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https://github.com/HifiExperiments/overte.git
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Make sure the frustum that we use for culling contains the current camera
information.
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parent
34ccc2ab7b
commit
fe249ef348
3 changed files with 11 additions and 6 deletions
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@ -2724,6 +2724,9 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
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PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "Application::displaySide()");
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// transform by eye offset
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// load the view frustum
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loadViewFrustum(whichCamera, _displayViewFrustum);
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// flip x if in mirror mode (also requires reversing winding order for backface culling)
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if (whichCamera.getMode() == CAMERA_MODE_MIRROR) {
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glScalef(-1.0f, 1.0f, 1.0f);
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@ -192,6 +192,7 @@ public:
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const AudioReflector* getAudioReflector() const { return &_audioReflector; }
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Camera* getCamera() { return &_myCamera; }
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ViewFrustum* getViewFrustum() { return &_viewFrustum; }
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ViewFrustum* getDisplayViewFrustum() { return &_displayViewFrustum; }
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ViewFrustum* getShadowViewFrustum() { return &_shadowViewFrustum; }
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VoxelImporter* getVoxelImporter() { return &_voxelImporter; }
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VoxelSystem* getVoxels() { return &_voxels; }
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@ -486,6 +487,7 @@ private:
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ViewFrustum _viewFrustum; // current state of view frustum, perspective, orientation, etc.
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ViewFrustum _lastQueriedViewFrustum; /// last view frustum used to query octree servers (voxels, particles)
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ViewFrustum _displayViewFrustum;
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ViewFrustum _shadowViewFrustum;
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quint64 _lastQueriedTime;
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@ -133,7 +133,7 @@ const GLenum COLOR_NORMAL_DRAW_BUFFERS[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTA
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void MetavoxelSystem::render() {
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// update the frustum
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ViewFrustum* viewFrustum = Application::getInstance()->getViewFrustum();
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ViewFrustum* viewFrustum = Application::getInstance()->getDisplayViewFrustum();
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_frustum.set(viewFrustum->getFarTopLeft(), viewFrustum->getFarTopRight(), viewFrustum->getFarBottomLeft(),
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viewFrustum->getFarBottomRight(), viewFrustum->getNearTopLeft(), viewFrustum->getNearTopRight(),
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viewFrustum->getNearBottomLeft(), viewFrustum->getNearBottomRight());
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@ -2187,7 +2187,7 @@ private:
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SpannerRenderVisitor::SpannerRenderVisitor(const MetavoxelLOD& lod) :
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SpannerVisitor(QVector<AttributePointer>() << AttributeRegistry::getInstance()->getSpannersAttribute(),
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QVector<AttributePointer>(), QVector<AttributePointer>(), QVector<AttributePointer>(),
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lod, encodeOrder(Application::getInstance()->getViewFrustum()->getDirection())),
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lod, encodeOrder(Application::getInstance()->getDisplayViewFrustum()->getDirection())),
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_containmentDepth(INT_MAX) {
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}
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@ -2223,7 +2223,7 @@ private:
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BufferRenderVisitor::BufferRenderVisitor(const AttributePointer& attribute) :
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MetavoxelVisitor(QVector<AttributePointer>() << attribute),
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_order(encodeOrder(Application::getInstance()->getViewFrustum()->getDirection())),
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_order(encodeOrder(Application::getInstance()->getDisplayViewFrustum()->getDirection())),
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_containmentDepth(INT_MAX) {
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}
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@ -2257,12 +2257,12 @@ void DefaultMetavoxelRendererImplementation::render(MetavoxelData& data, Metavox
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float viewportWidth = viewport[VIEWPORT_WIDTH_INDEX];
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float viewportHeight = viewport[VIEWPORT_HEIGHT_INDEX];
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float viewportDiagonal = sqrtf(viewportWidth * viewportWidth + viewportHeight * viewportHeight);
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float worldDiagonal = glm::distance(Application::getInstance()->getViewFrustum()->getNearBottomLeft(),
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Application::getInstance()->getViewFrustum()->getNearTopRight());
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float worldDiagonal = glm::distance(Application::getInstance()->getDisplayViewFrustum()->getNearBottomLeft(),
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Application::getInstance()->getDisplayViewFrustum()->getNearTopRight());
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_pointProgram.bind();
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_pointProgram.setUniformValue(_pointScaleLocation, viewportDiagonal *
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Application::getInstance()->getViewFrustum()->getNearClip() / worldDiagonal);
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Application::getInstance()->getDisplayViewFrustum()->getNearClip() / worldDiagonal);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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