mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-08-04 20:37:16 +02:00
Merge branch 'master' of https://github.com/worklist/hifi into 19507
This commit is contained in:
commit
fc6d1b6575
45 changed files with 702 additions and 402 deletions
|
@ -21,12 +21,10 @@
|
|||
#include <string.h>
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||||
|
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#ifdef _WIN32
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#include "Systime.h"
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#include <math.h>
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#else
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#include <arpa/inet.h>
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||||
#include <netinet/in.h>
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#include <sys/time.h>
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#include <sys/socket.h>
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#endif //_WIN32
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|
||||
|
@ -389,9 +387,8 @@ void AudioMixer::run() {
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nodeList->linkedDataCreateCallback = attachNewBufferToNode;
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int nextFrame = 0;
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timeval startTime;
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gettimeofday(&startTime, NULL);
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QElapsedTimer timer;
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timer.start();
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char* clientMixBuffer = new char[NETWORK_BUFFER_LENGTH_BYTES_STEREO
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+ numBytesForPacketHeaderGivenPacketType(PacketTypeMixedAudio)];
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|
@ -490,7 +487,7 @@ void AudioMixer::run() {
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break;
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}
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usecToSleep = usecTimestamp(&startTime) + (++nextFrame * BUFFER_SEND_INTERVAL_USECS) - usecTimestampNow();
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usecToSleep = (++nextFrame * BUFFER_SEND_INTERVAL_USECS) - timer.nsecsElapsed() / 1000; // ns to us
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if (usecToSleep > 0) {
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usleep(usecToSleep);
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|
|
|
@ -17,6 +17,7 @@
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#include "AssignmentClientMonitor.h"
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int main(int argc, char* argv[]) {
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initialiseUsecTimestampNow();
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#ifndef WIN32
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setvbuf(stdout, NULL, _IOLBF, 0);
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|
|
|
@ -449,7 +449,7 @@ void DomainServer::sendDomainListToNode(const SharedNodePointer& node, const Hif
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|||
if (nodeInterestList.size() > 0) {
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DTLSServerSession* dtlsSession = _isUsingDTLS ? _dtlsSessions[senderSockAddr] : NULL;
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unsigned int dataMTU = dtlsSession ? gnutls_dtls_get_data_mtu(*dtlsSession->getGnuTLSSession()) : MAX_PACKET_SIZE;
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int dataMTU = dtlsSession ? (int)gnutls_dtls_get_data_mtu(*dtlsSession->getGnuTLSSession()) : MAX_PACKET_SIZE;
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// if the node has any interest types, send back those nodes as well
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foreach (const SharedNodePointer& otherNode, nodeList->getNodeHash()) {
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|
|
|
@ -18,10 +18,12 @@
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#include <QtCore/QCoreApplication>
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#include <Logging.h>
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#include <SharedUtil.h>
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#include "DomainServer.h"
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int main(int argc, char* argv[]) {
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initialiseUsecTimestampNow();
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#ifndef WIN32
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setvbuf(stdout, NULL, _IOLBF, 0);
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|
|
|
@ -9,10 +9,6 @@
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|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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|
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#ifdef WIN32
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#include <Systime.h>
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#endif
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|
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#include <sstream>
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|
||||
#include <stdlib.h>
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|
@ -134,7 +130,7 @@ QString& Application::resourcesPath() {
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return staticResourcePath;
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}
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|
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Application::Application(int& argc, char** argv, timeval &startup_time) :
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Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
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QApplication(argc, argv),
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_window(new QMainWindow(desktop())),
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_glWidget(new GLCanvas()),
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|
@ -507,7 +503,7 @@ void Application::initializeGL() {
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_idleLoopStdev.reset();
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|
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if (_justStarted) {
|
||||
float startupTime = (usecTimestampNow() - usecTimestamp(&_applicationStartupTime)) / 1000000.0;
|
||||
float startupTime = (float)_applicationStartupTime.elapsed() / 1000.0;
|
||||
_justStarted = false;
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qDebug("Startup time: %4.2f seconds.", startupTime);
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const char LOGSTASH_INTERFACE_START_TIME_KEY[] = "interface-start-time";
|
||||
|
@ -1222,7 +1218,6 @@ void Application::touchEndEvent(QTouchEvent* event) {
|
|||
if (_controllerScriptingInterface.isTouchCaptured()) {
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||||
return;
|
||||
}
|
||||
|
||||
// put any application specific touch behavior below here..
