Andrew Meadows
7dfa8a26a3
cleanup EntityItem::shouldBePhysical() and derivations
2019-05-06 17:35:57 -07:00
SamGondelman
6cc95fe8ac
CR
2019-03-27 15:46:25 -07:00
SamGondelman
3ff0770441
model emitters!
2019-03-20 21:25:14 -07:00
amer cerkic
fab343a1d4
correcting spacing
2019-03-05 10:52:54 -08:00
amer cerkic
36e9c604e9
fixed based on comment
2019-03-05 10:45:15 -08:00
danteruiz
f715dbe243
fix tablet scaling
2019-02-28 13:32:12 -08:00
SamGondelman
544f54e69a
fix model scale
2019-02-21 14:10:36 -08:00
SamGondelman
ee1552661c
fix textures
2019-01-31 12:04:46 -08:00
SamGondelman
1b5c1d0677
working on primitiveMode and groupCulled
2019-01-08 10:02:03 -08:00
Sam Gateau
6005b934ad
Merge pull request #13979 from AndrewMeadows/game-loop-optimizations-001
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minor bug fix and optimization in ModelEntity animation
2018-10-19 17:02:48 -07:00
Sam Gondelman
e3543cf098
Merge branch 'master' into scriptvec3
2018-10-17 13:10:29 -07:00
Andrew Meadows
0c61779331
remove deprecated cruft; stub setAnimationURL() override
2018-10-17 11:45:39 -07:00
Andrew Meadows
148944814b
consolidate two bad string checks into one
2018-10-17 11:45:39 -07:00
John Conklin II
eb088772d0
Merge pull request #14156 from sabrina-shanman/bug_dynamic-hulls
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Fix "Good" collision not honoring mesh groups in OBJ files
2018-10-17 11:12:21 -07:00
sabrina-shanman
c8cccc5ec7
Fix "good" collision not subdividing OBJ meshes by group
2018-10-08 09:24:33 -07:00
Sam Gondelman
5b6e7b2566
Merge branch 'master' into scriptvec3
2018-10-02 08:58:04 -07:00
Thijs Wenker
06491ef12f
API function for retrieving multiple entity properties with better performance
2018-09-20 19:34:00 +02:00
SamGondelman
9a2bdda365
make animation properties threadsafe
2018-09-10 11:58:45 -07:00
SamGondelman
283c0c0311
s i m p l i f y
2018-08-23 11:47:56 -07:00
SamGondelman
f9cdfbad7c
cleanup
2018-07-12 17:59:57 -07:00
SamGondelman
16ad9cb5d3
xcolor/rgbcolor conversion
2018-07-11 18:06:06 -07:00
SamGondelman
9929529f30
vec3 conversion
2018-07-11 14:18:22 -07:00
Andrew Meadows
748af5a65f
worry about multi-threads when updating animation props
2018-04-23 12:08:40 -07:00
Andrew Meadows
8e51d66092
fix bug: animation should reset on start running
2018-04-23 12:08:40 -07:00
Clement
2e8a6e1961
Remove more dead octree code
2018-04-17 18:21:51 -07:00
Anthony J. Thibault
cd4d9255bd
Added defaultPoseFlags to avatar protocol
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Change rotationSet to rotationIsDefaultPose for JointData
Also for translation. Fixed all code to flip boolean value.
Created EntityJointData so that the ModelEntity stuff doesn't need to change.
2018-01-19 15:34:27 -08:00
Dante Ruiz
30bbe6e41b
added relayParentJoints property
2017-12-28 15:43:59 -08:00
amantley
29538851b6
Made the changes from the latest code review, except getting rid of the
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while loop.
2017-12-12 09:06:43 -08:00
amantley
778d98f56b
made some changes to fix coding standard problems in the code, also added the update for the EntityItem base class to the update function
2017-11-28 18:42:03 -08:00
amantley
101e67498a
cleaned up the code to remove _currentFrame updating in RenderModelEntityItem also removed the unnessary currently playing frame property
2017-11-28 14:11:56 -08:00
amantley
d607ca0914
initialize the _lastAnimated time when the modelEntityRenderer is instantiated, this fixes the sync between interface and the server
2017-11-28 11:04:48 -08:00
amantley
2e75016021
changes to modelEntity.cpp
2017-11-22 17:53:21 -08:00
amantley
fdf5139a74
everything now works with an atomic start time property. but now I will get rid of this and use current frame instead
2017-11-22 17:52:13 -08:00
amantley
1e5d099b06
changed the currentlyplayingframe property so that it is updated in RenderableModelEntity.cpp now. Remains to remove everything but initializing currentlyPlayingFrame in ModelEntityRender.cpp
2017-11-21 17:36:01 -08:00
amantley
befa0f8ab5
now the update frame is only happening in the assignment client code. added setCurrentlyPlayingFrame to ModelEntityItem.cpp
2017-11-20 09:11:15 -08:00
amantley
013d16cee9
this is the change to add a property for the currentframeplaying
2017-11-17 18:37:54 -08:00
amantley
20fd893b47
Starting to implement the update function to ModelEntityItem_cpp Also put access to the currently playing frame in RenderableModelEntityItem_cpp
2017-11-16 18:38:28 -08:00
amantley
881b22ab15
added update function to modelEntityItem.cpp
2017-11-16 12:41:56 -08:00
amantley
af0304fd6b
preliminary changes for the property fixes
2017-11-09 10:04:12 -08:00
Andrew Meadows
23bb8608b1
minor optimizations in updateModelBounds()
2017-10-16 11:52:30 -07:00
Anthony J. Thibault
1389c2e31d
Bug fix for deadlock in ModelEntityItem::setCompundShapeURL()
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The fix was to prevent ModelEntityItem::hasCompoundShapeURL() from taking
a readlock on the entity, instead a finer grained lock (ThreadSafeValueCache)
is made around the _compoundShapeURL QString.
2017-10-03 12:15:23 -07:00
Brad Davis
65b49a958f
Merge branch 'master' into 21484
2017-08-31 14:59:30 -07:00
Menithal
0e3fc64f63
Fixed Inverse logic and Cleanup
2017-09-01 00:35:56 +03:00
Brad Davis
e817d3ced4
Threaded rendering & entity rendering refactor
2017-08-24 13:34:34 -07:00
Menithal
dc5e374485
Merge remote-tracking branch 'upstream/master' into 21484
2017-08-17 22:28:43 +03:00
Menithal
982d4a451f
Updated Protocol to add allowTranslation
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There still is a bug for the value no actually updating
2017-08-08 23:47:37 +03:00
Brad Davis
8130a91b8c
Cleanup entity dependencies
2017-06-27 19:15:49 -07:00
Stephen Birarda
53e6a77fcc
cleanup EncodeBitstreamParams to use nodeData when possible
2017-03-24 13:41:36 -07:00
Stephen Birarda
b08bfe93f4
change lastViewFrustumSent to lastQuerySent
2017-01-18 14:58:36 -08:00
Seth Alves
6fe35ac0da
use smart pointers to avoid leaking EntityTreeElementExtraEncodeData
2016-12-12 16:04:41 -08:00