A AnimContext class was introduced. This context is passed into every node during evaluation/overlay.
It holds non-animVar "global" data passed from the application.
(cherry picked from commit a028d3ba58)
A AnimContext class was introduced. This context is passed into every node during evaluation/overlay.
It holds non-animVar "global" data passed from the application.
Hooked up a transition animation from idle to walk in the animation json.
Also fixed a bug in the AnimBlendLinearMove which was preventing the interpolation
into idle from being correct.