Commit graph

576 commits

Author SHA1 Message Date
ZappoMan
a15c5999b5 first cut at octree storage of Triangle Set 2017-05-10 16:58:51 -07:00
Anthony J. Thibault
e992d6703a WIP: debug render joint constraints. 2017-05-08 15:06:28 -07:00
Andrew Meadows
f11d6eff92 fix typos: RenderItemsMap not RenderItems 2017-05-04 15:43:44 -07:00
samcake
c36f8da4c0 Fixing build on mac 2017-04-24 10:46:29 -07:00
Andrew Meadows
31bfc98b87 use const reference for ScenePointer when possible 2017-04-18 11:52:22 -07:00
samcake
6122155880 Renaming the PendingCHanges class to Transaction 2017-04-05 13:10:31 -07:00
trent
36619cd2e4 Fixed issue with duplicate physics status icons per sub-object. 2017-03-22 15:07:29 -04:00
Andrew Meadows
d3fa28d4bc remove cruft and fix indentation 2017-03-15 16:17:59 -07:00
Andrew Meadows
f250c0d298 simpler bindTransform() for ModelMeshPartPayload 2017-03-15 14:41:13 -07:00
Brad Hefta-Gaub
87934ee82d fix bugs in some meshes 2017-03-06 21:50:32 -08:00
Brad Hefta-Gaub
f27475613f Merge branch 'master' of https://github.com/highfidelity/hifi into triangleSet 2017-03-06 12:53:59 -08:00
ZappoMan
af97e9bdd9 CR feedback 2017-03-06 10:49:38 -08:00
ZappoMan
2a663cbcb1 cleanup 2017-03-05 19:28:15 -08:00
ZappoMan
87bcced409 cleanup use of triangleSet for picking 2017-03-05 19:23:55 -08:00
ZappoMan
32add6635d checkpoint on reducing raypicking recalcs 2017-03-04 23:33:17 -08:00
Ken Cooke
a5571bd49d redo unsafe optimization 2017-03-04 16:02:39 -08:00
ZappoMan
9908723bb9 fist cut at basic TriangleSet class 2017-03-03 22:27:38 -08:00
Atlante45
1201932ee9 Fix SSE2 macros for Macos 2017-02-14 14:10:53 -08:00
samcake
c864e57855 first pass on a working image class and the mip generation 2017-02-06 08:51:04 -08:00
samcake
e8cdee71ed avoid assertion on mac 2017-02-03 22:49:41 -08:00
Seth Alves
ab8be15ce0 Merge pull request #9570 from highfidelity/tablet-ui
Tablet ui
2017-02-01 09:38:13 -08:00
samcake
04d5173328 Merge pull request #9530 from AndrewMeadows/computeBoundsOutsideLambda
compute Model's local bounds outside pending changes queue
2017-01-31 11:40:21 -08:00
Anthony J. Thibault
0f75668923 Moved Model setting of _spatiallyNestableOverride to constructor 2017-01-31 09:36:21 -08:00
Anthony J. Thibault
0962a15a06 Fix for one-frame lag in the tablet stylus. 2017-01-30 15:39:55 -08:00
Andrew Meadows
489fbc6299 compute Model's local bounds outside render lambda 2017-01-27 09:35:36 -08:00
Seth Alves
db38503d57 Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui 2017-01-26 13:48:59 -08:00
Andrew Meadows
09707217ec remove Model::simulateInternal() 2017-01-26 08:35:25 -08:00
Andrew Meadows
08bba5f45f add and remove some profile data points 2017-01-26 08:35:25 -08:00
Seth Alves
be8bc9652b Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui 2017-01-23 09:44:04 -08:00
Andrew Meadows
10cdea9cd8 cleanup model fade logic 2017-01-19 14:17:50 -08:00
Andrew Meadows
3dd8fd838b move cauterization out of Model class 2017-01-19 12:56:07 -08:00
Seth Alves
eb25e1c12d Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui 2017-01-19 09:41:49 -08:00
Seth Alves
6bace4f451 merge from upstream 2017-01-17 09:29:30 -08:00
samcake
0b9b5d595c Merge branch 'master' of https://github.com/highfidelity/hifi into meta 2017-01-16 17:48:16 -08:00
samcake
83d1c3ad01 Adding support for the meta rendering 2017-01-16 17:47:58 -08:00
Andrew Meadows
fd28457807 fix cauterization hack 2017-01-16 15:13:28 -08:00
Seth Alves
5a81dface9 avoid filling log with bogus warning 2017-01-13 12:00:51 -08:00
Seth Alves
e9422cbf1e fix model scales 2017-01-12 16:38:27 -08:00
Seth Alves
5fa379fea2 fix model scales 2017-01-12 16:12:43 -08:00
Seth Alves
208c4686c4 merge from upstream 2017-01-12 15:44:27 -08:00
samcake
ca53235d54 Merge pull request #9358 from AndrewMeadows/model-cleanup
minor cleanup for Model rendering code
2017-01-12 14:30:16 -08:00
Anthony J. Thibault
26a5b5ed91 Fix for rendering of tablet ModelEntity in desktop mode.