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||||
_touchDragStartedAvgX = _touchAvgX;
|
||||
_touchDragStartedAvgY = _touchAvgY;
|
||||
|
@ -1276,21 +1271,21 @@ void Application::sendPingPackets() {
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|||
|
||||
// Every second, check the frame rates and other stuff
|
||||
void Application::timer() {
|
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gettimeofday(&_timerEnd, NULL);
|
||||
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::TestPing)) {
|
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sendPingPackets();
|
||||
}
|
||||
|
||||
float diffTime = (float)_timerStart.nsecsElapsed() / 1000000000.0f;
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|
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_fps = (float)_frameCount / ((float)diffclock(&_timerStart, &_timerEnd) / 1000.f);
|
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_fps = (float)_frameCount / diffTime;
|
||||
|
||||
_packetsPerSecond = (float) _datagramProcessor.getPacketCount() / ((float)diffclock(&_timerStart, &_timerEnd) / 1000.f);
|
||||
_bytesPerSecond = (float) _datagramProcessor.getByteCount() / ((float)diffclock(&_timerStart, &_timerEnd) / 1000.f);
|
||||
_packetsPerSecond = (float) _datagramProcessor.getPacketCount() / diffTime;
|
||||
_bytesPerSecond = (float) _datagramProcessor.getByteCount() / diffTime;
|
||||
_frameCount = 0;
|
||||
|
||||
_datagramProcessor.resetCounters();
|
||||
|
||||
gettimeofday(&_timerStart, NULL);
|
||||
_timerStart.start();
|
||||
|
||||
// ask the node list to check in with the domain server
|
||||
NodeList::getInstance()->sendDomainServerCheckIn();
|
||||
|
@ -1303,13 +1298,11 @@ void Application::idle() {
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|||
bool showWarnings = getLogger()->extraDebugging();
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PerformanceWarning warn(showWarnings, "Application::idle()");
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|
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timeval check;
|
||||
gettimeofday(&check, NULL);
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|
||||
// Only run simulation code if more than IDLE_SIMULATE_MSECS have passed since last time we ran
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double timeSinceLastUpdate = diffclock(&_lastTimeUpdated, &check);
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double timeSinceLastUpdate = (double)_lastTimeUpdated.nsecsElapsed() / 1000000.0;
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if (timeSinceLastUpdate > IDLE_SIMULATE_MSECS) {
|
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_lastTimeUpdated.start();
|
||||
{
|
||||
PerformanceWarning warn(showWarnings, "Application::idle()... update()");
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const float BIGGEST_DELTA_TIME_SECS = 0.25f;
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|
@ -1321,7 +1314,6 @@ void Application::idle() {
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}
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{
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PerformanceWarning warn(showWarnings, "Application::idle()... rest of it");
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_lastTimeUpdated = check;
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_idleLoopStdev.addValue(timeSinceLastUpdate);
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|
||||
// Record standard deviation and reset counter if needed
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|
@ -1637,8 +1629,8 @@ void Application::init() {
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|||
Qt::QueuedConnection);
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}
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|
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gettimeofday(&_timerStart, NULL);
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gettimeofday(&_lastTimeUpdated, NULL);
|
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_timerStart.start();
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_lastTimeUpdated.start();
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|
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Menu::getInstance()->loadSettings();
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if (Menu::getInstance()->getAudioJitterBufferSamples() != 0) {
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|
|
|
@ -118,7 +118,7 @@ public:
|
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static Application* getInstance() { return static_cast<Application*>(QCoreApplication::instance()); }
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static QString& resourcesPath();
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|
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Application(int& argc, char** argv, timeval &startup_time);
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Application(int& argc, char** argv, QElapsedTimer &startup_time);
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||||
~Application();
|
||||
|
||||
void restoreSizeAndPosition();
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||||
|
@ -393,9 +393,9 @@ private:
|
|||
|
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int _frameCount;
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float _fps;
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timeval _applicationStartupTime;
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timeval _timerStart, _timerEnd;
