Brad Hefta-Gaub
a7750501c6
first cut at adding view frustum support to avatar mixer
2016-12-13 18:58:11 -08:00
Seth Alves
369f61e172
bring over some previous tablet-ui work
2016-12-08 16:54:39 -08:00
David Rowe
4c236b293e
First pass at controller interaction with 3D Web overlay
2016-12-09 01:47:40 +13:00
David Rowe
7eacdb69b5
Auto-resize Clara.io models if larger than 10m as likely in cm or mm
2016-12-08 19:17:26 +13:00
David Rowe
641e47e0c5
Fix build warnings
2016-12-07 10:39:37 +13:00
David Rowe
d857f943f8
Handle Clara marketplace downloads
2016-12-07 09:16:59 +13:00
Anthony J. Thibault
e8b5b56df7
Revert "Merge pull request #9151 from hyperlogic/bug-fix/reset-sensor-in-desktop-mode"
...
This reverts commit 119653bceb
, reversing
changes made to a69d77ffbe
.
2016-12-05 15:16:49 -08:00
Anthony J. Thibault
349f0355ae
Fix for reset sensors while in desktop mode.
...
Previously hitting ' a.k.a. reset sensors, would teleport you to the last
position you were in before you switched into desktop mode, or the spawn location.
This fixes that behavior but not re-centering the avatar while in desktop mode.
2016-12-05 10:42:20 -08:00
David Rowe
71de106594
Tidying
2016-12-04 15:14:47 +13:00
David Rowe
b84bcaf629
Highlight Web overlay with focus
2016-12-04 13:42:12 +13:00
David Rowe
38e6c8075c
Direct keyboard input to Web overlay when has focus
2016-12-04 12:28:44 +13:00
David Rowe
a75d0b3fe8
Merge branch 'master' into 21089
2016-11-30 14:50:51 +13:00
howard-stearns
5188de924f
allow for SnapshotReview dialog to be up during a change of href for all
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media capture
2016-11-22 11:09:43 -08:00
Zach Fox
2c0cfdf241
Fix build for real?
2016-11-18 14:39:30 -08:00
Zach Fox
a81289a0d7
Huge progress today. Buggy behavior with multiple snapshots remains
2016-11-18 14:39:29 -08:00
Zach Fox
8f9ffd2bc5
Framerate is stable, and GIF duration is correctgit add -A!
2016-11-18 14:39:29 -08:00
Zach Fox
25471d9fae
Still unstable, but maybe better?
2016-11-18 14:39:29 -08:00
Zach Fox
fc21cae904
More stable than ever! Uses external GifCreator lib. Still frame timing issues.
2016-11-18 14:39:29 -08:00
Zach Fox
f726ea546f
code cleanup; simultaneous gif and still capture
2016-11-18 14:39:29 -08:00
Zach Fox
1158ae8b3d
Much more stability.
2016-11-18 14:39:29 -08:00
Zach Fox
045dfff158
It's workinggit add -A! Stack corruption errors? Must fix.
2016-11-18 14:39:29 -08:00
Zach Fox
c39a8da3b8
Getting theregit add -A!
2016-11-18 14:39:29 -08:00
Zach Fox
b6dd795b00
It crashes, but it's the start of a new architecture
2016-11-18 14:39:28 -08:00
Zach Fox
ee21d1ccc7
IT WORKSgit add -A! Mega amounts of cleanup to do now.
2016-11-18 14:39:28 -08:00
Zach Fox
704476c197
Initial progressgit add -A!
2016-11-18 14:39:28 -08:00
David Rowe
76de7bf03c
Fix typo
2016-11-08 13:53:37 +13:00
David Rowe
090065ee34
Add user feedback on download process
2016-11-08 13:05:35 +13:00
David Rowe
d33ac21aaa
Merge branch 'master' into 21089
2016-11-08 08:23:10 +13:00
Zach Fox
a12e0325bf
Making progress...
