Andrzej Kapolka
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06e050f1c1
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Normal map support almost there.
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2013-10-29 22:13:00 -07:00 |
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Andrzej Kapolka
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6a265eacf2
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Keep normal and dilatable textures in separate maps to fix crash on manly
"man" model.
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2013-10-15 16:40:35 -07:00 |
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Andrzej Kapolka
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ba25087b3e
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Support for multiple mesh "parts" (with different materials), fix for
untextured meshes.
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2013-10-15 15:58:34 -07:00 |
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Andrzej Kapolka
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4c073426c8
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Ball and cone color from average geometry colors.
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2013-10-10 13:41:50 -07:00 |
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Andrzej Kapolka
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c98dec8a65
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Dilate our network-downloaded textures.
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2013-10-02 11:59:14 -07:00 |
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Andrzej Kapolka
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97cbef1d59
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Avoid warnings on invalid URLs, delete reply when reference is deleted.
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2013-10-02 10:23:04 -07:00 |
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Andrzej Kapolka
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3c3cf0b002
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Basic geometry sharing/texture loading.
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2013-10-01 10:50:09 -07:00 |
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Andrzej Kapolka
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91999dfe1f
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Pupil dilation.
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2013-09-26 15:48:11 -07:00 |
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Andrzej Kapolka
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9a16d44a47
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Render the eye textures.
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2013-09-25 13:47:03 -07:00 |
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atlante45
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06119990e8
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Fixed ui related files memory wastes
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2013-09-03 14:47:50 -07:00 |
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Andrzej Kapolka
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22598ceb4f
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Optimizations for occlusion blur (the main one being that we only need to
sample the texture four, not sixteen, times if we turn on linear filtering
and sample between the texels).
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2013-08-20 11:52:43 -07:00 |
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Andrzej Kapolka
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3ddab484e0
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Beginnings of ambient occlusion. Looks like an architectural drawing.
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2013-08-15 17:52:31 -07:00 |
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Andrzej Kapolka
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15f129f32d
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Added simple additive/blur-with-persist glow modes, means to cycle through
modes.
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2013-08-14 14:14:47 -07:00 |
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Andrzej Kapolka
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1828a105d4
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Basic glow effect.
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2013-08-08 16:55:45 -07:00 |
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Andrzej Kapolka
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720ae561df
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Working on support for a textured face mode that doesn't rely on the video
stream.
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2013-08-06 13:27:54 -07:00 |
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