ArcadeFever
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65fb1320cc
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Upgraded Oculus SDKs to latest
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2020-12-15 00:04:59 -08:00 |
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amer cerkic
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8a7503ef51
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turning on blit present for quest
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2019-04-23 11:45:25 -07:00 |
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Brad Davis
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fd65f51140
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Fix gamma correction on Quest
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2019-03-14 14:27:20 -07:00 |
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Brad Davis
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19f856b760
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Switch Oculus mobile to single draw FBO with multiple color attachments
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2019-03-14 13:10:54 -07:00 |
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Brad Davis
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b515a0cceb
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Support KHR_no_error in the VR wrapper API
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2019-03-06 13:15:12 -08:00 |
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Brad Davis
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05ba515c73
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Support KHR_no_error in the VR context
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2019-03-06 13:13:45 -08:00 |
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Sam Gateau
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26ad42b965
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FIxing the gamma correction for Quest, intoducing simple gpu lib conversion shaders
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2019-02-24 19:07:56 -08:00 |
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amer cerkic
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f04fdb2187
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added esc key event to fire for the away animation when cycling pause/resume. Reverted change on surface destroy that nullified the surface. Forgot to remove that during testin. Removed comment in away.js with syntax error. Setting cpu/gpu levels back to 1/1 after vr mode is released. Noticed that OS stays in same cpu/gpu level after app closes. Hoping this will help reduce battery drain for user
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2019-02-22 09:11:24 -08:00 |
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amer cerkic
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72200618d9
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cleanup of my debugging items
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2019-02-14 16:38:15 -08:00 |
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amer cerkic
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7037e14d09
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merging from upstream
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2019-02-14 16:31:04 -08:00 |
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amer cerkic
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8d522d9ce7
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fixed issues with pause/resume and start/stop. still issues with input after resume
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2019-02-14 14:48:56 -08:00 |
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Brad Davis
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4dd853ddbc
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Cleanup from master
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2019-02-12 15:14:50 -08:00 |
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amerhifi
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e6366eaf02
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consolidated the OculusAcitivity into OCulusMobilieAcitivity to reduce amount of back and forth between super and base as well as remove reduntant calls to native. Moved setcontentView on the native callback becuase it was blocking QtActivity from finishing its initialization
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2019-02-11 09:46:06 -08:00 |
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Brad Davis
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b1e4e17f47
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Santa Cruz
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2019-01-28 15:52:36 -08:00 |
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