The Model pendingChanges.updateItem() lambda now directly calls into StaticallyNestable.  This is late enough
in the update loop to have the most up-to-date camera transform used for rendering.
2017-01-11 18:37:57 -08:00
Andrew Meadows
e2130d33d9 speedup cauterizedClusterMatrices math 2017-01-11 15:10:44 -08:00
Andrew Meadows
b3e336de3d remove cruft: unused function arguments 2017-01-11 15:02:18 -08:00
Andrew Meadows
87bdaae05a remove scale from ModelMeshPartPayload's transform 2017-01-11 12:38:47 -08:00
Andrew Meadows
bd16824d55 remove cruft: Model::_pupilDilation 2017-01-11 06:57:05 -08:00
Andrew Meadows
1804f33b98 add assert and TODO comment 2017-01-11 06:56:35 -08:00
sam
7a01b856f7 Factorization of the modelTransform out of the cluster matrices 2017-01-11 02:33:56 -08:00
Andrew Meadows
44699fc661 modelToWorld rotation not in cluster matrices 2017-01-10 16:21:13 -08:00
Brad Davis
1dd2747ef9 Push some tracing into 'detail' categories for easy filtering. Add new tracing categories, add counter change tracking. 2017-01-10 10:44:04 -08:00
Brad Davis
901c020aae Optimizations, SIMD and const correctness 2016-12-27 15:39:38 -08:00
Andrew Meadows
0b0c3f0be4 cleanup some if-logic 2016-12-21 10:55:59 -08:00
Brad Hefta-Gaub
c65471e880 Merge branch 'master' of https://github.com/highfidelity/hifi into removeLogSpam
Conflicts:
	libraries/script-engine/src/FileScriptingInterface.cpp
2016-12-19 22:27:24 -08:00
Brad Hefta-Gaub
dbbed462b4 cleanup naked qDebug() calls 2016-12-19 22:24:25 -08:00
samcake
c435afb728 Introducing a fix for the overlayered model drawn in front 2016-12-19 13:17:56 -08:00
Brad Davis
ee3c8e6efd Merge pull request #9225 from jherico/chrome_tracing
Additional work on tracing
2016-12-16 17:53:55 -08:00
Ryan Huffman
1d9a32c528 Add FIXME comment to texture setting in Model.cpp 2016-12-16 16:32:53 -08:00
Ryan Huffman
18a166bee8 Fix models not settings textures if not loaded 2016-12-16 15:05:17 -08:00
Brad Davis
30a9961362 tracing polish 2016-12-16 14:02:27 -08:00
Andrew Meadows
ee6a9f4506 adding profile stats relating to avatar CPU costs 2016-12-16 13:41:31 -08:00
Ryan Huffman
7bb2755913 Add chrome tracing support 2016-12-16 01:14:01 -08:00
Anthony Thibault
23aa626755 Destroy render scene & engine before Application is destroyed
Many render items/payloads contain smart pointers back to the
objects that added them to the scene, including entity and avatar
objects. Currently, those render items are destroyed when the
scene is destroyed very late in the application life-cycle.

There are rare crashes that can occur when these render items are
destroyed. Possibly, due to them referencing objects that have
already been destroyed via raw pointers. In an effort to
eliminate these crashes, we now destroy the scene earlier, within
Application::aboutToQuit() which is connected to the
QCoreApplication::aboutToQuit signal.  Also, we guard against null
scene pointer dereferences.  Any location that accesses the scene
off the main thread, now checks the validity of the scene pointer.