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timeval _lastTimeUpdated;
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QElapsedTimer _applicationStartupTime;
|
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QElapsedTimer _timerStart;
|
||||
QElapsedTimer _lastTimeUpdated;
|
||||
bool _justStarted;
|
||||
Stars _stars;
|
||||
|
||||
|
|
|
@ -480,7 +480,7 @@ void Audio::handleAudioInput() {
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|||
float thisSample = 0;
|
||||
int samplesOverNoiseGate = 0;
|
||||
|
||||
const float NOISE_GATE_HEIGHT = 7.f;
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const float NOISE_GATE_HEIGHT = 7.0f;
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const int NOISE_GATE_WIDTH = 5;
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const int NOISE_GATE_CLOSE_FRAME_DELAY = 5;
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const int NOISE_GATE_FRAMES_TO_AVERAGE = 5;
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|
@ -490,7 +490,7 @@ void Audio::handleAudioInput() {
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//
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// Check clipping, adjust DC offset, and check if should open noise gate
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//
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float measuredDcOffset = 0.f;
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||||
float measuredDcOffset = 0.0f;
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||||
// Increment the time since the last clip
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if (_timeSinceLastClip >= 0.0f) {
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_timeSinceLastClip += (float) NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL / (float) SAMPLE_RATE;
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|
@ -500,7 +500,7 @@ void Audio::handleAudioInput() {
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measuredDcOffset += monoAudioSamples[i];
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monoAudioSamples[i] -= (int16_t) _dcOffset;
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thisSample = fabsf(monoAudioSamples[i]);
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if (thisSample >= (32767.f * CLIPPING_THRESHOLD)) {
|
||||
if (thisSample >= (32767.0f * CLIPPING_THRESHOLD)) {
|
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_timeSinceLastClip = 0.0f;
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}
|
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loudness += thisSample;
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|
@ -511,18 +511,18 @@ void Audio::handleAudioInput() {
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}
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measuredDcOffset /= NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
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if (_dcOffset == 0.f) {
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if (_dcOffset == 0.0f) {
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// On first frame, copy over measured offset
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_dcOffset = measuredDcOffset;
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} else {
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_dcOffset = DC_OFFSET_AVERAGING * _dcOffset + (1.f - DC_OFFSET_AVERAGING) * measuredDcOffset;
|
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_dcOffset = DC_OFFSET_AVERAGING * _dcOffset + (1.0f - DC_OFFSET_AVERAGING) * measuredDcOffset;
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}
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|
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// Add tone injection if enabled
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const float TONE_FREQ = 220.f / SAMPLE_RATE * TWO_PI;
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const float QUARTER_VOLUME = 8192.f;
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const float TONE_FREQ = 220.0f / SAMPLE_RATE * TWO_PI;
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const float QUARTER_VOLUME = 8192.0f;
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if (_toneInjectionEnabled) {
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loudness = 0.f;
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loudness = 0.0f;
|
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for (int i = 0; i < NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL; i++) {
|
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monoAudioSamples[i] = QUARTER_VOLUME * sinf(TONE_FREQ * (float)(i + _proceduralEffectSample));
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loudness += fabsf(monoAudioSamples[i]);
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|
@ -532,7 +532,7 @@ void Audio::handleAudioInput() {
|
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|
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// If Noise Gate is enabled, check and turn the gate on and off
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if (!_toneInjectionEnabled && _noiseGateEnabled) {
|
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float averageOfAllSampleFrames = 0.f;
|
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float averageOfAllSampleFrames = 0.0f;
|
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_noiseSampleFrames[_noiseGateSampleCounter++] = _lastInputLoudness;
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if (_noiseGateSampleCounter == NUMBER_OF_NOISE_SAMPLE_FRAMES) {
