Commit graph

14 commits

Author SHA1 Message Date
ArcadeFever
65fb1320cc Upgraded Oculus SDKs to latest 2020-12-15 00:04:59 -08:00
amer cerkic
8a7503ef51 turning on blit present for quest 2019-04-23 11:45:25 -07:00
Brad Davis
fd65f51140 Fix gamma correction on Quest 2019-03-14 14:27:20 -07:00
Brad Davis
19f856b760 Switch Oculus mobile to single draw FBO with multiple color attachments 2019-03-14 13:10:54 -07:00
Brad Davis
b515a0cceb Support KHR_no_error in the VR wrapper API 2019-03-06 13:15:12 -08:00
Brad Davis
05ba515c73 Support KHR_no_error in the VR context 2019-03-06 13:13:45 -08:00
Sam Gateau
26ad42b965 FIxing the gamma correction for Quest, intoducing simple gpu lib conversion shaders 2019-02-24 19:07:56 -08:00
amer cerkic
f04fdb2187 added esc key event to fire for the away animation when cycling pause/resume. Reverted change on surface destroy that nullified the surface. Forgot to remove that during testin. Removed comment in away.js with syntax error. Setting cpu/gpu levels back to 1/1 after vr mode is released. Noticed that OS stays in same cpu/gpu level after app closes. Hoping this will help reduce battery drain for user 2019-02-22 09:11:24 -08:00
amer cerkic
72200618d9 cleanup of my debugging items 2019-02-14 16:38:15 -08:00
amer cerkic
7037e14d09 merging from upstream 2019-02-14 16:31:04 -08:00
amer cerkic
8d522d9ce7 fixed issues with pause/resume and start/stop. still issues with input after resume 2019-02-14 14:48:56 -08:00
Brad Davis
4dd853ddbc Cleanup from master 2019-02-12 15:14:50 -08:00
amerhifi
e6366eaf02 consolidated the OculusAcitivity into OCulusMobilieAcitivity to reduce amount of back and forth between super and base as well as remove reduntant calls to native. Moved setcontentView on the native callback becuase it was blocking QtActivity from finishing its initialization 2019-02-11 09:46:06 -08:00
Brad Davis
b1e4e17f47 Santa Cruz 2019-01-28 15:52:36 -08:00