Commit graph

25 commits

Author SHA1 Message Date
Anthony J. Thibault
30480f126b Improved idle to walk forward transition
Hooked up a transition animation from idle to walk in the animation json.
Also fixed a bug in the AnimBlendLinearMove which was preventing the interpolation
into idle from being correct.
2015-12-15 17:26:17 -08:00
Anthony J. Thibault
80eb247b9c WIP checkin
* AnimManipulator: added absolute and relative position and translation support
* Rig: added _overrideFlags and _overridePoses for script overrides.
2015-11-16 18:49:47 -08:00
Anthony J. Thibault
a0f21228f6 AnimGraph support for start and stop animation from JavaScript
Follows the same model as the existing startAnimation and stopAnimation calls.
See kneel.js for an example.
2015-11-09 12:19:01 -08:00
howard-stearns
a7162eefbe Add alphaVar for ik. 2015-11-03 13:10:25 -08:00
Howard Stearns
b74ed36883 Fix outro start times, and introduce away states (which are not used in C++ code, but are used in script). 2015-11-02 20:39:31 -08:00
Anthony J. Thibault
e3e759248f Merge branch 'master' into tony/anim-sync-blend 2015-11-02 08:37:10 -08:00
Anthony J. Thibault
047614b2eb New left and right grab animations. 2015-10-29 16:18:39 -07:00
Anthony J. Thibault
8689170415 Removed sync and timescale from AnimBlendLinear node.
AnimBlendLinearMove will now be used instead.
2015-10-22 16:40:53 -07:00
Anthony J. Thibault
a66f31bb20 Added AnimBlendLinearMove node
AnimBlendLinearMove is now in use by forward, backward and strafe movements.
Tuned rig moving average speeds to be more sensitive.
2015-10-22 16:33:31 -07:00
Anthony J. Thibault
c83af43d0e Added strafe and backward blending 2015-10-21 17:34:09 -07:00
Anthony J. Thibault
5cd2786c1d First pass at Rig timeScaling and blending between slow, walk and run. 2015-10-20 16:37:05 -07:00
Anthony J. Thibault
11f2d29bf8 AnimBlendLinear: bugfixes for sync flag added timeScale 2015-10-20 10:36:37 -07:00
Anthony J. Thibault
0c36180e2f avatar-animation.json: Adjustment to sidestep endFrame, to prevent stalling at end 2015-10-19 15:49:53 -07:00
Anthony J. Thibault
2b4788929f AnimBlendLinear: Untested implementation of sync flag.
Move accumulateTime into AnimUtil.
2015-10-19 15:49:49 -07:00
Andrew Meadows
22786dea7d cleanup 2015-10-12 13:35:26 -07:00
U-GAPOS\andrew
f01847de14 experimental HMD hips tracking 2015-10-12 11:39:54 -07:00
Andrew Meadows
03eaa95258 initial hip translation from IK
works for 2D 3rd person but probably not well for HMD
2015-10-12 11:39:54 -07:00
Andrew Meadows
b192d0a9cd make neck IK target type same as head 2015-09-29 17:39:17 -07:00
Anthony J. Thibault
fc9b270951 Merge branch 'master' into tony/gangsta-lean 2015-09-25 11:36:58 -07:00
Anthony J. Thibault
20d784ba39 Threshold based walking while in HMD.
This is a blend of the previous 'sitting' and 'standing' HMD modes.
Basically, when you move your head within a small range (20cm) your
avatar will lean appropriately, however when you cross that threshold
your body will move underneath you, re-centering your head above the body.

While this occurs the avatar should play the appropriate walking animations.
2015-09-24 17:54:32 -07:00
Andrew Meadows
17e3e9394f allow head translation for 3rd person screenie IK 2015-09-24 12:38:46 -07:00
Anthony J. Thibault
a454584496 Updated default avatar-animation.json 2015-09-23 10:59:52 -07:00
Howard Stearns
8b701b8a5b Provide a place in the advanced avatar section of preferences in which users can specify a different animation graph spec.
Takes effect when you save (if you have enabled the anim graph under developer->avatar).
An empty string gives you the default behavior.
2015-09-21 10:26:04 -07:00
Howard Stearns
086afc47b1 Avatar animations on by default. (Using the now old animation machinery.)
Default robot avatar consistent with the animations.
Don't require all the bones to be present.
2015-09-04 14:24:37 -07:00
David Rowe
f943dc8492 Use single file robot model as fallback for full avatar models
Fixes having only a skeleton with no head if an invalid full model file
is configured.
2015-07-29 19:34:05 -07:00