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float smallestSample = FLT_MAX;
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|
@ -643,13 +643,12 @@ void Audio::handleAudioInput() {
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void Audio::addReceivedAudioToBuffer(const QByteArray& audioByteArray) {
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const int NUM_INITIAL_PACKETS_DISCARD = 3;
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const int STANDARD_DEVIATION_SAMPLE_COUNT = 500;
|
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|
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timeval currentReceiveTime;
|
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gettimeofday(¤tReceiveTime, NULL);
|
||||
|
||||
_timeSinceLastRecieved.start();
|
||||
_totalPacketsReceived++;
|
||||
|
||||
double timeDiff = diffclock(&_lastReceiveTime, ¤tReceiveTime);
|
||||
|
||||
|
||||
double timeDiff = (double)_timeSinceLastRecieved.nsecsElapsed() / 1000000.0; // ns to ms
|
||||
|
||||
// Discard first few received packets for computing jitter (often they pile up on start)
|
||||
if (_totalPacketsReceived > NUM_INITIAL_PACKETS_DISCARD) {
|
||||
_stdev.addValue(timeDiff);
|
||||
|
@ -660,9 +659,9 @@ void Audio::addReceivedAudioToBuffer(const QByteArray& audioByteArray) {
|
|||
_stdev.reset();
|
||||
// Set jitter buffer to be a multiple of the measured standard deviation
|
||||
const int MAX_JITTER_BUFFER_SAMPLES = _ringBuffer.getSampleCapacity() / 2;
|
||||
const float NUM_STANDARD_DEVIATIONS = 3.f;
|
||||
const float NUM_STANDARD_DEVIATIONS = 3.0f;
|
||||
if (Menu::getInstance()->getAudioJitterBufferSamples() == 0) {
|
||||
float newJitterBufferSamples = (NUM_STANDARD_DEVIATIONS * _measuredJitter) / 1000.f * SAMPLE_RATE;
|
||||
float newJitterBufferSamples = (NUM_STANDARD_DEVIATIONS * _measuredJitter) / 1000.0f * SAMPLE_RATE;
|
||||
setJitterBufferSamples(glm::clamp((int)newJitterBufferSamples, 0, MAX_JITTER_BUFFER_SAMPLES));
|
||||
}
|
||||
}
|
||||
|
@ -673,8 +672,6 @@ void Audio::addReceivedAudioToBuffer(const QByteArray& audioByteArray) {
|
|||
}
|
||||
|
||||
Application::getInstance()->getBandwidthMeter()->inputStream(BandwidthMeter::AUDIO).updateValue(audioByteArray.size());
|
||||
|
||||
_lastReceiveTime = currentReceiveTime;
|
||||
}
|
||||
|
||||
// NOTE: numSamples is the total number of single channel samples, since callers will always call this with stereo
|
||||
|
@ -903,10 +900,10 @@ void Audio::toggleAudioSpatialProcessing() {
|
|||
void Audio::addProceduralSounds(int16_t* monoInput, int numSamples) {
|
||||
float sample;
|
||||
const float COLLISION_SOUND_CUTOFF_LEVEL = 0.01f;
|
||||
const float COLLISION_SOUND_MAX_VOLUME = 1000.f;
|
||||
const float COLLISION_SOUND_MAX_VOLUME = 1000.0f;
|
||||
const float UP_MAJOR_FIFTH = powf(1.5f, 4.0f);
|
||||
const float DOWN_TWO_OCTAVES = 4.f;
|
||||
const float DOWN_FOUR_OCTAVES = 16.f;
|
||||
const float DOWN_TWO_OCTAVES = 4.0f;
|
||||
const float DOWN_FOUR_OCTAVES = 16.0f;
|
||||
float t;
|
||||
if (_collisionSoundMagnitude > COLLISION_SOUND_CUTOFF_LEVEL) {
|
||||
for (int i = 0; i < numSamples; i++) {
|
||||
|
@ -936,12 +933,12 @@ void Audio::addProceduralSounds(int16_t* monoInput, int numSamples) {
|
|||
_proceduralEffectSample += numSamples;
|
||||
|
||||
// Add a drum sound
|
||||
const float MAX_VOLUME = 32000.f;
|
||||
const float MAX_DURATION = 2.f;
|
||||
const float MAX_VOLUME = 32000.0f;
|
||||
const float MAX_DURATION = 2.0f;
|
||||
const float MIN_AUDIBLE_VOLUME = 0.001f;
|
||||
const float NOISE_MAGNITUDE = 0.02f;
|
||||
float frequency = (_drumSoundFrequency / SAMPLE_RATE) * TWO_PI;
|
||||
if (_drumSoundVolume > 0.f) {
|
||||
if (_drumSoundVolume > 0.0f) {
|
||||
for (int i = 0; i < numSamples; i++) {
|
||||
t = (float) _drumSoundSample + (float) i;
|
||||
sample = sinf(t * frequency);
|
||||
|
@ -961,12 +958,12 @@ void Audio::addProceduralSounds(int16_t* monoInput, int numSamples) {
|
|||
_localProceduralSamples[i] = glm::clamp(_localProceduralSamples[i] + collisionSample,
|
||||
MIN_SAMPLE_VALUE, MAX_SAMPLE_VALUE);
|
||||
|
||||
_drumSoundVolume *= (1.f - _drumSoundDecay);
|
||||
_drumSoundVolume *= (1.0f - _drumSoundDecay);
|
||||
}
|
||||
_drumSoundSample += numSamples;
|
||||
_drumSoundDuration = glm::clamp(_drumSoundDuration - (AUDIO_CALLBACK_MSECS / 1000.f), 0.f, MAX_DURATION);
|
||||
if (_drumSoundDuration == 0.f || (_drumSoundVolume < MIN_AUDIBLE_VOLUME)) {
|
||||
_drumSoundVolume = 0.f;
|
||||
_drumSoundDuration = glm::clamp(_drumSoundDuration - (AUDIO_CALLBACK_MSECS / 1000.0f), 0.0f, MAX_DURATION);
|
||||
if (_drumSoundDuration == 0.0f || (_drumSoundVolume < MIN_AUDIBLE_VOLUME)) {
|
||||
_drumSoundVolume = 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -999,7 +996,7 @@ void Audio::renderToolBox(int x, int y, bool boxed) {
|
|||
|
||||
if (boxed) {
|
||||
|
||||
bool isClipping = ((getTimeSinceLastClip() > 0.f) && (getTimeSinceLastClip() < 1.f));
|
||||
bool isClipping = ((getTimeSinceLastClip() > 0.0f) && (getTimeSinceLastClip() < 1.0f));
|
||||
const int BOX_LEFT_PADDING = 5;
|
||||
const int BOX_TOP_PADDING = 10;
|
||||
const int BOX_WIDTH = 266;
|
||||
|
@ -1010,9 +1007,9 @@ void Audio::renderToolBox(int x, int y, bool boxed) {
|
|||
glBindTexture(GL_TEXTURE_2D, _boxTextureId);
|
||||
|
||||
if (isClipping) {
|
||||
glColor3f(1.f,0.f,0.f);
|
||||
glColor3f(1.0f, 0.0f, 0.0f);
|
||||
} else {
|
||||
glColor3f(.41f,.41f,.41f);
|
||||
glColor3f(0.41f, 0.41f, 0.41f);
|
||||
}
|
||||
glBegin(GL_QUADS);
|
||||
|
||||
|
@ -1089,10 +1086,8 @@ void Audio::addBufferToScope(
|
|||
