Atlante45
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b8495a6912
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Merge branch 'master' of https://github.com/highfidelity/hifi into warnings-win
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2015-12-11 18:05:47 -08:00 |
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samcake
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68134aafe5
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Fix the broken skybox and simplify a bit the vertex shader used
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2015-12-11 16:14:55 -08:00 |
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Atlante45
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ce51350b65
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Fix warnings on windows 64bit
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2015-12-11 15:42:15 -08:00 |
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samcake
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3728a9c6f0
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Merging with Master
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2015-12-10 16:55:30 -08:00 |
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samcake
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9eb40bcd65
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Trying to redner the collision geometry correctly but still an issue with the bounding box i get
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2015-12-09 16:58:14 -08:00 |
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Atlante45
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1d513cfbba
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Merge branch 'master' of https://github.com/highfidelity/hifi into particle
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2015-12-09 15:09:19 -08:00 |
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Atlante45
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3da80f5861
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gpu::Shader::create* return shared_ptr
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2015-12-03 14:56:07 -08:00 |
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Atlante45
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e25ea122d8
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Start moving update to shader
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2015-11-24 11:51:56 -08:00 |
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Andrew Meadows
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7fa069cf30
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fix line endings grumble gruble
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2015-10-20 09:38:25 -07:00 |
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Brad Hefta-Gaub
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bddb0e1e7b
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ifdef out buggy texture map code
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2015-10-19 09:43:08 -07:00 |
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Brad Davis
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6f5f6450df
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Cleanup CMake files
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2015-10-11 00:01:03 -07:00 |
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samcake
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12fedb6ff0
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Move skinning shader features in its own slh and get ready for moving cluster matrices to uniform buffer
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2015-10-05 18:31:05 -07:00 |
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samcake
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690620d74d
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Cleaning code
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2015-10-01 19:23:32 -07:00 |
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samcake
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0398f9429e
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fix the coo/texel blender mode for the case when color is black and the stereo issue
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2015-09-30 18:39:13 -07:00 |
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samcake
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69c4075439
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Fix the behavior when skybox color is black and skymap is available
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2015-09-30 18:08:01 -07:00 |
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samcake
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d3d4775232
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THe dataBuffer contining the properties of the skybox is now per instace and not static and shared so it's static from frames to frames
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2015-09-30 17:54:20 -07:00 |
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samcake
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be9b244779
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Fix the skybox color issue with background rendering when no texture is there
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2015-09-30 17:21:52 -07:00 |
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samcake
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75e858cd13
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Putting together the stencil buffer for opaque vs background and using it for the backgroud render items
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2015-09-30 15:54:03 -07:00 |
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samcake
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73b458c72e
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Cleaning the normal texture load path
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2015-09-29 09:38:01 -07:00 |
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samcake
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2a487a79a3
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Getting something done today
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2015-09-28 17:24:31 -07:00 |
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Brad Hefta-Gaub
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52842cb287
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more warnings fixes
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2015-09-22 20:34:40 -07:00 |
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Brad Hefta-Gaub
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5bb908f081
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remove dead code and fix warning
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2015-09-22 12:34:47 -07:00 |
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samcake
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4513b64b00
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fixing review comments
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2015-09-21 22:42:24 -07:00 |
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samcake
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a485d3d6de
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Fixing the rendering of ProceduralSkybox
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2015-09-21 15:21:48 -07:00 |
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samcake
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fa9b0930d2
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Bring back the procedural skybox
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2015-09-21 14:25:32 -07:00 |
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samcake
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d3b1bcb86d
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Redistributing the files to create the model-networking lib and separate that from the redner-utils
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2015-09-21 13:21:35 -07:00 |
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samcake
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2875cb99bb
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Fixing the compilation issue
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2015-09-21 09:47:00 -07:00 |
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samcake
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6a714f405c
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Integrate the PR from ALessandro through a different Texture Type and a different TextureLoader to transform a bump map into a normal map
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2015-09-21 00:53:48 -07:00 |
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samcake
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3614812681
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MOving the actual creation of the texture and the pixel manipulation required from TextureCache to TextureSOurce
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2015-09-20 23:31:59 -07:00 |
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samcake
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6914caac9d
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Renaming TextureStorage.x to TextureMap.x
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2015-09-20 18:14:03 -07:00 |
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samcake
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9a8dc6ca5d
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Fix compilation issues on mac
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2015-09-19 08:59:47 -07:00 |
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samcake
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8941741508
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Migrating the rendering code to the Material Maps and adding the simplae variables to the the TextutreMap
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2015-09-18 18:47:18 -07:00 |
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Sam Gateau
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9074d0d6e1
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very first version of the TextureStorage working
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2015-09-14 09:29:46 -07:00 |
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Sam Gateau
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c37cdce750
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Merging back with master
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2015-09-10 17:53:50 -07:00 |
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Brad Davis
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5f1affaff9
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Procedural skybox work
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2015-09-08 14:31:16 -07:00 |
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Sam Gateau
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4f7b857130
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Merge
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2015-08-27 10:01:39 -07:00 |
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Sam Gateau
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f6953f8e02
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REfining th eTextureMap design but still with the issue of the lightmapped model
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2015-08-27 09:52:07 -07:00 |
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Seth Alves
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695ffa29c7
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call setup_memory_debugger from common macros rather than from every CMakeLists.txt file
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2015-08-26 11:09:59 -07:00 |
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Sam Gateau
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84d0be134e
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Merge branch 'master' of https://github.com/highfidelity/hifi into orange
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2015-08-25 22:13:22 -07:00 |
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Sam Gateau
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1e9fce2a61
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Drafting the materials for FBXReader
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2015-08-25 22:12:51 -07:00 |
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Brad Davis
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380b0cb23c
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Removing tabs from our javascript and C++
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2015-08-24 15:26:46 -07:00 |
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Sam Gateau
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a6db88f257
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converting material and mesh from srgb to linear in pipeline
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2015-08-24 14:00:48 -07:00 |
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Sam Gateau
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c9ddaf78a1
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Very simple draft of the Asset concept in model library
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2015-08-24 10:22:32 -07:00 |
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Sam Gateau
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d9e326258f
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Take 0
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2015-08-21 23:24:33 -07:00 |
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Sam Gateau
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799a3cae55
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adding the top model Asset
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2015-08-21 20:14:06 -07:00 |
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Sam Gateau
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518cf3be15
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Improve the light attenuation formulae
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2015-08-21 16:28:38 -07:00 |
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Seth Alves
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c25082d86f
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use -fsanitize=address in all code rather than just the top-level links
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2015-08-20 10:14:16 -07:00 |
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Brad Davis
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180f912924
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Merge remote-tracking branch 'upstream/master' into core
Conflicts:
interface/src/ui/overlays/Circle3DOverlay.cpp
libraries/gpu/src/gpu/Format.h
libraries/render-utils/src/GeometryCache.cpp
libraries/render-utils/src/Model.cpp
libraries/render-utils/src/text/Font.cpp
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2015-08-01 20:01:59 -07:00 |
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Brad Davis
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b84eef93c9
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
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ZappoMan
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1dd6c1117d
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change GeometryCache::renderQuad() to use TRIANGLES as lower level render primitive
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2015-08-01 11:29:28 -07:00 |
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