Stephen Birarda
00446076b5
remove audio injectors that are starved and not added
2013-10-21 16:04:13 -07:00
Stephen Birarda
80d2df6a49
fix audio ternary indentations
2013-10-17 15:12:34 -07:00
Stephen Birarda
73d3ecccf3
resolve conflicts on merge with upstream master
2013-10-17 14:37:58 -07:00
Stephen Birarda
fa146e302d
remove 16-bit node IDs and replace with UUIDs
2013-10-17 11:49:41 -07:00
PhilipRosedale
9643c1262c
Fix mute button, visualize gaze direction when showing headMouse
2013-10-17 11:03:12 -07:00
Stephen Birarda
7de88898e1
activate appropriate socket after receiving ping reply
2013-10-16 17:51:32 -07:00
stojce
61b213804a
#19426 - Add a mute control to the interface
...
- OpenGL overlay icon
- mute control
- icons
2013-10-05 13:18:35 +02:00
Andrzej Kapolka
54116cbc85
Testing audio shutdown before menu destruction.
2013-09-04 16:04:36 -07:00
Stephen Birarda
146e9176eb
switch to one channel from PortAudio to resolve USB error
2013-08-20 13:06:30 -07:00
Stephen Birarda
46b064b7d6
initial decoupling of menu from Application
2013-08-15 10:46:51 -07:00
Philip Rosedale
45961b2b64
Collision and click sounds improved
2013-08-08 16:00:50 -07:00
Stephen Birarda
25537f78a1
reset the song mix menu item after clip is done
2013-08-05 12:18:59 -07:00
ZappoMan
fd81053e33
fixed compiler warnings
2013-08-02 18:33:41 -07:00
Stephen Birarda
222a46189f
some comments and _songFileBytes reset
2013-08-02 17:50:08 -07:00
Stephen Birarda
d259180778
add option to audio menu to stop the mixed audio
2013-08-02 17:46:23 -07:00
Stephen Birarda
d56b715432
add menu option to mix RAW audio with microphone audio
2013-08-02 17:30:49 -07:00
ZappoMan
9507cd8955
switched to vector
2013-07-23 19:54:29 -07:00
ZappoMan
a162643e1e
more removing of SourceID from classes
2013-07-23 19:21:43 -07:00
ZappoMan
c969570e8c
working on selected audio
2013-07-22 23:05:42 -07:00
ZappoMan
c301b799c5
first cut at selecting audio sources
2013-07-22 13:54:47 -07:00
Philip Rosedale
984332e638
fixes per review
2013-07-17 09:51:04 -07:00
Philip Rosedale
59810cac99
Merge branch 'master' of https://github.com/worklist/hifi
2013-07-16 16:41:02 -07:00
Philip Rosedale
192ae63789
Colliding with ground, voxels makes interesting sounds and flashes your display
2013-07-16 16:40:50 -07:00
Stephen Birarda
1b48d4f0fc
revert removal of extraneous newlines
2013-07-16 12:46:32 -07:00
Stephen Birarda
89d3cfdb6f
remove now extraneous newlines after switch to QDebug
2013-07-16 11:16:51 -07:00
Stephen Birarda
afe49bc756
switch calls to printLog to QDebug
2013-07-16 11:07:22 -07:00
Philip Rosedale
edf031b985
improve collision sounds, difference between ground and voxels
2013-07-15 22:42:55 -07:00
Philip Rosedale
d05108e26d
Merge branch 'master' of https://github.com/worklist/hifi
2013-07-15 19:59:26 -07:00
Philip Rosedale
eee8c3e570
Merge branch 'master' of https://github.com/worklist/hifi
2013-07-15 16:27:51 -07:00
Philip Rosedale
26c0eb2dea
Start to add heartbeat
2013-07-15 16:27:46 -07:00
Stephen Birarda
33ddda2558
correct reference to audio mixer sockaddr_in
2013-07-15 16:02:36 -07:00
Stephen Birarda
a204a8b872
lock the audioMixer to avoid crash when grabbing socket
2013-07-15 16:01:05 -07:00
Stephen Birarda
d389dc6e3a
add method to NodeList to set domain IP to local, move mutex lock to node
2013-07-15 15:17:10 -07:00
Philip Rosedale
f8f6b29559
Audio collision sounds are played locally as well as injected
2013-07-15 14:24:21 -07:00
ZappoMan
f415f4081a
Fixed a bug in LOD boundaries
...
- changed the way we calculate whether or not to render a parent "average" voxel so
that if any of it's most distant child would not be visible, then it's used instead
of it's children
- added precalculated value for topFarLeft corner of AABox (optimization)
- changed VoxelSystem::newTreeToArrays() and VoxelTree::encodeTreeBitstreamRecursion()
to use the same help function for determining this LOD boundary behavior
- deleted old dead code in voxel-server and VoxelTree for picking which node to start
sending with, since it wasn't being used
- added VoxelNode::furthestDistanceToCamera() which tells you not the distance to the
center of the voxel, but the distance from the camera to the furthest corner relative
to the camera.
- added ViewFrustum::getFurthestPointFromCamera() which given an axis-aligned box will
tell you which vertex of the box is furthest from the camera
2013-07-15 01:32:14 -07:00
tosh
ac3b95efe7
fixes sliced-away initialization (crashes program during shutdown when running without audio device)
2013-07-13 22:51:57 +02:00
Philip Rosedale
8b9e0426b2
Simple glassy collision sound
2013-07-12 21:34:48 -07:00
Stephen Birarda
76dc01e84e
fix audio silence on receive bail
2013-07-11 17:55:59 -07:00
Stephen Birarda
430f255730
type squish in Audio class
2013-07-11 11:10:03 -07:00
Stephen Birarda
b816761a74
use packet version helpers for PACKET_TYPE_MICROPHONE
2013-07-08 14:24:08 -07:00
Stephen Birarda
5062ae8965
rename PACKET_HEADER to PACKET_TYPE, fix DS packet versioning
2013-07-08 11:37:39 -07:00
Stephen Birarda
36c6912de8
your agents are now nodes
2013-07-03 10:35:09 -07:00
Philip Rosedale
6fbab462f0
Merge branch 'master' of https://github.com/worklist/hifi
2013-07-01 22:30:06 -07:00
tosh
f062319c2b
introduces named constants for bandwidth meter channel indices / max. drag length
2013-07-02 03:53:49 +02:00
tosh
c88642bac2
keeps audio from crashing when sound device is unavailable
2013-06-29 15:58:25 +02:00
tosh
c18400f8b7
Merge branch 'master' of git://github.com/worklist/hifi into 19377
2013-06-29 15:41:56 +02:00
Philip Rosedale
6cd25294b4
Merge branch 'master' of https://github.com/worklist/hifi
2013-06-26 18:22:16 -07:00
Stephen Birarda
14718980e5
tighten audio latency by clearing the network stack after starves
2013-06-26 18:17:50 -07:00
Stephen Birarda
1c0b256f92
remove echo cancellation from audio code
2013-06-26 16:22:54 -07:00
tosh
7690ace2c3
Merge branch 'master' of git://github.com/worklist/hifi into 19377
...
Conflicts:
interface/src/Audio.cpp
2013-06-22 05:35:31 +02:00