2016-11-03 10:39:55 -07:00
David Rowe
427c8008c6
Merge branch 'master' into 21089
2016-11-03 09:18:25 +13:00
David Rowe
cee8b66ce9
Handle duplicate Clara download asset names
2016-11-01 13:26:05 +13:00
David Rowe
8ab56fe871
Automatically download Clara model to ATP and add to world
2016-10-31 16:02:20 +13:00
David Rowe
12747d26e0
Add parameter that enables automatically adding download model to world
2016-10-30 13:58:17 +13:00
Seth Alves
3ad748cfe2
Merge branch 'master' of github.com:highfidelity/hifi into possible-fix-for-2068
2016-10-28 16:41:39 -07:00
Zach Pomerantz
be23668ca8
delete websurfaces on shutdown
2016-10-28 14:29:52 -07:00
Seth Alves
f47aeae2a7
stop passing bare pointers to EntityTreeRenderer all around
2016-10-27 10:10:22 -07:00
Clément Brisset
b63eb6ba9f
Merge pull request #8665 from zzmp/feat/audio-stats
...
move audio stats to QML/JS, with graphs
2016-10-20 16:43:49 -07:00
Brad Hefta-Gaub
d46170bec0
auto shutdown of sandbox when interface quits
2016-10-17 07:55:24 -07:00
Clément Brisset
d18394f249
Merge pull request #8596 from huffman/feat/my-avatar-self-id
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Add ability to parent overlays to MyAvatar for use across servers
2016-10-05 12:03:01 -07:00
Zach Pomerantz
277eefafd7
remove the audio stats dialog
2016-09-23 14:39:07 -07:00
Brad Davis
f33d3a3b36
Migrate logging functionality to shared library
2016-09-23 12:04:58 -07:00
Brad Hefta-Gaub
5d3d4bdbd9
add support for redirection on domain at max capacity
2016-09-21 18:12:38 -07:00
Ryan Huffman
23450e929b
Add special avatar id for attaching overlays
2016-09-13 16:33:58 -07:00
Anthony J. Thibault
dc0d0c2d5c
Merge branch 'master' into feature/tablet-ui-foundation
2016-09-07 09:49:55 -07:00
Anthony J. Thibault
9122a33fff
only raise the webEntity virtual keyboard in HMD mode
2016-09-02 16:53:40 -07:00
Brad Davis
94210d2e69
Use dynamic count for global thread pool
2016-09-02 15:23:35 -07:00
Howard Stearns
89b00883dd
Merge pull request #8428 from highfidelity/discovery
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Snapshot of Snapshot-Discovery to master
2016-08-23 14:32:10 -07:00
howard-stearns
a3d64dbd9c
code cleanup
2016-08-19 14:14:31 -07:00
howard-stearns
f6670a6374
new optional aspect-ratio argument to snapshot chain (javascript through
...
c++ display plugin). When non-zero, it pulls out the largest piece from
the center that maintains that ratio. Snapshot button uses 1.91.
2016-08-18 16:29:42 -07:00
howard-stearns
e75f950ac7
Signal receivedHifiSchemeURL
2016-08-17 16:34:59 -07:00
Anthony J. Thibault
7de8cc6422
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-16 16:49:57 -07:00
Anthony J. Thibault
c407818d63
send pointer events from handControllerGrab.js to webEntities
2016-08-16 15:26:14 -07:00
howard-stearns
2b75240771
Merge branch 'master' of https://github.com/highfidelity/hifi into discovery
2016-08-16 11:14:36 -07:00
samcake
8d12a23efb
Merge pull request #8325 from jherico/deferred_batches_threaded
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Threaded rendering
2016-08-15 09:59:44 -07:00
Bradley Austin Davis
274321de8a
First pass at threaded rendering
2016-08-12 22:18:36 -07:00
Anthony J. Thibault
1be434342b
Work In Progress snapshot
...
* Added new PointerEvent type.
* Mouse events are still sent from Application to EntityTreeRenderer, however, EntityTreeRenderer converts them to PointerEvents
* All outgoing signals from EntityTreeRenderer use PointerEvents instead of MouseEvents
* Associated JavaScript entity methods will receive PointerEvents instead of MouseEvents
* Events from handControllerGrab.js to entities are currently broken.
2016-08-12 17:11:59 -07:00
Zander Otavka
62f4e3536b
Expose showing asset server to script interface
2016-08-12 15:18:30 -07:00
howard-stearns
e6746acf4c
Merge branch 'master' of https://github.com/highfidelity/hifi into discovery
2016-08-11 15:40:26 -07:00
Anthony J. Thibault
8dac45c99e
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-10 11:27:21 -07:00
Ryan Huffman
5b69ca03f0
Move default skybox out of global and make irradiance gen optional
2016-08-08 16:03:03 -07:00
David Kelly
c8f3a898d2
First cut of a snapshot uploader
...
