Sam Gateau
|
0166d7748a
|
Merging with master around rc76 cut time
|
2018-11-15 22:52:37 -08:00 |
|
SamGondelman
|
c10bb7d525
|
pointers
|
2018-10-08 18:05:09 -07:00 |
|
SamGondelman
|
de90ce5f2b
|
move stage frames to varyings
|
2018-10-01 11:26:02 -07:00 |
|
Brad Davis
|
cafd981744
|
Remove uniforms from bloom debug effect
|
2018-09-06 08:59:06 -07:00 |
|
Sam Gateau
|
3aa47a6695
|
Merging with master after a bunch ofchanges
|
2018-08-22 08:46:40 -07:00 |
|
SamGondelman
|
bba806f78c
|
merge with master, fix uniform slots, use varyings for sigma
|
2018-08-08 22:27:22 -07:00 |
|
SamGondelman
|
a0c3c09b05
|
Merge remote-tracking branch 'upstream/master' into bloom
|
2018-08-08 14:44:02 -07:00 |
|
SamGondelman
|
fb75b42059
|
working on enabling bloom
|
2018-08-07 22:26:30 -07:00 |
|
SamGondelman
|
2959a406d7
|
working on enabling bloom
|
2018-08-07 21:52:05 -07:00 |
|
Brad Davis
|
ae8f841912
|
Shader refactoring for explicit bindings
|
2018-08-03 14:58:11 -07:00 |
|
Brad Davis
|
04e84f1d23
|
Moving to cmake time shader compiling
|
2018-08-03 14:58:11 -07:00 |
|
Sam Gateau
|
bff372a118
|
Merge with master
|
2018-07-13 13:00:00 +02:00 |
|
Sam Gateau
|
66199e9aab
|
Cleaning up the isENabled interface andthe qml
|
2018-07-11 11:57:18 +02:00 |
|
Olivier Prat
|
63c03e79d3
|
BloomApply now uses uniform buffer
|
2018-07-06 11:52:24 +02:00 |
|
Olivier Prat
|
1097e666d6
|
Using uniform buffer for bloom threshold
|
2018-07-06 11:13:42 +02:00 |
|
Olivier Prat
|
182febe3e9
|
Switched to 9 tap gaussian blur to try to limit visible mach bands on larg glows
|
2018-04-11 08:44:02 +02:00 |
|
Olivier Prat
|
6dd6218b77
|
Reduced blur taps for better performance and limited normal attenuation distance
|
2018-04-10 14:30:36 +02:00 |
|
Olivier Prat
|
f6ffbef60d
|
Final intensity adjustments
|
2018-04-10 12:36:36 +02:00 |
|
Olivier Prat
|
2974e05cf2
|
Tweaked bloom intensity mix
|
2018-04-10 11:13:37 +02:00 |
|
Olivier Prat
|
f5a2557a2e
|
Merged with master
|
2018-02-19 17:28:39 +01:00 |
|
Olivier Prat
|
49549ced17
|
Fixed compilation with new shader system
|
2018-01-17 10:52:58 +01:00 |
|
Olivier Prat
|
3911ce59cc
|
Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code
|
2018-01-16 19:02:12 +01:00 |
|
Olivier Prat
|
814de4ab81
|
Scribe now outputs shaders as cpp files.
|
2018-01-12 11:59:19 +01:00 |
|
Olivier Prat
|
92e1fe8e5c
|
Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debug
|
2017-12-08 18:02:27 +01:00 |
|
Olivier Prat
|
39604363ea
|
Optimized performance of bloom by reducing blur resolution and merging some downsampling passes with blur passes
|
2017-11-08 11:38:20 +01:00 |
|
Olivier Prat
|
055270df9c
|
Removed compilation warnings on Mac and Ubuntu
|
2017-10-12 19:26:05 +02:00 |
|
Olivier Prat
|
d3add89b3c
|
Adjusted bloom size range
|
2017-10-10 18:28:42 +02:00 |
|
Olivier Prat
|
f55d44dfc3
|
Threshold now doesn't downsample anymore. Done in separate pass
|
2017-10-10 17:49:35 +02:00 |
|
Olivier Prat
|
76305c5285
|
Better debugging options for bloom
|
2017-10-10 14:49:04 +02:00 |
|
Olivier Prat
|
0261265330
|
Working bloom but still visually unstable with geometry aliasing
|
2017-10-09 19:17:51 +02:00 |
|
Olivier Prat
|
cda48cbf67
|
Three blurs working
|
2017-10-09 15:13:32 +02:00 |
|
Olivier Prat
|
0d3d309bce
|
Quarter size debug rendering of bloom
|
2017-10-09 11:49:29 +02:00 |
|
Olivier Prat
|
50ab73009a
|
Working threshold mask and debug on Bloom
|
2017-10-09 11:09:51 +02:00 |
|
Olivier Prat
|
27a0fb62d3
|
Multiple gaussians as Unreal. First draft
|
2017-10-09 09:35:38 +02:00 |
|
Olivier Prat
|
27b9f3516d
|
Added mix parameter to blur and bloom
|
2017-09-25 18:05:30 +02:00 |
|
Olivier Prat
|
22b1507597
|
Fixed blur to work correctly on four sides of screen
|
2017-09-25 16:41:20 +02:00 |
|
Olivier Prat
|
bcec3680b6
|
First draft
|
2017-09-25 11:51:23 +02:00 |
|