// Short int pointer to mapped samples in byte array
|
||||
int16_t* destination = (int16_t*) byteArray.data();
|
||||
|
||||
for (int i = 0; i < NETWORK_SAMPLES_PER_FRAME; i++) {
|
||||
|
||||
for (unsigned int i = 0; i < NETWORK_SAMPLES_PER_FRAME; i++) {
|
||||
sample = (float)source[i * sourceNumberOfChannels + sourceChannel];
|
||||
|
||||
if (sample > 0) {
|
||||
value = (int16_t)(multiplier * logf(sample));
|
||||
} else if (sample < 0) {
|
||||
|
@ -1100,7 +1095,6 @@ void Audio::addBufferToScope(
|
|||
} else {
|
||||
value = 0;
|
||||
}
|
||||
|
||||
destination[i + frameOffset] = value;
|
||||
}
|
||||
}
|
||||
|
@ -1271,13 +1265,13 @@ bool Audio::switchOutputToAudioDevice(const QAudioDeviceInfo& outputDeviceInfo)
|
|||
// setup a procedural audio output device
|
||||
_proceduralAudioOutput = new QAudioOutput(outputDeviceInfo, _outputFormat, this);
|
||||
|
||||
gettimeofday(&_lastReceiveTime, NULL);
|
||||
_timeSinceLastRecieved.start();
|
||||
|
||||
// setup spatial audio ringbuffer
|
||||
int numFrameSamples = _outputFormat.sampleRate() * _desiredOutputFormat.channelCount();
|
||||
_spatialAudioRingBuffer.resizeForFrameSize(numFrameSamples);
|
||||
_spatialAudioStart = _spatialAudioFinish = 0;
|
||||
|
||||
|
||||
supportedFormat = true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,10 +12,6 @@
|
|||
#ifndef hifi_Audio_h
|
||||
#define hifi_Audio_h
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <Systime.h>
|
||||
#endif
|
||||
|
||||
#include <fstream>
|
||||
#include <vector>
|
||||
|
||||
|
@ -23,6 +19,7 @@
|
|||
|
||||
#include <QAudio>
|
||||
#include <QAudioInput>
|
||||
#include <QElapsedTimer>
|
||||
#include <QGLWidget>
|
||||
#include <QtCore/QObject>
|
||||
#include <QtCore/QVector>
|
||||
|
@ -132,7 +129,7 @@ private:
|
|||
QString _outputAudioDeviceName;
|
||||
|
||||
StDev _stdev;
|
||||
timeval _lastReceiveTime;
|
||||
QElapsedTimer _timeSinceLastRecieved;
|
||||
float _averagedLatency;
|
||||
float _measuredJitter;
|
||||
int16_t _jitterBufferSamples;
|
||||
|
|
|
@ -335,6 +335,8 @@ Menu::Menu() :
|
|||
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::PlaySlaps, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::HandsCollideWithSelf, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::ShowIKConstraints, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::AlignForearmsWithWrists, 0, true);
|
||||
|
||||
addDisabledActionAndSeparator(developerMenu, "Testing");
|
||||
|
||||
|
|
|
@ -256,6 +256,7 @@ private:
|
|||
|
||||
namespace MenuOption {
|
||||
const QString AboutApp = "About Interface";
|
||||
const QString AlignForearmsWithWrists = "Align Forearms with Wrists";
|
||||
const QString AmbientOcclusion = "Ambient Occlusion";
|
||||
const QString Atmosphere = "Atmosphere";
|
||||
const QString AudioNoiseReduction = "Audio Noise Reduction";
|
||||
|
@ -354,6 +355,7 @@ namespace MenuOption {
|
|||
const QString SettingsImport = "Import Settings";
|
||||
const QString Shadows = "Shadows";
|
||||
const QString ShowCulledSharedFaces = "Show Culled Shared Voxel Faces";
|
||||
const QString ShowIKConstraints = "Show IK Constraints";
|
||||
const QString Stars = "Stars";
|
||||
const QString Stats = "Stats";
|
||||
const QString StopAllScripts = "Stop All Scripts";
|
||||
|
|
|
@ -172,14 +172,6 @@ void renderWorldBox() {
|
|||
|
||||
}
|
||||
|
||||
double diffclock(timeval *clock1,timeval *clock2)
|
||||
{
|
||||
double diffms = (clock2->tv_sec - clock1->tv_sec) * 1000.0;
|
||||
diffms += (clock2->tv_usec - clock1->tv_usec) / 1000.0; // us to ms
|
||||
|
||||
return diffms;
|
||||
}
|
||||
|
||||
// Return a random vector of average length 1
|
||||
const glm::vec3 randVector() {
|
||||
return glm::vec3(randFloat() - 0.5f, randFloat() - 0.5f, randFloat() - 0.5f) * 2.f;
|
||||
|
@ -411,69 +403,63 @@ void runTimingTests() {
|
|||
int iResults[numTests];
|
||||
float fTest = 1.0;
|
||||
float fResults[numTests];
|
||||
timeval startTime, endTime;
|
||||
float elapsedMsecs;
|
||||
gettimeofday(&startTime, NULL);
|
||||
for (int i = 1; i < numTests; i++) {
|
||||
gettimeofday(&endTime, NULL);
|
||||
}
|
||||
elapsedMsecs = diffclock(&startTime, &endTime);
|
||||
qDebug("gettimeofday() usecs: %f", 1000.0f * elapsedMsecs / (float) numTests);
|
||||
QElapsedTimer startTime;
|
||||
startTime.start();
|
||||
float elapsedUsecs;
|
||||
|
||||
float NSEC_TO_USEC = 1.0f / 1000.0f;
|
||||
elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC;
|
||||
qDebug("QElapsedTimer::nsecElapsed() usecs: %f", elapsedUsecs / (float) numTests);
|
||||
|
||||
// Random number generation
|
||||
gettimeofday(&startTime, NULL);
|
||||
startTime.start();
|
||||
for (int i = 1; i < numTests; i++) {
|
||||
iResults[i] = rand();
|
||||
}
|
||||
gettimeofday(&endTime, NULL);
|
||||
elapsedMsecs = diffclock(&startTime, &endTime);
|
||||
qDebug("rand() stored in array usecs: %f, first result:%d", 1000.0f * elapsedMsecs / (float) numTests, iResults[0]);
|
||||
elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC;
|
||||
qDebug("rand() stored in array usecs: %f, first result:%d", elapsedUsecs / (float) numTests, iResults[0]);
|
||||
|
||||
// Random number generation using randFloat()
|
||||
gettimeofday(&startTime, NULL);
|
||||
startTime.start();
|
||||
for (int i = 1; i < numTests; i++) {
|
||||
fResults[i] = randFloat();
|
||||
}
|
||||
gettimeofday(&endTime, NULL);
|
||||
elapsedMsecs = diffclock(&startTime, &endTime);
|
||||
qDebug("randFloat() stored in array usecs: %f, first result: %f", 1000.0f * elapsedMsecs / (float) numTests, fResults[0]);
|
||||
elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC;
|
||||
qDebug("randFloat() stored in array usecs: %f, first result: %f", elapsedUsecs / (float) numTests, fResults[0]);
|
||||
|
||||
// PowF function
|
||||
fTest = 1145323.2342f;
|
||||
gettimeofday(&startTime, NULL);
|
||||
startTime.start();
|
||||
for (int i = 1; i < numTests; i++) {
|
||||
fTest = powf(fTest, 0.5f);
|
||||
}
|
||||
gettimeofday(&endTime, NULL);
|
||||
elapsedMsecs = diffclock(&startTime, &endTime);
|
||||
qDebug("powf(f, 0.5) usecs: %f", 1000.0f * elapsedMsecs / (float) numTests);
|
||||
elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC;
|
||||
qDebug("powf(f, 0.5) usecs: %f", elapsedUsecs / (float) numTests);
|
||||
|
||||
// Vector Math
|
||||
float distance;
|
||||
glm::vec3 pointA(randVector()), pointB(randVector());
|
||||
gettimeofday(&startTime, NULL);
|
||||
startTime.start();
|
||||
for (int i = 1; i < numTests; i++) {
|
||||
//glm::vec3 temp = pointA - pointB;
|
||||
//float distanceSquared = glm::dot(temp, temp);
|
||||
distance = glm::distance(pointA, pointB);
|
||||
}
|
||||
gettimeofday(&endTime, NULL);
|
||||
elapsedMsecs = diffclock(&startTime, &endTime);
|
||||
qDebug("vector math usecs: %f [%f msecs total for %d tests], last result:%f",
|
||||
1000.0f * elapsedMsecs / (float) numTests, elapsedMsecs, numTests, distance);
|
||||
elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC;
|
||||
qDebug("vector math usecs: %f [%f usecs total for %d tests], last result:%f",
|
||||
elapsedUsecs / (float) numTests, elapsedUsecs, numTests, distance);
|
||||
|
||||
// Vec3 test
|
||||
glm::vec3 vecA(randVector()), vecB(randVector());
|
||||
float result;
|
||||
|
||||
gettimeofday(&startTime, NULL);
|
||||
|
||||
startTime.start();
|
||||
for (int i = 1; i < numTests; i++) {
|
||||
glm::vec3 temp = vecA-vecB;
|
||||
result = glm::dot(temp,temp);
|
||||
}
|
||||
gettimeofday(&endTime, NULL);
|
||||
elapsedMsecs = diffclock(&startTime, &endTime);
|
||||
qDebug("vec3 assign and dot() usecs: %f, last result:%f", 1000.0f * elapsedMsecs / (float) numTests, result);
|
||||
elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC;
|
||||
qDebug("vec3 assign and dot() usecs: %f, last result:%f", elapsedUsecs / (float) numTests, result);
|
||||
}
|
||||
|
||||
float loadSetting(QSettings* settings, const char* name, float defaultValue) {
|
||||
|
|
|
@ -12,12 +12,6 @@
|
|||
#ifndef hifi_Util_h
|
||||
#define hifi_Util_h
|
||||
|
||||
#ifdef _WIN32
|
||||
#include "Systime.h"
|
||||
#else
|
||||
#include <sys/time.h>
|
||||
#endif
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
#include <QSettings>
|
||||
|
@ -44,8 +38,6 @@ void drawVector(glm::vec3* vector);
|
|||
|
||||
void printVector(glm::vec3 vec);
|
||||
|
||||
double diffclock(timeval *clock1,timeval *clock2);
|
||||
|
||||
void renderCollisionOverlay(int width, int height, float magnitude, float red = 0, float blue = 0, float green = 0);
|
||||
|
||||
void renderOrientationDirections( glm::vec3 position, const glm::quat& orientation, float size );
|
||||
|
|
|
@ -335,15 +335,17 @@ void MyAvatar::simulate(float deltaTime) {
|
|||
radius = myCamera->getAspectRatio() * (myCamera->getNearClip() / cos(myCamera->getFieldOfView() / 2.0f));
|
||||
radius *= COLLISION_RADIUS_SCALAR;
|
||||
}
|
||||
|
||||
if (_collisionFlags & COLLISION_GROUP_ENVIRONMENT) {
|
||||
updateCollisionWithEnvironment(deltaTime, radius);
|
||||
}
|
||||
if (_collisionFlags & COLLISION_GROUP_VOXELS) {
|
||||
updateCollisionWithVoxels(deltaTime, radius);
|
||||
}
|
||||
if (_collisionFlags & COLLISION_GROUP_AVATARS) {
|
||||
updateCollisionWithAvatars(deltaTime);
|
||||
if (_collisionFlags) {
|
||||
updateShapePositions();
|
||||
if (_collisionFlags & COLLISION_GROUP_ENVIRONMENT) {
|
||||
updateCollisionWithEnvironment(deltaTime, radius);
|
||||
}
|
||||
if (_collisionFlags & COLLISION_GROUP_VOXELS) {
|
||||
updateCollisionWithVoxels(deltaTime, radius);
|
||||
}
|
||||
if (_collisionFlags & COLLISION_GROUP_AVATARS) {
|
||||
updateCollisionWithAvatars(deltaTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -460,6 +462,9 @@ void MyAvatar::render(const glm::vec3& cameraPosition, RenderMode renderMode) {
|
|||
return; // exit early
|
||||
}
|
||||
Avatar::render(cameraPosition, renderMode);
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::ShowIKConstraints)) {
|
||||
_skeletonModel.renderIKConstraints();
|
||||
}
|
||||
}
|
||||
|
||||
void MyAvatar::renderHeadMouse() const {
|
||||
|
@ -795,19 +800,21 @@ void MyAvatar::updateCollisionWithEnvironment(float deltaTime, float radius) {
|
|||
}
|
||||
}
|
||||
|
||||
static CollisionList myCollisions(64);
|
||||
|
||||
void MyAvatar::updateCollisionWithVoxels(float deltaTime, float radius) {
|
||||
const float VOXEL_ELASTICITY = 0.4f;
|
||||
const float VOXEL_DAMPING = 0.0f;
|
||||
const float VOXEL_COLLISION_FREQUENCY = 0.5f;
|
||||
glm::vec3 penetration;
|
||||
float pelvisFloatingHeight = getPelvisFloatingHeight();
|
||||
if (Application::getInstance()->getVoxelTree()->findCapsulePenetration(
|
||||
_position - glm::vec3(0.0f, pelvisFloatingHeight - radius, 0.0f),
|
||||
_position + glm::vec3(0.0f, getSkeletonHeight() - pelvisFloatingHeight + radius, 0.0f), radius, penetration)) {
|
||||
_lastCollisionPosition = _position;
|
||||
updateCollisionSound(penetration, deltaTime, VOXEL_COLLISION_FREQUENCY);
|
||||
applyHardCollision(penetration, VOXEL_ELASTICITY, VOXEL_DAMPING);
|
||||
}
|
||||
myCollisions.clear();
|
||||
const CapsuleShape& boundingShape = _skeletonModel.getBoundingShape();
|
||||