Will need to test end-to-end shortly, etc...
2016-08-08 15:27:27 -07:00
Ryan Huffman
8044910bf2
Add show-address-bar when disconnected from domain
2016-08-04 14:39:53 -07:00
Anthony J. Thibault
6d768d8327
hand controllers send touch events instead of mouse events to web entities
...
This gives a much better experience when scrolling web content.
2016-08-02 15:23:46 -07:00
David Kelly
1d7cdff2bc
Snapshot button plus script
...
Minor change to allow snapshots to not notify (though the old way
with CTRL+S still does). Added button to do it, saves them to disk.
The plan is for us to add UI to share (or not) the snapshot. That's
why we are not going through the notifications. Also, the
script makes sure to hide/unhide hud and overlays. Next we will upload
the pick to AWS via data-web (if you are logged in), and _then_ make
the share UI.
2016-08-01 18:21:01 -07:00
Anthony Thibault
cf7450beb7
handControllerGrab and web entity input integration
2016-07-29 17:50:45 -07:00
Brad Hefta-Gaub
83dc9ea6bb
punish slow scripts and don't send updates while physics is still loading
2016-07-25 21:46:30 -07:00
Anthony J. Thibault
837b19ed1b
fix for pushing avatar into floor when exiting away mode.
...
* Removed MyAvatar.reset() access from JavaScript
* Added HMD.centerUI() to JavaScript, which can be used to reset the 3D UI sphere around the current HMD orientation.
* Added MyAvatar.clearIKJOintLimitHistory() which can be used to reset any remembered IK joint limit history.
* Added MyAvatar.centerBody() which can be used to instantly re-orient the avatar's so that the hips and toes
are facing the same direction as the current HMD orientation.
away.js now uses the above new API's instead of MyAvatar.reset()
2016-07-19 14:42:24 -07:00
Brad Hefta-Gaub
bcee128de0
Merge pull request #6959 from Triplelexx/20769
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CR for Job #20769 - Touchscreen camera input for Interface
2016-07-11 14:24:52 -07:00
Stephen Birarda
43967dc9a6
handle running of non .svo.json JSON files from mp CDN
2016-07-08 15:47:56 -07:00
Stephen Birarda
5bce924eda
keep signature for askToLoadScript
2016-07-08 14:34:42 -07:00
Stephen Birarda
216e47b29a
hide the long URL prefix of scripts from marketplace
2016-07-08 09:43:11 -07:00
Triplelexx
fd4d9761ce
merge master and resolve conflicts
...
* remove use of jointsCaptured flag in inputDevice update, TouchscreenDevice now locks the userInputMapper * resolve conflict in Application.cpp, userInputMapper no longer loads default mapping
2016-06-24 03:34:39 +01:00
howard-stearns
f8391f0062
fix reticle bugs
2016-06-23 16:51:15 -07:00
Ryan Huffman
70be7b3273
Merge branch 'master' of https://github.com/highfidelity/hifi into feat/user-actions
2016-06-21 16:39:25 -07:00
Brad Hefta-Gaub
c322317878
rework plugins to not depend on PluginContainer unless they want to
2016-06-21 12:07:05 -07:00
Ryan Huffman
c7955900ab
Add new user activity events
2016-06-16 13:17:18 -07:00
Stephen Birarda
4b5a554122
remove check in version downgrading from NodeList
2016-06-09 15:53:19 -07:00
Atlante45
ee62a211ac
Remove "Input Devices" menu
2016-06-06 13:28:36 -07:00
Atlante45
d8493f960a
Add command line option to enable/disable plugins
2016-06-06 13:28:36 -07:00
Brad Hefta-Gaub
2eef07e414
cleanup and dead code removal
2016-05-24 15:38:08 -07:00
Brad Hefta-Gaub
12a1857280
check point with protocol refusal working
2016-05-24 15:20:11 -07:00
Brad Hefta-Gaub
1cf8236860
Merge branch 'master' of https://github.com/highfidelity/hifi into protocolVersionCheck
2016-05-24 13:31:36 -07:00
Brad Hefta-Gaub
1d9981e624
first cut at support for verifying all protocol version compatibility
2016-05-24 13:31:19 -07:00
Zach Pomerantz
7dabce9cff
Check throttle before idling/painting
2016-05-23 19:04:35 -07:00
Zach Pomerantz
9a4b30a50b
Fix AvatarInputs phantom movement
2016-05-19 13:19:15 -07:00
Ryan Huffman
cf49c8e2bf
Add getUserAgent function that includes plugin information
2016-05-18 15:35:29 -07:00
Zach Pomerantz
65e81077cb
Merge branch 'master' of github.com:highfidelity/hifi into perf/idle-event
2016-05-13 16:24:42 -07:00
Anthony Thibault
8fecb51dde
Merge pull request #7846 from hyperlogic/tony/improved-avatar-debug-draw
...
