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@ -499,8 +499,6 @@ void CharacterController::preSimulation() {
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}
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}
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}
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}
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/// _walkVelocity.dot(_currentUp) > UPWARD_VELOCITY_THRESHOLD
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_previousFlags = _pendingFlags;
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_previousFlags = _pendingFlags;
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_pendingFlags &= ~PENDING_FLAG_JUMP;
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_pendingFlags &= ~PENDING_FLAG_JUMP;
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