Commit graph

352 commits

Author SHA1 Message Date
Andrew Meadows
03e03727db fix bug: interface sends too many updates on settle 2018-04-26 12:55:28 -07:00
Andrew Meadows
a0f3e3a031 add simulation ownership expiry 2018-04-11 09:40:32 -07:00
Andrew Meadows
f0fcfc432c fix typo in comment 2018-04-03 22:16:10 -07:00
Andrew Meadows
59abc1d5b5 DRY sendBid() and sendUpdate() 2018-03-30 17:04:31 -07:00
Andrew Meadows
766077204e fix typo inside assert() 2018-03-30 16:35:16 -07:00
Andrew Meadows
a924bd4eb0 set correct _bidPriority on first ownership update 2018-03-30 13:18:32 -07:00
Andrew Meadows
5a5376c3d5 untangle 'bidding' from 'owned' 2018-03-30 13:18:32 -07:00
Andrew Meadows
eb07f6732f add reminder comment 2018-03-30 13:18:32 -07:00
Andrew Meadows
49dce6fa1a remove some redundancy checks
no need to assert(_entity) : guaranteed by ctor and dtor logic
moved some checks around to avoid redundant work
2018-03-30 13:18:32 -07:00
Andrew Meadows
4e0f307dc0 quint8 --> uint8_t 2018-03-30 13:18:32 -07:00
Andrew Meadows
2be0f0fa22 better comments 2018-03-30 13:18:32 -07:00
Andrew Meadows
c61a226bb5 delete default EntityMotionState ctor 2018-03-30 13:18:32 -07:00
Andrew Meadows
73fa6d3d2f slightly simpler EntityMotionState delete logic 2018-03-30 13:18:32 -07:00
Andrew Meadows
75b5635d2f less word salad 2018-01-18 17:43:22 -08:00
Andrew Meadows
3d3bfcf7a3 check dirty flags when harvesting physics results 2018-01-18 17:43:22 -08:00
Andrew Meadows
01fd6dc8f6 add comments to make code more clear 2018-01-04 15:53:03 -08:00
Andrew Meadows
6638b1deae fix bug causing sim ownership thrash 2018-01-04 15:53:03 -08:00
Andrew Meadows
406bf7898d cleanup prof stats and trace context names 2017-12-11 11:31:00 -08:00
Dante Ruiz
1e6b5c0c75 make requested changes 2017-12-01 17:09:00 -08:00
ZappoMan
b5199220ab cleanup SpatiallyNestable Velocity to match WorldVelocity naming 2017-11-02 17:07:53 -07:00
ZappoMan
f63db42c0e migrate SpatiallyNestable::getOrientation to getWorldOrientation, remove redundant getRotation 2017-10-28 10:14:25 -07:00
ZappoMan
a7a0f03ede rename SpatiallyNestable::getPosition() to SpatiallyNestable::getWorldPosition() 2017-10-27 18:39:17 -07:00
Seth Alves
f2cb5d4aff clean-up concept of puffed queryAACube 2017-10-19 13:19:13 -07:00
Seth Alves
f75e59c0a6 keep grabbed and worn entities from spamming entity-server 2017-10-19 13:18:37 -07:00
Seth Alves
41b51804dc fix comment 2017-08-30 17:53:55 -07:00
Seth Alves
3f0a95d8db remove unneeded line 2017-08-30 17:53:20 -07:00
Seth Alves
ca86ce59c2 fix a bug that cuased dynamic children to wink in and out and then vanish 2017-08-30 17:44:42 -07:00
Andrew Meadows
a8dac0cb79 don't send constant updates for grabbed objects 2017-07-20 15:45:50 -07:00
Andrew Meadows
d9c6126000 more descriptive names for methods that do stuff
also: changes to dimensions will trigger update to QueryAACube
2017-07-19 13:33:32 -07:00
Seth Alves
142739eec7 Merge pull request #10602 from AndrewMeadows/simulation-ownership-002
fixes for some simulation ownership problems
2017-06-02 14:23:19 -07:00
Andrew Meadows
29a05d7eb4 bid immediately when creating new entity
also clear EntityMotionState::_numInactiveUpdates on new ownership
2017-06-01 17:39:21 -07:00
Andrew Meadows
e34f979ed9 add EntityMotionState::isLocallyOwned() for cleaner logic 2017-06-01 17:39:21 -07:00
Andrew Meadows
971855e6bf add asserts to catch dangling pointers sooner 2017-05-25 14:29:14 -07:00
Seth Alves
3825830fac if something is locked but in motion, make it kinematic rather than static 2017-05-22 14:07:53 -07:00
Seth Alves
8f38ea8c6a force locked entities to be static in bullet 2017-05-20 11:54:42 -07:00
Seth Alves
74c0a70cb0 rename base action classes to dynamics, start on constraints 2017-04-11 20:39:13 -07:00
Andrew Meadows
bde2222dfd actually use worldTrans 2017-03-10 18:30:56 -08:00
Andrew Meadows
9c9eb87925 sync RigidBody on deactivation 2017-03-10 12:55:16 -08:00
Andrew Meadows
a16760278e remove debug code 2017-03-09 17:58:53 -08:00
Andrew Meadows
be3012181f force local deactivation on remote deactivation 2017-03-09 17:53:17 -08:00
Andrew Meadows
8ddcae2a15 restore transform of deactivated entities 2017-03-09 17:26:53 -08:00
Andrew Meadows
d4abdcb6c8 comments, namechange, and temporary debug code 2017-03-09 17:26:53 -08:00
Chris Collins
194fd925cf Merge pull request #9609 from sethalves/tablet-ui-fix-equipping
don't send AVATAR_SELF_ID over wire
2017-02-06 16:56:11 -08:00
Seth Alves
2ea07390c8 when the parentID is changed by a network update, set physics flags 2017-02-06 12:10:26 -08:00
howard-stearns
dacaa3df1d Send new entity physics packet from physics simulation, accept in server,
and make it go through filter (when supplied) regardless of lock rights.
2017-02-06 11:12:18 -08:00
Seth Alves
ab954412c1 if an entity has an avatar parent but ends up in EntityMotionState::setWorldTransform, ignore the update from bullet 2017-02-06 09:50:48 -08:00
Seth Alves
22f9fc7061 don't call stepKinematicMotion on kinematic entities when they are children of avatars 2017-02-03 16:36:06 -08:00
Seth Alves
c7200d2d3a make hasAncestorOfType understand AVATAR_SELF_ID 2017-02-03 16:14:15 -08:00
Seth Alves
174c674fd3 don't call stepKinematicMotion on kinematic entities 2017-02-03 15:50:59 -08:00
Seth Alves
6b44f62982 don't honor gravity in simple extrapolation on entities equipped by others 2017-02-02 14:20:21 -08:00