Eye tracking bug fix and debug rendering improvements
2016-05-11 17:41:49 -07:00
Brad Hefta-Gaub
d656f61c64
Merge pull request #7759 from jherico/app_plugin_type
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Don't expose raw pointer to the display plugin
2016-05-11 14:49:22 -07:00
Zach Pomerantz
2d4fd783bd
Rename Paint/Idle events to Present
2016-05-10 16:09:04 -07:00
Anthony J. Thibault
80a349c65b
Merge branch 'master' into tony/improved-avatar-debug-draw
2016-05-10 14:50:13 -07:00
Zach Pomerantz
783be53125
Trigger Idle from present Paint
2016-05-10 14:39:23 -07:00
Brad Hefta-Gaub
350743454b
Merge pull request #7839 from sethalves/entity-simulation-smart-pointers-1
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use smart pointers for entity simulations
2016-05-10 11:35:57 -07:00
Clément Brisset
c3ce463b6c
Merge pull request #7854 from zzmp/refactor/delayLoad
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Clean up resource cache's encapsulation of asynchronous loading
2016-05-10 10:47:23 -07:00
Brad Hefta-Gaub
d7eee98acc
Merge pull request #7827 from AndrewMeadows/threadsafe-viewfrustum
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resurrection of threadsafe ViewFrustum
2016-05-10 09:06:38 -07:00
Seth Alves
b761ecf44f
merge from upstream
2016-05-10 08:18:45 -07:00
Zach Pomerantz
9ac783a88d
Black box asynch resource retrieval
2016-05-09 18:03:19 -07:00
Atlante45
5c196f3df5
Remove Deadlock status
2016-05-09 15:53:45 -07:00
Anthony J. Thibault
641e152699
Eye tracking bug fix and debug rendering improvement
...
* Bug fix for eye tracking in HMD, the "up" orientation of your eyes now match your head.
* DebugDraw: added drawRay method.
* Application: Renamed preRender to postUpdate
* AvatarManager: added postUpdate method that iterates over all avatars.
* MyAvatar: Renamed preRender to preDisplaySide
* MyAvatar: split preRender code into postUpdate and preDisplaySide.
* Removed "Show who is looking at me", "Render focus indicator" and "Render lookat target" debug draw.
* Split "Show Look At Vectors" into "Show My Look At Vectors" and "Show Other Look At Vectors", to make it easier to debug eye tracking.
* "Show Look at Vectors" now draws the right eye red and the left eye blue.
* Removed Avatar and MyAvatar renderBody
* Removed look at rendering from head.
* GLMHelpers: Bugfix for generateBasisVectors when up primary and secondary axis were orthogonal
2016-05-08 16:20:32 -07:00
Brad Davis
c54d0bc993
Don't expose raw pointer to the display plugin
2016-05-08 10:35:31 -07:00
Seth Alves
a0771f8ee5
use smart pointers for entity simulations
2016-05-07 09:14:33 -07:00
Andrew Meadows
778820edb4
fix broken dupe method implementation
2016-05-06 09:07:03 -07:00
Andrew Meadows
635e2e78e3
minor cleanup
2016-05-05 18:43:08 -07:00
Andrew Meadows
71b2d647e8
add locks and explicitly copy ViewFrustums
2016-05-05 18:28:27 -07:00
Andrew Meadows
bcf2cc8074
use references not pointers for ViewFrustums
...
