Merge pull request #3442 from Atlante45/script_engine_fix

Fix timer bug with script engine
This commit is contained in:
Philip Rosedale 2014-09-17 17:10:53 -07:00
commit fe9ae5bc69

View file

@ -614,6 +614,7 @@ void ScriptEngine::timerFired() {
if (!callingTimer->isActive()) {
// this timer is done, we can kill it
_timerFunctionMap.remove(callingTimer);
delete callingTimer;
}
}