2016-10-25 15:28:37 -07:00
Brad Hefta-Gaub
7fe16442fa make calculateTextureInfo thread safe 2016-10-01 15:47:17 -07:00
David Rowe
0cf3f6e953 Fix texture count and size getting stuck on 0 2016-09-13 13:03:06 +12:00
David Rowe
68499f49ad Fix count of textures 2016-09-10 10:15:13 +12:00
Brad Hefta-Gaub
e1845e2c3f add support for renderInfo properties to model entities 2016-08-31 15:00:21 -07:00
Andrew Meadows
b95cb566cd fix collision mesh for non-trivial registration 2016-08-24 22:26:56 -07:00
Andrew Meadows
19cd4648ad scale collision render mesh correctly 2016-08-24 22:26:56 -07:00
Andrew Meadows
68dd66daec create collision render geometry only when needed 2016-08-24 22:26:56 -07:00
Andrew Meadows
b0a0293e6e move compoundResource out of Model class 2016-08-24 22:26:56 -07:00
Andrew Meadows
fe4198530f don't render raw compound collision geometry 2016-08-24 22:26:56 -07:00
Andrew Meadows
329c5432ed _showCollisionHull --> _showCollisionGeometry 2016-08-24 22:26:56 -07:00
Andrew Meadows
481d6990a3 trigger collision shape render mesh creation 2016-08-24 22:26:56 -07:00
Andrew Meadows
26f5d3cfaa fix render geometry for collision shapes 2016-08-24 22:26:56 -07:00
Andrew Meadows
6b0ae654ba cleanup logic around creating RenderItems 2016-08-24 22:26:56 -07:00
Andrew Meadows
d8fa0d1dd1 segregateMeshGroups() --> createRenderItems() 2016-08-24 22:25:45 -07:00
Andrew Meadows
726928c14c creae collision Geometry from mesh 2016-08-24 22:25:45 -07:00
Seth Alves
87dbfa7e47 add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
SamGondelman
ae9fb3768c CR notes 2016-08-08 17:45:25 -07:00
SamGondelman
328d3128fa merge from master 2016-08-08 13:30:39 -07:00
Ryan Huffman
4f9be2ae72 Fix camera position not being set for angular loading 2016-08-08 08:53:06 -07:00
Ryan Huffman
77e993510e Cleanup implementation of angular loading 2016-08-08 08:53:05 -07:00
Ryan Huffman
c594dcdf9f Add priority loading for model entities 2016-08-08 08:52:29 -07:00
SamGondelman
dd51e0e38f merge from master 2016-08-05 17:04:45 -07:00
SamGondelman
771e105fa2 Merge remote-tracking branch 'upstream/master' into loadingFade 2016-08-05 16:52:01 -07:00
Brad Hefta-Gaub
83280aa3f2 implement support for updating the render items of models when they finish their fade 2016-08-05 10:11:07 -07:00
SamGondelman
b6e73e06a2 merge from master 2016-08-04 13:34:38 -07:00
Seth Alves
c743cf379e use loadCollisionModelURLFinished when collisions model is finished 2016-08-03 11:31:51 -07:00
Seth Alves
ad4fc8c656 merge from upstream, don't hold up enabling of physics if a collision hull fails to load 2016-08-03 10:42:15 -07:00
Stephen Birarda
5d3e125a06 make failed geomtetry request not hold physics 2016-08-02 16:32:41 -07:00
Seth Alves
b953e6f0ff when an avatar URL fails, switch to the default 2016-08-01 18:12:30 -07:00
SamGondelman
313ba87fce fade on texture load 2016-08-01 14:47:20 -07:00
Andrew Meadows
d876251f1e release geometry refs in Model::deleteGeometry() 2016-07-24 19:17:39 -07:00
Andrew Meadows
3e43859139 setCollisionModelURL() more symmetric with setURL() 2016-07-13 15:13:35 -07:00
Andrew Meadows
4bebb682dc namechange: fetchResource --> getGeometryResource 2016-07-13 15:13:35 -07:00
Andrew Meadows
9f7d2cf263 NetworkGeometry --> GeometryResourceWatcher
Model class gets render and collision geometries with watchers
also changed names for readability
2016-07-13 15:00:12 -07:00
Seth Alves
11542aeca2 pick against avatar's capsule and then against the T-pose mesh 2016-07-07 16:36:25 -07:00
Seth Alves
5f9c7b6ea5 trying to take joint information into account when raypicking against models 2016-06-29 17:02:49 -07:00
Seth Alves
d53c7ae5d8 experimenting 2016-06-29 12:39:04 -07:00
Andrew Meadows
5d5dc2837b fix comment 2016-06-20 17:29:20 -07:00