also unravelling some spaghetti:
(1) split Octree stuff out of ViewFrustum
(2) moved ViewFrustum from octree to shared lib
(3) removed some cruft
2016-05-05 18:28:27 -07:00
Andrew Meadows
60a72c6660
getViewFrustum() provides const pointer
2016-05-05 18:28:27 -07:00
Brad Hefta-Gaub
8f3d48190a
switch to QRect instead of vec4
2016-04-16 16:59:47 -07:00
Brad Hefta-Gaub
c7f58dc17c
first cut at exposing recommend overlay rectangle
2016-04-14 20:47:31 -07:00
Brad Hefta-Gaub
7b5075cce5
Merge pull request #7645 from sethalves/dont-run-bullet-too-soon
...
add a heuristic for deciding when it's safe to enable bullet
2016-04-14 09:35:58 -07:00
Ryan Huffman
47c2a1722b
Merge branch 'master' of https://github.com/highfidelity/hifi into feat/crash-menu
2016-04-13 14:40:46 -07:00
Ryan Huffman
bc247ec058
Remove unused Application::crashApplication()
2016-04-13 14:01:41 -07:00
Seth Alves
e4c91e5064
add a heuristic for deciding when it's safe to enable bullet
2016-04-12 11:46:00 -07:00
Brad Davis
df8ad57185
Fix FPS counter
2016-04-11 00:25:16 -07:00
Brad Hefta-Gaub
157dd96303
Merge pull request #7612 from ZappoMan/mirrorReturnsToLastView
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when using the fullscreen mirror hot key, return to the view mode you were in when leaving full screen mirror
2016-04-07 14:56:53 -07:00
Brad Hefta-Gaub
81bb5ff07d
when using the fullscreen mirror hot key, return to the view mode you were in when leaving full screen mirror
2016-04-07 13:13:19 -07:00
Brad Hefta-Gaub
bd1eb5842a
fix crash related to menu vs watchdog create order
2016-04-07 12:45:24 -07:00
Brad Hefta-Gaub
47aed9c8bd
fix redraw issue when logging in to or out of a domain
2016-04-06 14:56:20 -07:00
Anthony J. Thibault
07ff687bfe
Application: change keyboard input focus when using ui overlay.
...
call focusOutEvent on keyboard input plugin when an offscreen ui has activeFocus.
2016-04-05 18:12:02 -07:00
Triplelexx
a4775983a2
Merge branch 'master' into 20769
...
# Conflicts:
# interface/src/Application.cpp
conflicting line 2528 wheelEvent is now const
2016-04-04 19:19:55 +01:00
Thijs Wenker
142f37da1c
fix accidentally violated style rule 3.1.2.1
2016-04-04 17:33:47 +02:00
Thijs Wenker
b2058376ba
used "ReSharper C++" to fix some style and spelling in Application.(h|cpp)
2016-04-04 17:03:05 +02:00
Triplelexx
fb242be50f
resolved merge conflict
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got to stick to command line, this should have been added with add
command at merge....
2016-04-03 22:59:48 +01:00
Seth Alves
5fa9f662fc
Merge pull request #7542 from birarda/refresh-on-asset-connect
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refresh/close the asset browser dialog on domain switch
2016-04-01 18:08:59 -07:00
Stephen Birarda
ee7bee95f8
use nodeActivated to trigger refresh of Asset Browser
2016-04-01 11:35:33 -07:00
Anthony J. Thibault
3d43f73a88
Application: don't call Model::simulate on network thread.
...
This can cause a crash.
On startup the Application::processOctreeStats method on the network thread will call into entities entity->isReadyToComputeShape() (without a tree lock) and trigger Model::simulate. Model is NOT thread safe. This was leading to a single model to be initialized on two threads simultaneously.
This might be somewhat rare, I only caught it because I was running a debug build.
2016-03-31 17:57:20 -07:00
Brad Hefta-Gaub
d99dcf5450
Merge pull request #7487 from hyperlogic/tony/animated-culling
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Improved render bounding boxes for animated models
2016-03-30 09:27:43 -07:00
howard-stearns
4ebf816166
cleanup
2016-03-29 16:17:19 -07:00
Anthony J. Thibault
115fd607a0
Address performance issues introduced with this PR.
...
* Prevent clusterMatrices from being invalidated and re-computed in each updateItem lambda.
We do this by not setting _model->_needsUpdateClusterMatrices = true;
* Prevent redundant work if Model::enqueueLocationChange is called multiple times per frame.
We do this by introducing a preRenderLambdas map in the Application class.
Instead of adding work directly to the scene PendingChanges queue Model::enqueueLocationChange
adds a lambda to the Application preRenderLambdas map. The Application ensures that only one lambda will
be invoked for each model per frame.
