Commit graph

19 commits

Author SHA1 Message Date
f1d7421698 Workaround for Nvidia driver bug 2022-12-23 20:25:10 +01:00
SamGondelman
bda87aa13f trying to fix android 2019-07-11 16:39:23 -07:00
SamGondelman
6111c8a108 initial work on combining shader variants 2019-06-03 19:36:01 -07:00
SamGondelman
834e44dd3a make polyline's with faceCamera not depend on normal 2019-01-30 11:02:24 -08:00
SamGondelman
05e0fb464e new improved polylines 2018-12-19 15:01:49 -08:00
SamGondelman
6094a2f0a0 add back line entities, undo polyline changes temporarily 2018-12-14 15:41:11 -08:00
SamGondelman
5dd00bed1d new improved polylines 2018-12-14 14:15:56 -08:00
SamGondelman
bd4a3a5b32 remove unused uniform buffer from polylines 2018-08-09 12:20:36 -07:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
samcake
9335acc887 Merge and a lot of rewriting the color conversion 2017-08-24 18:02:11 -07:00
ericrius1
6fc98bd577 fixed ravestick, merged 2015-12-22 12:03:03 -08:00
ericrius1
fdb909ca31 merged 2015-12-22 09:40:42 -08:00
samcake
3014b3bd5b Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
ericrius1
5f881e7650 polylines now take color as a uniform 2015-12-03 13:46:29 -08:00
ericrius1
71d361ed3b fixed hydra paint, adding more interactive brushes 2015-11-30 17:06:35 -08:00
ericrius1
d735c85806 moving polyLineEntity over to core profile 2015-08-07 11:41:55 -07:00
ericrius1
9fc54a6040 getting closer to texturing properly 2015-07-20 15:33:21 -07:00
ericrius1
c4194cd030 adding textures 2015-07-14 09:38:55 -07:00
ericrius1
b3b12bd2dc adding custom shader for flipped normals 2015-07-13 08:54:53 -07:00