diff --git a/examples/gun.js b/examples/gun.js index 8cf6c9f654..4bfdb140b8 100644 --- a/examples/gun.js +++ b/examples/gun.js @@ -152,11 +152,10 @@ function particleCollisionWithVoxel(particle, voxel, collision) { var position = particleProperties.position; Particles.deleteParticle(particle); // Make a hole in this voxel - Vec3.print("penetration", collision.penetration); - Vec3.print("contactPoint", collision.contactPoint); - Voxels.eraseVoxel(contactPoint.x, contactPoint.y, contactPoint.z, HOLE_SIZE); - Voxels.eraseVoxel(position.x, position.y, position.z, HOLE_SIZE); - audioOptions.position = Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrientation())); + //Vec3.print("voxel penetration", collision.penetration); + //Vec3.print("voxel contactPoint", collision.contactPoint); + Voxels.eraseVoxel(collision.contactPoint.x, collision.contactPoint.y, collision.contactPoint.z, HOLE_SIZE); + audioOptions.position = collision.contactPoint; Audio.playSound(impactSound, audioOptions); } @@ -171,9 +170,9 @@ function particleCollisionWithParticle(particle1, particle2, collision) { // Record shot time var endTime = new Date(); var msecs = endTime.valueOf() - shotTime.valueOf(); - print("hit, msecs = " + msecs); - Vec3.print("penetration = ", collision.penetration); - Vec3.print("contactPoint = ", collision.contactPoint); + //print("hit, msecs = " + msecs); + //Vec3.print("penetration = ", collision.penetration); + //Vec3.print("contactPoint = ", collision.contactPoint); Particles.deleteParticle(particle1); Particles.deleteParticle(particle2); // play the sound near the camera so the shooter can hear it