Commit graph

598 commits

Author SHA1 Message Date
amer cerkic
49cecdee6e fixing spacing 2019-04-30 11:52:37 -07:00
amer cerkic
978108b3ba found a more simplified way to stop rendering the mouse unless its the Reticle cursor 2019-04-30 11:34:11 -07:00
amer cerkic
00a153c730 moving work location 2019-04-29 16:39:34 -07:00
Sam Gateau
d08e2e5ca1 Fixing th emerge conflict 2019-04-26 13:44:49 -07:00
danteruiz
b60e35040e another round of CR 2019-04-26 10:08:06 -07:00
Sam Gateau
5d87c4caad REintroduce the gl context make current and done for Macos... 2019-04-25 16:24:00 -07:00
danteruiz
9e1671a1bf making requested changes 2019-04-25 16:02:12 -07:00
Dante Ruiz
0bdc37859d Refresh Rate Controller 2019-04-24 16:16:08 -07:00
SamGondelman
4fc97effda combine snapshotOperator lists per sam's suggestions 2019-04-22 16:22:18 -07:00
SamGondelman
06fbc8440e Merge remote-tracking branch 'upstream/master' into stencil2 2019-04-22 13:28:30 -07:00
SamGondelman
e7d12dc4f8 fix snapshots and preview 2019-04-17 15:43:05 -07:00
SamGondelman
c730e51d1e wip redo stencil work 2019-04-11 13:22:51 -07:00
Sam Gateau
89ff63e8bb
Merge pull request #15267 from jherico/fix/tracing
Case 21930: Don't change OpenGL context state every frame
2019-04-10 09:42:09 -07:00
Sam Gondelman
660818aded
Revert "Case 20060: Grab correct stencil masks from display plugins" 2019-04-05 11:59:46 -07:00
Sam Gondelman
85bf1da0a1
Merge pull request #15266 from SamGondelman/stencil
Case 20060: Grab correct stencil masks from display plugins
2019-04-04 13:36:25 -07:00
Brad Davis
44fc0d21db Revert "Remove _compositeFramebuffer from display plugins"
This reverts commit cb311408c6.
2019-04-03 13:43:39 -07:00
Brad Davis
0c78c8fd87 Disable per-frame context switch on present thread 2019-03-26 13:50:46 -07:00
SamGondelman
4ed7c09016 grab correct stencil masks from display plugins 2019-03-26 13:42:18 -07:00
Brad Davis
cb311408c6 Remove _compositeFramebuffer from display plugins 2019-03-12 12:20:20 -07:00
Sam Gateau
4ee2b43229 FIxing the gamma correction for Quest, intoducing simple gpu lib conversion shaders 2019-02-24 20:49:51 -08:00
Sam Gateau
26ad42b965 FIxing the gamma correction for Quest, intoducing simple gpu lib conversion shaders 2019-02-24 19:07:56 -08:00
Sam Gateau
dab0df1113 Trying to fix the damn gamma 2019-02-22 18:03:23 -08:00
John Conklin II
87556059d3
Merge pull request #13901 from Cristo86/android_handshake
case 20058: Android - Handshake implementation
2019-02-20 13:33:52 -08:00
Sam Gateau
6edf7e7907
Merge pull request #14931 from jherico/fix/vive_crash
Case 21230: Fix crash in vive and interleaved stereo plugins
2019-02-15 11:41:03 -08:00
Brad Davis
5483971855 Fix crash in vive and interleaved stereo plugins 2019-02-15 10:46:08 -08:00
SamGondelman
13ece79476 merge with master 2019-02-13 16:30:22 -08:00
Shannon Romano
8a07e2b31a
Merge pull request #14895 from ctrlaltdavid/M21132
Case 21132: Add "Avatar Script" classification to relevant JSDoc APIs
2019-02-13 10:35:00 -08:00
David Rowe
5428bb19dc Add "Avatar Script" JSDoc API classification 2019-02-12 11:49:49 +13:00
SamGondelman
f7a487a020 move materialcache et al to material-networking library 2019-02-08 10:28:07 -08:00
Brad Davis
d3301803d3 Support custom display / input plugin lists and small tweaks 2019-02-07 15:15:26 -08:00
Gabriel Calero
6a665835e7 Merge remote-tracking branch 'upstream/master' into android_handshake 2019-01-30 17:06:41 -03:00
Shannon Romano
d8f781deae
Merge pull request #14719 from jherico/feature/quest_frame_serialization
case 20883: GPU frame serialization and related tools
2019-01-28 15:47:55 -08:00
Brad Davis
e18e3fc138 Gpu Frame serialization 2019-01-23 13:21:34 -08:00
Wayne Chen
bb61334c0d
Merge branch 'master' into oculusLoginFeature 2019-01-16 17:24:22 -08:00
Wayne Chen
a24ebe2718 oculus functions live in the display plugin; display plugins update 2019-01-16 17:05:49 -08:00
vladest
a99ba052b8 Remove duplicate signals 2018-12-18 20:30:53 +01:00
vladest
c05e3e7d09 Fix Avatar apps warnings. Added notification for HMD.active property 2018-12-08 19:12:02 +01:00
John Conklin II
0a80c16686
Merge pull request #14419 from SamGondelman/splash
Case 19740: Improve startup times by pre-compiling shaders with splash screen
2018-12-07 16:10:52 -08:00
Adam Smith
653974ca30
Merge pull request #14293 from SamGondelman/branching
Case 19473: Reduce branching in our shaders
2018-12-05 16:42:42 -08:00
SamGondelman
287878ff98 merge with master 2018-12-05 10:35:08 -08:00
SamGondelman
1f354f813c rework shader pre-compilation 2018-11-27 14:38:02 -08:00
SamGondelman
c99a8101f7 trying to fix build errors 2018-11-21 01:56:46 -05:00
SamGondelman
58408497d1 hopefully fix hud crash 2018-11-19 21:27:23 -05:00
SamGondelman
0fccb4c73c move to batch, try to use static 2018-11-17 01:45:16 -08:00
SamGondelman
cbe5814c64 shader compilation prototype 2018-11-16 15:18:56 -08:00
Sam Gondelman
a206d9e25a
Merge branch 'master' into branching 2018-11-14 17:08:08 -08:00
Brad Hefta-Gaub
153b8920be
Merge pull request #14348 from sabrina-shanman/hfm_library
(case 19302) Create the HFM library and namespace
2018-11-13 12:03:53 -08:00
Brad Hefta-Gaub
4bafcd2cfa
Merge pull request #14271 from SamGondelman/oculus
Case 19475: Fix various Oculus Store test failures
2018-11-13 11:06:39 -08:00
sabrina-shanman
2801f324b7 Switch references to HFM to the HFM lib and remove HFM classes in FBX 2018-11-05 12:47:34 -08:00
SamGondelman
dd96881724 don't submit frames while oculus says it's not visible 2018-10-30 12:15:46 -07:00