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f1d7421698
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Workaround for Nvidia driver bug
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2022-12-23 20:25:10 +01:00 |
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SamGondelman
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bda87aa13f
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trying to fix android
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2019-07-11 16:39:23 -07:00 |
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SamGondelman
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6111c8a108
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initial work on combining shader variants
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2019-06-03 19:36:01 -07:00 |
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SamGondelman
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834e44dd3a
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make polyline's with faceCamera not depend on normal
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2019-01-30 11:02:24 -08:00 |
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SamGondelman
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05e0fb464e
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new improved polylines
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2018-12-19 15:01:49 -08:00 |
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SamGondelman
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6094a2f0a0
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add back line entities, undo polyline changes temporarily
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2018-12-14 15:41:11 -08:00 |
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SamGondelman
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5dd00bed1d
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new improved polylines
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2018-12-14 14:15:56 -08:00 |
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SamGondelman
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bd4a3a5b32
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remove unused uniform buffer from polylines
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2018-08-09 12:20:36 -07:00 |
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Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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samcake
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9335acc887
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Merge and a lot of rewriting the color conversion
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2017-08-24 18:02:11 -07:00 |
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ericrius1
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6fc98bd577
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fixed ravestick, merged
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2015-12-22 12:03:03 -08:00 |
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ericrius1
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fdb909ca31
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merged
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2015-12-22 09:40:42 -08:00 |
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samcake
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3014b3bd5b
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
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ericrius1
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5f881e7650
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polylines now take color as a uniform
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2015-12-03 13:46:29 -08:00 |
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ericrius1
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71d361ed3b
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fixed hydra paint, adding more interactive brushes
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2015-11-30 17:06:35 -08:00 |
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ericrius1
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d735c85806
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moving polyLineEntity over to core profile
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2015-08-07 11:41:55 -07:00 |
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ericrius1
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9fc54a6040
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getting closer to texturing properly
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2015-07-20 15:33:21 -07:00 |
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ericrius1
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c4194cd030
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adding textures
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2015-07-14 09:38:55 -07:00 |
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ericrius1
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b3b12bd2dc
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adding custom shader for flipped normals
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2015-07-13 08:54:53 -07:00 |
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