Andrew Meadows
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087d0a027d
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merge upstream/master into andrew/nova
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2015-04-28 10:07:49 -07:00 |
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Andrew Meadows
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34974272af
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proposal for PhysicsEngine API in Application
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2015-04-28 10:06:05 -07:00 |
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Andrew Meadows
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304850372e
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initial implementation of PhysicalEntitySimulation
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2015-04-28 10:05:10 -07:00 |
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Andrew Meadows
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31e5758422
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namechange updateObjectEasy()-->updateBodyEasy()
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2015-04-27 13:04:59 -07:00 |
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Andrew Meadows
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72deb2e49b
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merge upstream/master into andrew/thermonuclear
Conflicts:
libraries/entities/src/EntityItem.h
libraries/physics/src/EntityMotionState.cpp
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2015-04-27 12:54:21 -07:00 |
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Seth Alves
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2e5049a190
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fix bug caused by no-longer reusing a variable
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2015-04-27 12:20:01 -07:00 |
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Seth Alves
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e14b4c6ad4
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cleanups
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2015-04-27 11:01:48 -07:00 |
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Seth Alves
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8278f52a79
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cleanups
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2015-04-27 10:59:51 -07:00 |
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Seth Alves
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26511575c2
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Merge branch 'master' of github.com:highfidelity/hifi into detect-ballistic
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2015-04-27 06:44:59 -07:00 |
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Andrew Meadows
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e3d29d74af
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name changes and preparation for more cleanup
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2015-04-26 15:24:30 -07:00 |
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Seth Alves
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81ff8a4448
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count steps during which an EntityItem is moving but has no simulation owner. Once the count is high enough (how high is TBD), attempt to claim ownership
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2015-04-25 07:17:21 -07:00 |
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Seth Alves
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48ec0c8339
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formatting, re-enable code that causes an interface to attempt to claim a moving object with no current simulation-owner
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2015-04-25 06:56:19 -07:00 |
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Atlante45
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ba507cef98
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Fix a few warnings
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2015-04-25 11:01:02 +02:00 |
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Seth Alves
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218393a2b3
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rather than keeping track of previous pos/rot sent by server, use a new flag that indicates that the values should be updated in the physics engine, but that the object should not be woken
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2015-04-24 17:37:19 -07:00 |
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Seth Alves
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6e6793cbcc
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remove debugging prints
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2015-04-24 15:18:02 -07:00 |
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Andrew Meadows
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3ecf959b3e
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removed cached copies of damping and restitution
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2015-04-24 14:50:37 -07:00 |
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Seth Alves
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2a8fbeca32
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sync
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2015-04-24 14:43:39 -07:00 |
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Seth Alves
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e7c6ee597a
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sync
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2015-04-24 14:36:05 -07:00 |
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Seth Alves
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ea250c037a
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sync
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2015-04-24 14:27:32 -07:00 |
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Seth Alves
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6b53fefebe
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sync
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2015-04-24 14:21:59 -07:00 |
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Seth Alves
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fea8d84618
|
sync
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2015-04-24 14:09:10 -07:00 |
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Seth Alves
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ad85837b5a
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sync
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2015-04-24 13:44:34 -07:00 |
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Andrew Meadows
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f09a67af6c
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don't need temp variable
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2015-04-24 13:26:26 -07:00 |
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Andrew Meadows
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c4395e75bb
|
cleanup and comments
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2015-04-24 13:26:26 -07:00 |
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Seth Alves
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902e84c711
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sync
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2015-04-24 13:10:38 -07:00 |
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Seth Alves
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a27f8f3f10
|
sync
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2015-04-24 11:28:44 -07:00 |
|
Seth Alves
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926694517f
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sync
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2015-04-24 11:07:45 -07:00 |
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Seth Alves
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1b84be6e10
|
attempting to have visual indicator of simulatorID
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2015-04-24 10:55:43 -07:00 |
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Seth Alves
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6fdbce9ee3
|
oops
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2015-04-24 09:29:57 -07:00 |
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Seth Alves
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6d151ee3ed
|
try a different way of identifying when to claim simulation ownership of a moving entity
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2015-04-24 09:29:05 -07:00 |
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Seth Alves
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cf0499e671
|
various physics-related experiments
|
2015-04-23 21:07:04 -07:00 |
|
Seth Alves
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2ca592de8b
|
fix logic with infectious simulation ownership
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2015-04-23 10:02:29 -07:00 |
|
Seth Alves
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10e5378396
|
fix mangled if
|
2015-04-23 09:13:18 -07:00 |
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Seth Alves
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9e96026c52
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move _accelerationNearlyGravityCount and _shouldClaimSimulationOwnership from EntityItem to EntityMotionState
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2015-04-22 21:36:36 -07:00 |
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Seth Alves
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4ca076ed94
|
put PhysicsEngine::bump back in. some things get missed if we just set the one thing active
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2015-04-22 18:53:49 -07:00 |
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Seth Alves
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5a7f8a2f5a
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git rid of unneeded bump code. re-indent billiards.js and rez in balls with some y velocity so they fall to the table
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2015-04-22 17:06:21 -07:00 |
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Seth Alves
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864f8cb3b3
|
fix comment
|
2015-04-22 16:10:25 -07:00 |
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Seth Alves
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96b4517e6e
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when removing something from bullet, attempt to wake up anything that was touching it
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2015-04-22 16:05:31 -07:00 |
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Seth Alves
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07a848c9ce
|
added bump call in physics engine for when an entity is deleted and may have something resting on top of it
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2015-04-22 15:50:39 -07:00 |
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Seth Alves
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7781808bea
|
remove debug prints, fix a comment
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2015-04-22 15:25:09 -07:00 |
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Seth Alves
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6678922f5c
|
put back code for interface giving up simulator status when something stops
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2015-04-22 15:09:56 -07:00 |
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Seth Alves
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3450597d70
|
remove some debugging prints
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2015-04-22 15:03:23 -07:00 |
|
Seth Alves
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c30d742f7d
|
experimenting
|
2015-04-22 14:22:09 -07:00 |
|
Seth Alves
|
36dbbd0c9d
|
experimenting
|
2015-04-22 14:14:12 -07:00 |
|
Seth Alves
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cd3ee39fcc
|
experimenting
|
2015-04-22 13:42:04 -07:00 |
|
Seth Alves
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69ee33a392
|
experimenting
|
2015-04-22 13:29:28 -07:00 |
|
Seth Alves
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ee000f91ae
|
experimenting
|
2015-04-22 13:27:19 -07:00 |
|
Seth Alves
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27ed0c4a98
|
experimenting
|
2015-04-22 13:21:06 -07:00 |
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Seth Alves
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7382b0b19f
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experimenting
|
2015-04-22 13:17:20 -07:00 |
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Seth Alves
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a6750eafd8
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experimenting
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2015-04-22 13:03:59 -07:00 |
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