Commit graph

19 commits

Author SHA1 Message Date
Olivier Prat
08b06281f4 Min / Max cascade distance computation 2017-11-10 16:17:09 +01:00
Olivier Prat
6cf689a385 First draft version of tighter shadow frustum 2017-10-26 12:42:36 +02:00
Sam Cake
33d770c24e removing the explicit SettingHandle path to REnder?engine 2017-04-24 00:52:09 -07:00
samcake
63fe579022 simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
Sam Cake
a458828590 MOving forward with the TaskConcept and TaskModel, all working 2017-04-10 02:30:13 -07:00
Sam Cake
b65448bcbe Trying to improve the Job/Task classes and testing it with the ZoneRenderer 2017-04-09 11:08:35 -07:00
Zach Pomerantz
8d63067fa5 templatize graphics engine tasks' run method 2016-12-23 14:58:40 -05:00
Zach Pomerantz
dbf4f2d23b mv shadow task setup to jobs 2016-12-23 14:58:40 -05:00
Zach Pomerantz
30fbd99d11 Factor out SortTask to fix shadows 2016-02-26 16:04:15 -08:00
Zach Pomerantz
d0f3ad75b8 Nest Persistent in Config to compile on nix 2016-02-11 10:27:32 -08:00
Zach Pomerantz
a7778daed2 Change graphics dialog to persisted dropdowns 2016-02-11 10:15:13 -08:00
Zach Pomerantz
5009e8702e Cleanup new render settings 2016-01-26 15:58:50 -08:00
Zach Pomerantz
56cc4dc223 Add Job::Config to RenderShadowTask 2016-01-25 12:14:58 -08:00
Zach Pomerantz
5698be5435 It works 2016-01-25 12:13:55 -08:00
Zach Pomerantz
2e1fbf66ad Refine Configuration for render::Job
wip

wip

wip

wip
2016-01-25 12:13:55 -08:00
Zach Pomerantz
8b68d5922c Make Engine a Task 2016-01-25 12:13:55 -08:00
Zach Pomerantz
568ae2e7bc Move ShoudRenderFunctor to render::CullFunctor 2016-01-19 11:24:11 -08:00
Zach Pomerantz
7fd20bb036 Set shadow pipelines manually to avoid duplication 2016-01-15 17:55:07 -08:00
Zach Pomerantz
c704a8d8c5 Add RenderShadowTask 2016-01-14 13:53:11 -08:00