thibault
84aa86b464
Added animVar support for IK solutionSource.
2017-05-08 18:07:45 -07:00
Anthony J. Thibault
0ebaba7cf8
Now supports sensorConfig with hips and chest sensors
2017-04-14 17:00:46 -07:00
Anthony J. Thibault
a10b157aff
First pass at having an explicit Hips IK target.
...
Also, AnimManipulator nodes support setting position and rotation on a single joint.
2017-04-14 17:00:44 -07:00
Atlante45
69ce0a383e
Add sitting animations
2017-02-27 16:38:54 -08:00
David Rowe
0cc499b08b
Point index fingers and raise thumbs if not touching controls
2017-02-25 14:20:23 +13:00
David Rowe
a205d2a00c
Use animation for pointing index finger instead of setting joint angles
2017-02-25 11:36:06 +13:00
Anthony J. Thibault
89ae3b3d6e
Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
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This reverts commit efe9571ab8
, reversing
changes made to 333e9ec7f4
.
2016-12-05 15:18:03 -08:00
Anthony J. Thibault
f9a1a21b2c
apply linearMoveBlend to idleToWalk transition to reduce foot sliding
2016-09-26 14:24:01 -07:00
Anthony J. Thibault
0a72805874
Tuned transition from idle to back to reduce foot sliding
2016-09-26 10:41:16 -07:00
Anthony J. Thibault
203ff95849
Animation tuning to reduce foot sliding.
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* Navigation walk speed has been reduced
* Tuned IdleToWalk timescale and interp time to reduce foot sliding
* Tuned fwd, back and lateral characteristicSpeeds to better match the
animations. This reduces foot sliding when moving forward and backward.
* Reduced rig state machine hysteresis to 1/60th of a second.
2016-09-26 09:59:50 -07:00
Anthony J. Thibault
0f1ff87f78
Updated default idle and turn animations.
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* idle is less masculine and works better on prescilla & art3mis avatars.
* idle to walk transition is updated to work with this new idle.
* turn in place animations are improved.
* fly animation is more symmetric.
2016-05-09 18:43:30 -07:00
Anthony J. Thibault
8e5785cdf8
Avatar animations are now stored locally
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Improves FTUE, by no longer going over the network to download default avatar animations.
This also includes support for relative animation urls within the animation.json
2016-04-19 16:11:14 -07:00