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Sound on click, but not on hover
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e917924f7b
commit
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2 changed files with 11 additions and 7 deletions
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@ -855,6 +855,11 @@ void Application::mouseMoveEvent(QMouseEvent* event) {
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}
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}
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const bool MAKE_SOUND_ON_VOXEL_HOVER = false;
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const bool MAKE_SOUND_ON_VOXEL_CLICK = true;
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const float HOVER_VOXEL_FREQUENCY = 14080.f;
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const float HOVER_VOXEL_DECAY = 0.999f;
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void Application::mousePressEvent(QMouseEvent* event) {
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if (activeWindow() == _window) {
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if (event->button() == Qt::LeftButton) {
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@ -865,12 +870,12 @@ void Application::mousePressEvent(QMouseEvent* event) {
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_mouseVoxelDragging = _mouseVoxel;
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_mousePressed = true;
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maybeEditVoxelUnderCursor();
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if (_isHoverVoxel && !_isHoverVoxelSounding) {
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if (MAKE_SOUND_ON_VOXEL_CLICK && _isHoverVoxel && !_isHoverVoxelSounding) {
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_hoverVoxelOriginalColor[0] = _hoverVoxel.red;
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_hoverVoxelOriginalColor[1] = _hoverVoxel.green;
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_hoverVoxelOriginalColor[2] = _hoverVoxel.blue;
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_hoverVoxelOriginalColor[3] = 1;
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_audio.startCollisionSound(1.0, 14080 * _hoverVoxel.s * TREE_SCALE, 0.0, 0.999f);
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_audio.startCollisionSound(1.0, HOVER_VOXEL_FREQUENCY * _hoverVoxel.s * TREE_SCALE, 0.0, HOVER_VOXEL_DECAY);
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_isHoverVoxelSounding = true;
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}
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@ -2090,18 +2095,17 @@ void Application::update(float deltaTime) {
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if (bright < 0.01f) {
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hoveredNode->setColor(_hoverVoxelOriginalColor);
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_isHoverVoxelSounding = false;
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}
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}
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} else {
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// Check for a new hover voxel
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glm::vec4 oldVoxel(_hoverVoxel.x, _hoverVoxel.y, _hoverVoxel.z, _hoverVoxel.s);
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_isHoverVoxel = _voxels.findRayIntersection(mouseRayOrigin, mouseRayDirection, _hoverVoxel, distance, face);
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if (_isHoverVoxel && glm::vec4(_hoverVoxel.x, _hoverVoxel.y, _hoverVoxel.z, _hoverVoxel.s) != oldVoxel) {
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//qDebug("bing! x,y,z = %f,%f,%f\n", _hoverVoxel.x, _hoverVoxel.y, _hoverVoxel.z);
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if (MAKE_SOUND_ON_VOXEL_HOVER && _isHoverVoxel && glm::vec4(_hoverVoxel.x, _hoverVoxel.y, _hoverVoxel.z, _hoverVoxel.s) != oldVoxel) {
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_hoverVoxelOriginalColor[0] = _hoverVoxel.red;
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_hoverVoxelOriginalColor[1] = _hoverVoxel.green;
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_hoverVoxelOriginalColor[2] = _hoverVoxel.blue;
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_hoverVoxelOriginalColor[3] = 1;
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_audio.startCollisionSound(1.0, 14080 * _hoverVoxel.s * TREE_SCALE, 0.0, 0.992f);
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_audio.startCollisionSound(1.0, HOVER_VOXEL_FREQUENCY * _hoverVoxel.s * TREE_SCALE, 0.0, HOVER_VOXEL_DECAY);
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_isHoverVoxelSounding = true;
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}
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}
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@ -339,7 +339,7 @@ void renderCollisionOverlay(int width, int height, float magnitude) {
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}
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void renderGroundPlaneGrid(float size, float impact) {
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float IMPACT_SOUND_MAGNITUDE_FOR_RECOLOR = 0.3f;
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float IMPACT_SOUND_MAGNITUDE_FOR_RECOLOR = 1.f;
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glLineWidth(2.0);
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glm::vec4 impactColor(1, 0, 0, 1);
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glm::vec3 lineColor(0.4, 0.5, 0.3);
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