2016-03-28 19:47:30 -07:00
Brad Davis
520cccb219
Make display plugin switching atomic from other threads
2016-03-24 15:19:46 -07:00
Brad Hefta-Gaub
2b0670718f
Merge pull request #7449 from howard-stearns/report-previous-session-data
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Report previous session data
2016-03-23 20:58:51 -07:00
howard-stearns
c435ca212a
Report previous session time.
2016-03-23 16:59:17 -07:00
howard-stearns
550738776c
Pass whether or not previous session crashed to the UserActivityLogger.
2016-03-23 15:56:29 -07:00
Zach Pomerantz
9c11474dd7
Expose qApp->updateHeartbeat
2016-03-22 17:17:36 -07:00
Anthony J. Thibault
ce47f83288
Prevent deadlock if idle is called during rendering
...
This extraordinary event can occur if a MessageBox is popped up by the opengl driver.
* removed AvatarData::avatarLock
* removed AvatarUpdate
This code was left over from an earlier avatar threading experiment.
Removed AvatarData avatarLock and AvatarUpdate class
2016-03-21 15:11:15 -07:00
Brad Hefta-Gaub
edcf642410
Merge pull request #7374 from jherico/plugin_switch_crash
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Reduce crashes on switching display plugins
2016-03-17 15:51:39 -07:00
Anthony J. Thibault
a8bc8a7843
Application: prevent crash on startup when "Interface Crashed" dialog is shown.
...
If the application "Interface Crashed" dialog is shown at startup, it can cause Application to receive events before it has been fully constructed.
In this case the QMainWindow _window pointer is uninitialized, causing Menu::getInstance() to de-reference an invalid pointer.
The fix for this is three fold.
1. Construct the QMainWindow before calling setupEssentials (which in turn spawns the "Interface Crashed" dialog).
2. Change Menu::getInstance() from a static_cast to a dynamic_cast. This will cause it to return a nullptr if [QMainWindow::menuBar()](http://doc.qt.io/qt-4.8/qmainwindow.html#menuBar ) returns an instance of QMenuBar and not a ui::Menu instance.
3. In Application::event return false if Menu::getInstance() returns a nullptr. This should prevent any code that relies on having a valid ui::Menu instance from running.
2016-03-17 12:13:01 -07:00
Bradley Austin Davis
7045680bc7
Reduce crashes on switching display plugins
2016-03-17 10:13:52 -07:00
Atlante45
4a90ec303c
Fix drag&drop
2016-03-15 11:22:42 -07:00
Stephen Birarda
72c64532f5
Merge branch 'master' of https://github.com/highfidelity/hifi into atp
2016-03-15 09:12:49 -07:00
Anthony J. Thibault
807d31743c
Removed Hand, HandData & PalmData
...
Instead, we just store two controller::Poses in MyAvatar.
Existing behavior and scripting APIs have been preserved.
The hand controller debug drawing is slightly different, but still works.
2016-03-10 19:33:31 -08:00
Stephen Birarda
57ea51d244
Merge pull request #84 from Atlante45/feat/atp
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Replace old drag&drop with new UI
2016-03-09 14:26:49 -08:00
Stephen Birarda
9a2b2b4c16
Merge branch 'master' of https://github.com/highfidelity/hifi into atp
2016-03-09 12:16:46 -08:00
Atlante45
5a0beec1f5
Replace old drag&drop with new UI
2016-03-09 11:47:31 -08:00
Brad Davis
95f5d82d37
Add a watchdog thread to trigger a crash on detecting a deadlock
2016-03-09 00:32:46 -08:00
Atlante45
ded449072f
Rename window
2016-03-08 13:13:45 -08:00
Atlante45
784f669998
First draft Assets Manager
2016-03-08 13:13:45 -08:00
Brad Davis
28103cf5ef
Migrate composition of the overlay and pointer to the present thread
2016-03-07 17:14:41 -08:00
Stephen Birarda
f44cf3903c
re-instate verified domain ownership for full automatic networking
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This reverts commit 34408c8144
.