if (Application::getInstance()->getVoxelTree()->findShapeCollisions(&boundingShape, myCollisions)) {
|
||||
const float VOXEL_ELASTICITY = 0.4f;
|
||||
const float VOXEL_DAMPING = 0.0f;
|
||||
for (int i = 0; i < myCollisions.size(); ++i) {
|
||||
CollisionInfo* collision = myCollisions[i];
|
||||
applyHardCollision(collision->_penetration, VOXEL_ELASTICITY, VOXEL_DAMPING);
|
||||
}
|
||||
const float VOXEL_COLLISION_FREQUENCY = 0.5f;
|
||||
updateCollisionSound(myCollisions[0]->_penetration, deltaTime, VOXEL_COLLISION_FREQUENCY);
|
||||
}
|
||||
}
|
||||
|
||||
void MyAvatar::applyHardCollision(const glm::vec3& penetration, float elasticity, float damping) {
|
||||
|
@ -912,7 +919,6 @@ void MyAvatar::updateCollisionWithAvatars(float deltaTime) {
|
|||
// no need to compute a bunch of stuff if we have one or fewer avatars
|
||||
return;
|
||||
}
|
||||
updateShapePositions();
|
||||
float myBoundingRadius = getBoundingRadius();
|
||||
|
||||
const float BODY_COLLISION_RESOLUTION_FACTOR = glm::max(1.0f, deltaTime / BODY_COLLISION_RESOLUTION_TIMESCALE);
|
||||
|
|
|
@ -103,6 +103,11 @@ void SkeletonModel::getBodyShapes(QVector<const Shape*>& shapes) const {
|
|||
shapes.push_back(&_boundingShape);
|
||||
}
|
||||
|
||||
void SkeletonModel::renderIKConstraints() {
|
||||
renderJointConstraints(getRightHandJointIndex());
|
||||
renderJointConstraints(getLeftHandJointIndex());
|
||||
}
|
||||
|
||||
class IndexValue {
|
||||
public:
|
||||
int index;
|
||||
|
@ -133,7 +138,7 @@ void SkeletonModel::applyHandPosition(int jointIndex, const glm::vec3& position)
|
|||
|
||||
// align hand with forearm
|
||||
float sign = (jointIndex == geometry.rightHandJointIndex) ? 1.0f : -1.0f;
|
||||
applyRotationDelta(jointIndex, rotationBetween(handRotation * glm::vec3(-sign, 0.0f, 0.0f), forearmVector), false);
|
||||
applyRotationDelta(jointIndex, rotationBetween(handRotation * glm::vec3(-sign, 0.0f, 0.0f), forearmVector));
|
||||
}
|
||||
|
||||
void SkeletonModel::applyPalmData(int jointIndex, const QVector<int>& fingerJointIndices,
|
||||
|
@ -148,12 +153,15 @@ void SkeletonModel::applyPalmData(int jointIndex, const QVector<int>& fingerJoin
|
|||
return;
|
||||
}
|
||||
|
||||
// rotate forearm to align with palm direction
|
||||
// rotate palm to align with palm direction
|
||||
glm::quat palmRotation;
|
||||
getJointRotation(parentJointIndex, palmRotation, true);
|
||||
applyRotationDelta(parentJointIndex, rotationBetween(palmRotation * geometry.palmDirection, palm.getNormal()), false);
|
||||
getJointRotation(parentJointIndex, palmRotation, true);
|
||||
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::AlignForearmsWithWrists)) {
|
||||
getJointRotation(parentJointIndex, palmRotation, true);
|
||||
} else {
|
||||
getJointRotation(jointIndex, palmRotation, true);
|
||||
}
|
||||
palmRotation = rotationBetween(palmRotation * geometry.palmDirection, palm.getNormal()) * palmRotation;
|
||||
|
||||
// sort the finger indices by raw x, get the average direction
|
||||
QVector<IndexValue> fingerIndices;
|
||||
glm::vec3 direction;
|
||||
|
@ -173,17 +181,20 @@ void SkeletonModel::applyPalmData(int jointIndex, const QVector<int>& fingerJoin
|
|||
float directionLength = glm::length(direction);
|
||||
const unsigned int MIN_ROTATION_FINGERS = 3;
|
||||
if (directionLength > EPSILON && palm.getNumFingers() >= MIN_ROTATION_FINGERS) {
|
||||
applyRotationDelta(parentJointIndex, rotationBetween(palmRotation * glm::vec3(-sign, 0.0f, 0.0f), direction), false);
|
||||
getJointRotation(parentJointIndex, palmRotation, true);
|
||||
palmRotation = rotationBetween(palmRotation * glm::vec3(-sign, 0.0f, 0.0f), direction) * palmRotation;
|
||||
}
|
||||
|
||||
// let wrist inherit forearm rotation
|
||||
_jointStates[jointIndex].rotation = glm::quat();
|
||||
|
||||
// set elbow position from wrist position
|
||||
glm::vec3 forearmVector = palmRotation * glm::vec3(sign, 0.0f, 0.0f);
|
||||
setJointPosition(parentJointIndex, palm.getPosition() + forearmVector *
|
||||
geometry.joints.at(jointIndex).distanceToParent * extractUniformScale(_scale));
|
||||
// set hand position, rotation
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::AlignForearmsWithWrists)) {
|
||||
glm::vec3 forearmVector = palmRotation * glm::vec3(sign, 0.0f, 0.0f);
|
||||
setJointPosition(parentJointIndex, palm.getPosition() + forearmVector *
|
||||
geometry.joints.at(jointIndex).distanceToParent * extractUniformScale(_scale));
|
||||
setJointRotation(parentJointIndex, palmRotation, true);
|
||||
_jointStates[jointIndex].rotation = glm::quat();
|
||||
|
||||
} else {
|
||||
setJointPosition(jointIndex, palm.getPosition(), palmRotation, true);
|
||||
}
|
||||
}
|
||||
|
||||
void SkeletonModel::updateJointState(int index) {
|
||||
|
@ -210,3 +221,59 @@ void SkeletonModel::maybeUpdateLeanRotation(const JointState& parentState, const
|
|||
glm::normalize(inverse * axes[0])) * joint.rotation;
|
||||
}
|
||||
|
||||
void SkeletonModel::renderJointConstraints(int jointIndex) {
|
||||
if (jointIndex == -1) {
|
||||
return;
|
||||
}
|
||||
const FBXGeometry& geometry = _geometry->getFBXGeometry();
|
||||
const float BASE_DIRECTION_SIZE = 300.0f;
|
||||
float directionSize = BASE_DIRECTION_SIZE * extractUniformScale(_scale);
|
||||
glLineWidth(3.0f);
|
||||
do {
|
||||
const FBXJoint& joint = geometry.joints.at(jointIndex);
|
||||
const JointState& jointState = _jointStates.at(jointIndex);
|
||||
glm::vec3 position = extractTranslation(jointState.transform) + _translation;
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(position.x, position.y, position.z);
|
||||
