Sam Gateau
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0166d7748a
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Merging with master around rc76 cut time
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2018-11-15 22:52:37 -08:00 |
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SamGondelman
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09ea32dcc0
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fix fading and highlighting issues
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2018-10-22 14:12:43 -07:00 |
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John Conklin II
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72c9f697ab
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Merge pull request #14119 from SamGondelman/varying
Move stage frames to Varyings
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2018-10-17 11:16:28 -07:00 |
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SamGondelman
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c10bb7d525
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pointers
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2018-10-08 18:05:09 -07:00 |
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SamGondelman
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de90ce5f2b
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move stage frames to varyings
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2018-10-01 11:26:02 -07:00 |
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sam gateau
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b5a47b2e76
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Finalizing the renaming from Skinned to Deformed
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2018-09-26 14:11:22 -07:00 |
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Sam Gateau
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d97d655148
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USing a simpler halfTan test for culling
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2018-08-26 23:17:29 -07:00 |
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Sam Gateau
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3aa47a6695
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Merging with master after a bunch ofchanges
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2018-08-22 08:46:40 -07:00 |
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Olivier Prat
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d457cf45d5
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Fixed bug with NaN shadow anti frustum leading to disappearing shadows on some occasions
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2018-08-04 16:51:05 +02:00 |
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Olivier Prat
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cb24046eea
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Reorder some functions
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2018-08-03 18:51:31 +02:00 |
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Olivier Prat
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f2a01021f3
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Improvement of debug shadow script
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2018-08-03 18:01:22 +02:00 |
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Olivier Prat
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30600dff93
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Non shadow casters now increase shadow scene bounds only in light direction
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2018-07-31 15:23:27 +02:00 |
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Olivier Prat
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3f3f541a20
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Fixed shadow map case when bounds of objects in cascade is null
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2018-07-30 17:27:10 +02:00 |
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Sam Gateau
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66199e9aab
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Cleaning up the isENabled interface andthe qml
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2018-07-11 11:57:18 +02:00 |
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Sam
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c1856a5e36
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Make shadows work with one cascade
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2018-07-02 10:46:53 +02:00 |
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Olivier Prat
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573f399023
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Fixed incorrect shadow frustum far clip computation due to not taking into account shadow receivers
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2018-04-06 14:45:16 +02:00 |
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Olivier Prat
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fc86525863
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Cleaned up a bit shadow map clear
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2018-04-04 12:00:06 +02:00 |
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Olivier Prat
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da6bd92ff6
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Merged with master
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2018-03-09 10:07:25 +01:00 |
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NissimHadar
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1eb0dde3d2
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Merge branch 'master' of github.com:highfidelity/hifi into shadowControlsOffZvork
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2018-03-05 11:36:39 -08:00 |
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NissimHadar
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0f2cf8ea85
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Re-implemented shadow controls.
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2018-03-01 14:24:20 -08:00 |
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samcake
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a7542d5b90
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fixing the shadow
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2018-02-28 17:46:22 -08:00 |
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SamGondelman
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0fca56eef0
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Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"
This reverts commit 3201d2ba21 , reversing
changes made to c0f20900a0 .
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2018-02-27 11:33:05 -08:00 |
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Olivier Prat
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2d71d7da9f
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Merge branch 'master' of http://github.com/highfidelity/hifi into taa
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2018-02-27 09:11:43 +01:00 |
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NissimHadar
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3150b963c0
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Implemented call to abortTask().
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2018-02-22 16:29:58 -08:00 |
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Nissim Hadar
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6a9bbaf0a5
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WIP - clean-up.
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2018-02-19 12:00:30 -08:00 |
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Olivier Prat
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f5a2557a2e
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Merged with master
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2018-02-19 17:28:39 +01:00 |
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Nissim Hadar
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df7a8389b3
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Fixed possible crash.
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2018-02-15 11:51:06 -08:00 |
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Nissim Hadar
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26e7a85a95
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Fixed possible crash.
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2018-02-14 21:15:29 -08:00 |
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Nissim Hadar
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1632ab9782
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Changed flag to "cast shadow" instead of "don't cast shadow".
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2018-02-13 18:27:36 -08:00 |
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Nissim Hadar
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23a29b8d4b
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Added don't castr shadow flag to entity and shape classes.
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2018-02-13 16:16:04 -08:00 |
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Nissim Hadar
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4acd0a34f5
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Seems OK. Before adding flag to entity.
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2018-02-12 12:55:14 -08:00 |
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NissimHadar
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7ee5245aeb
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Added shadow caster flag to filter.
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2018-02-09 10:45:29 -08:00 |
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NissimHadar
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950a62f3f8
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Global graphics flag default to on.
Added cast shadows flag to zone/keylight.
Exit the RenderShadowMap job if current keylight doesn't cast shadows.
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2018-02-08 15:52:20 -08:00 |
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Olivier Prat
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179aca2bf9
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Shadow task now uses LOD culling from main view task
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2018-02-06 11:47:39 +01:00 |
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Olivier Prat
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445ffbd82f
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Added tag bits to shadow octree query
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2018-02-05 16:35:55 +01:00 |
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Olivier Prat
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2940a67b3e
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Merged with master
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2018-02-03 16:55:25 +01:00 |
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Olivier Prat
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e9747e9d85
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Small optimisations in shadow shader
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2018-02-02 15:06:22 +01:00 |
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Olivier Prat
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234cb1e3e6
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Added anti frustum test to remove lower cascade objects from higher shadow cascades
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2018-02-02 12:15:43 +01:00 |
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Olivier Prat
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1f4671ba17
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Cleaned up orthographic shadow culling functor
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2018-02-02 11:09:28 +01:00 |
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Olivier Prat
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3804917cf4
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Orthographic octree selection seems to be working
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2018-02-02 09:40:57 +01:00 |
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Olivier Prat
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d422545c78
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Changed shadow task to do a single octree query as well as pipeline/depth sort for all cascades. Still issue with disapearing objects from shadow map with viewpoint
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2018-01-31 17:13:06 +01:00 |
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Olivier Prat
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3fa2babec2
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Moved cascade frustum pre-computation to single ShadowSetup job
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2018-01-31 11:55:46 +01:00 |
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Olivier Prat
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f344e44d26
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Switched to a simpler manual fixed/slope based shadow bias system. Automatic stuff fail most of the time
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2018-01-31 10:19:17 +01:00 |
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samcake
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1fd4c5c1a4
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Integrating the tag flags to the render item key and adding configration of the render pipelien with the Tag information
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2018-01-29 12:20:51 -08:00 |
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Olivier Prat
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0324f41565
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Trying to improve adaptive shadow bias
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2018-01-29 17:23:35 +01:00 |
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samcake
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8dfa3aace3
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cleaning en route
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2018-01-26 17:34:37 -08:00 |
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Olivier Prat
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6b0b17ff63
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Working on better adaptive bias algorithm for shadow
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2018-01-26 17:57:20 +01:00 |
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Sam Gateau
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51dac04374
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Introducing the tag in lieu of the vsisiblity mask
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2018-01-26 02:59:43 -08:00 |
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Sam Gateau
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7a9740d258
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visible-perview
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2018-01-18 02:18:46 -08:00 |
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samcake
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51ed878683
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Merge branch 'master' of https://github.com/highfidelity/hifi into visible-perview
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2018-01-17 09:32:03 -08:00 |
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