2016-03-01 13:04:37 -08:00
Stephen Birarda
b0c11e6562
Merge pull request #7217 from huffman/udt-random-seq
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Randomize initial send sequence number in UDT
2016-03-01 12:59:10 -08:00
Atlante45
4944d0a8d0
Handle threading inside AssetServer
2016-03-01 12:00:43 -08:00
Ryan Huffman
cc9c87d281
Fix packet version mismatch not showing for domain packets
2016-03-01 11:36:49 -08:00
Brad Hefta-Gaub
2c3fdc995f
Away improvements
2016-02-29 20:23:06 -08:00
Zach Pomerantz
3c53078178
Merge pull request #7194 from ZappoMan/toggleOverlay
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add toggleOverlays menu item and action
2016-02-26 10:17:24 -08:00
Anthony J. Thibault
1fdae13de1
Application: don't simulate until we are ready to render.
2016-02-25 17:48:55 -08:00
Brad Hefta-Gaub
b0c286bc3b
Merge branch 'master' of https://github.com/highfidelity/hifi into toggleOverlay
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Conflicts:
interface/src/Application.cpp
2016-02-25 16:21:38 -08:00
Clément Brisset
2e7c7eace5
Merge pull request #7179 from birarda/domain-security
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verified domain ownership for full automatic networking
2016-02-25 15:24:09 -08:00
Brad Hefta-Gaub
366aa39be8
handle startup overlay visibility correctly
2016-02-25 14:46:08 -08:00
Brad Hefta-Gaub
5828c32041
add toggleOverlays menu item and action
2016-02-25 08:31:11 -08:00
Zach Pomerantz
7ae9752272
Remove Render > Ambient Light menu
2016-02-23 16:24:43 -08:00
Stephen Birarda
42582e5d0f
remove old voxel cost model from application
2016-02-23 14:53:35 -08:00
Stephen Birarda
6cab831ea0
re-gen the interface keypair while being denied from domain
2016-02-23 14:52:12 -08:00
Brad Davis
160a107bbd
Auto-unhide the desktop when showing or raising a window
2016-02-22 19:36:00 -08:00
Triplelexx
949eab62ec
Merge remote-tracking branch 'refs/remotes/highfidelity/master' into 20769
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# Conflicts:
# libraries/input-plugins/src/input-plugins/KeyboardMouseDevice.cpp
removed deviceID
2016-02-21 22:04:14 +00:00
Brad Hefta-Gaub
3e6cddede3
CR feedback
2016-02-21 10:03:51 -08:00
Brad Hefta-Gaub
32a7179c62
CR feedback
2016-02-21 09:59:19 -08:00
Brad Hefta-Gaub
1a4591db58
Merge branch 'master' of https://github.com/highfidelity/hifi into hmdHacking
2016-02-21 09:30:41 -08:00
Howard Stearns
13c602e2a3
Remove mumbleUnsynchronizedFPS, which is obsolete now that the update/render rate is not in power-of-two lockstep with present rate, and which had users other than the LOD PID.
2016-02-19 15:12:44 -08:00
Brad Hefta-Gaub
7219a925d2
remove getTrueMouse()
2016-02-19 14:17:28 -08:00
Triplelexx
087e2e7f66
revise touchscreen camera control manipulation
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Touchscreen camera control is now via a touchscreen device. Input must
be enabled with the menu option. Currently supports dragging and
gesturing to control avatar camera. Gesturing is handled by integration
of the Qt implementation.
2016-02-19 13:47:28 +00:00
Triplelexx
9d03f0eb66
Revert "integrate touch screen camera manipulation controls"
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This reverts commit 4855511512d6df09691d7d54d48a341512d92392.
2016-02-19 13:38:34 +00:00
Triplelexx
fde01e094e
integrate touch screen camera manipulation controls
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Set Avatar _driveKeys via touch manipulation
2016-02-19 13:38:19 +00:00
Brad Hefta-Gaub
8b8b99c7e0
HMD mouse checkpoint
2016-02-17 21:19:01 -08:00
Brad Hefta-Gaub
a25581c656
clean up reticle scripting to be exposed through Reticle object (implemented int ApplicationCompositor)
2016-02-16 12:11:58 -08:00
samcake
0c0089f736
REnamed Octree.h/cpp to SpatialTree and fixing some coding guidelines
2016-02-15 11:08:12 -08:00
Brad Davis
908e153c36
Don't drop to half the vsync rate when we can't keep up
2016-02-12 15:57:27 -08:00
Brad Hefta-Gaub
839ce50bde
Merge pull request #7018 from jherico/qml
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QML fixes
2016-02-03 11:59:27 -08:00
Stephen Birarda
93530fca72
fix the last of the current override warnings for OS X
2016-02-03 11:08:41 -08:00
Bradley Austin Davis
f24f2749e1
Make users.js show QML window for edit friends
2016-02-02 15:19:12 -08:00
Brad Hefta-Gaub
6779bc4073
Merge pull request #7000 from jherico/qml
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Snapshot UI in QML
2016-02-01 14:00:25 -08:00
Brad Davis
27c38599a9
Snapshot dialogs
2016-02-01 11:07:48 -08:00
howard-stearns
9601b65269
Merge branch 'master' of https://github.com/highfidelity/hifi into animate-iff-visible
2016-01-29 11:40:13 -08:00
Brad Davis
aa03241dd9
Make all load script dialogs QML and respect previous script location
2016-01-28 15:53:04 -08:00
howard-stearns
1225e50581
One round of billboard shredding. Server/wire/AvatarData have not been
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touched.
2016-01-27 16:15:43 -08:00
Brad Davis
b8109af196
Ignite the atmosphere
2016-01-21 15:15:15 -08:00
Leonardo Murillo
098b7a4ff3
Merge pull request #6870 from birarda/console
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Your Stack Manager is now a Server Console
2016-01-21 14:31:34 -06:00
Stephen Birarda
8bc063e758
Merge branch 'master' of https://github.com/highfidelity/hifi into console
2016-01-19 16:21:19 -08:00
Brad Hefta-Gaub
bcdff7ba4a
fix premature octree query before preferences are loaded
2016-01-19 13:11:11 -08:00
Brad Hefta-Gaub
d10e1cc39d
CR feedback, dead code cleanup
2016-01-18 12:09:21 -08:00
Stephen Birarda
275fa1c5c7
fix for override warnings with clang on OS X
2016-01-15 15:41:34 -08:00
Brad Davis
b6272b7824
Migrate tool window to overlay/QML
2016-01-13 15:40:37 -08:00
Brad Davis
dcc6739bce
Final functionality for running scripts
2016-01-12 12:40:46 -08:00
Brad Davis
21534cbde0
Layout for running scripts
2016-01-12 12:40:42 -08:00
Brad Davis
d1d178787c
PR comments
2016-01-11 12:55:23 -08:00
Brad Davis
d28f80aa07
Moving running scripts functionality to scripting library
2016-01-11 12:44:03 -08:00
Stephen Birarda
404fb2f781
Merge branch 'master' of https://github.com/highfidelity/hifi into console
2016-01-07 16:02:32 -08:00
Brad Hefta-Gaub
1508a637ab
Menu restructuring
2016-01-07 12:09:02 -08:00
Anthony J. Thibault
bac6570655
Interface support for avatar attachments from Marketplace
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Drag and drop support of ava.json files is also supported and
at the moment the only way to test.
To test:
1. Create a cowboyhat.ava.json file on your hard-drive, with the following contents:
{
"version": "0.1",
"name": "Cowboy Hat",
"modelUrl": "https://s3.amazonaws.com/hifi-public/tony/cowboy-hat.fbx ",
"jointName": "Head",
"transform": {
"rotation": {"x": 0, "y": 0, "z": 0, "w": 1},
"translation": {"x": 0, "y": 0, "z": 0},
"scale": {"x": 1, "y": 1, "z": 1}
},
"isSoft": false
}
2. Create a leatherjacket.ava.json file, with the following contents:
{
"version": "0.1",
"name": "Leather Jacket",
"modelUrl": "https://hifi-content.s3.amazonaws.com/ozan/dev/clothes/coat/coat_rig.fbx ",
"isSoft": true
}
3. Run interface
4. Drag-and-Drop cowboyhat.ava.json onto the main Interface window.
5. You should be prompted wear the 'Cowboy Hat' attachment.
6. If you select 'Yes', the cowboy hat should appear on the avatar.
7. Do the same with leatherjacket.ava.json file.
2016-01-04 17:50:45 -08:00
Stephen Birarda
6b4db2707e
Merge branch 'console' into console-dev
2015-12-29 17:55:22 -08:00
Stephen Birarda
5887867ccf
use a QLocalServer to handle multiple instance launches
2015-12-29 11:10:40 -08:00
Brad Davis
6ef77bc46a
Support the marketplace in QML
2015-12-21 11:34:03 -08:00