glm::quat parentRotation = (joint.parentIndex == -1) ? _rotation : _jointStates.at(joint.parentIndex).combinedRotation;
|
||||
glm::vec3 rotationAxis = glm::axis(parentRotation);
|
||||
glRotatef(glm::degrees(glm::angle(parentRotation)), rotationAxis.x, rotationAxis.y, rotationAxis.z);
|
||||
float fanScale = directionSize * 0.75f;
|
||||
glScalef(fanScale, fanScale, fanScale);
|
||||
const int AXIS_COUNT = 3;
|
||||
for (int i = 0; i < AXIS_COUNT; i++) {
|
||||
if (joint.rotationMin[i] <= -PI + EPSILON && joint.rotationMax[i] >= PI - EPSILON) {
|
||||
continue; // unconstrained
|
||||
}
|
||||
glm::vec3 axis;
|
||||
axis[i] = 1.0f;
|
||||
|
||||
glm::vec3 otherAxis;
|
||||
if (i == 0) {
|
||||
otherAxis.y = 1.0f;
|
||||
} else {
|
||||
otherAxis.x = 1.0f;
|
||||
}
|
||||
glColor4f(otherAxis.r, otherAxis.g, otherAxis.b, 0.75f);
|
||||
|
||||
glBegin(GL_TRIANGLE_FAN);
|
||||
glVertex3f(0.0f, 0.0f, 0.0f);
|
||||
const int FAN_SEGMENTS = 16;
|
||||
for (int j = 0; j < FAN_SEGMENTS; j++) {
|
||||
glm::vec3 rotated = glm::angleAxis(glm::mix(joint.rotationMin[i], joint.rotationMax[i],
|
||||
(float)j / (FAN_SEGMENTS - 1)), axis) * otherAxis;
|
||||
glVertex3f(rotated.x, rotated.y, rotated.z);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
glPopMatrix();
|
||||
|
||||
renderOrientationDirections(position, jointState.combinedRotation, directionSize);
|
||||
jointIndex = joint.parentIndex;
|
||||
|
||||
} while (jointIndex != -1 && geometry.joints.at(jointIndex).isFree);
|
||||
|
||||
glLineWidth(1.0f);
|
||||
}
|
||||
|
||||
|
|
|
@ -33,6 +33,8 @@ public:
|
|||
/// \param shapes[out] list of shapes for body collisions
|
||||
void getBodyShapes(QVector<const Shape*>& shapes) const;
|
||||
|
||||
void renderIKConstraints();
|
||||
|
||||
protected:
|
||||
|
||||
void applyHandPosition(int jointIndex, const glm::vec3& position);
|
||||
|
@ -46,6 +48,8 @@ protected:
|
|||
virtual void maybeUpdateLeanRotation(const JointState& parentState, const FBXJoint& joint, JointState& state);
|
||||
|
||||
private:
|
||||
|
||||
void renderJointConstraints(int jointIndex);
|
||||
|
||||
Avatar* _owningAvatar;
|
||||
};
|
||||
|
|
|
@ -11,10 +11,6 @@
|
|||
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#ifdef WIN32
|
||||
#include <Systime.h>
|
||||
#endif
|
||||
|
||||
#include <QOpenGLFramebufferObject>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
|
|
@ -15,11 +15,6 @@
|
|||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
|
||||
#ifdef WIN32
|
||||
#include <Systime.h>
|
||||
#endif
|
||||
|
||||
#include "Application.h"
|
||||
|
||||
#include "TV3DManager.h"
|
||||
|
|
|
@ -16,8 +16,9 @@
|
|||
#include <SharedUtil.h>
|
||||
|
||||
int main(int argc, const char * argv[]) {
|
||||
timeval startup_time;
|
||||
gettimeofday(&startup_time, NULL);
|
||||
initialiseUsecTimestampNow();
|
||||
QElapsedTimer startupTime;
|
||||
startupTime.start();
|
||||
|
||||
// Debug option to demonstrate that the client's local time does not
|
||||
// need to be in sync with any other network node. This forces clock
|
||||
|
@ -33,7 +34,7 @@ int main(int argc, const char * argv[]) {
|
|||
int exitCode;
|
||||
{
|
||||
QSettings::setDefaultFormat(QSettings::IniFormat);
|
||||
Application app(argc, const_cast<char**>(argv), startup_time);
|
||||
Application app(argc, const_cast<char**>(argv), startupTime);
|
||||
|
||||
QTranslator translator;
|
||||
translator.load("interface_en");
|
||||
|
|
|
@ -882,12 +882,12 @@ bool Model::getJointRotation(int jointIndex, glm::quat& rotation, bool fromBind)
|
|||
return true;
|
||||
}
|
||||
|
||||
bool Model::setJointPosition(int jointIndex, const glm::vec3& position, int lastFreeIndex,
|
||||
bool allIntermediatesFree, const glm::vec3& alignment) {
|
||||
bool Model::setJointPosition(int jointIndex, const glm::vec3& translation, const glm::quat& rotation, bool useRotation,
|
||||
int lastFreeIndex, bool allIntermediatesFree, const glm::vec3& alignment) {
|
||||
if (jointIndex == -1 || _jointStates.isEmpty()) {
|
||||
return false;
|
||||
}
|
||||
glm::vec3 relativePosition = position - _translation;
|
||||
glm::vec3 relativePosition = translation - _translation;
|
||||
const FBXGeometry& geometry = _geometry->getFBXGeometry();
|
||||
const QVector<int>& freeLineage = geometry.joints.at(jointIndex).freeLineage;
|
||||
if (freeLineage.isEmpty()) {
|
||||
|
@ -896,13 +896,21 @@ bool Model::setJointPosition(int jointIndex, const glm::vec3& position, int last
|
|||
if (lastFreeIndex == -1) {
|
||||
lastFreeIndex = freeLineage.last();
|
||||
}
|
||||
|
||||
|
||||
// this is a cyclic coordinate descent algorithm: see
|
||||
// http://www.ryanjuckett.com/programming/animation/21-cyclic-coordinate-descent-in-2d
|
||||
const int ITERATION_COUNT = 1;
|
||||
glm::vec3 worldAlignment = _rotation * alignment;
|
||||
for (int i = 0; i < ITERATION_COUNT; i++) {
|
||||
// first, we go from the joint upwards, rotating the end as close as possible to the target
|
||||
// first, try to rotate the end effector as close as possible to the target rotation, if any
|
||||
glm::quat endRotation;
|
||||
if (useRotation) {
|
||||
getJointRotation(jointIndex, endRotation, true);
|
||||
applyRotationDelta(jointIndex, rotation * glm::inverse(endRotation));
|
||||
getJointRotation(jointIndex, endRotation, true);
|
||||
}
|
||||
|
||||
// then, we go from the joint upwards, rotating the end as close as possible to the target
|
||||
glm::vec3 endPosition = extractTranslation(_jointStates[jointIndex].transform);
|
||||
for (int j = 1; freeLineage.at(j - 1) != lastFreeIndex; j++) {
|
||||
int index = freeLineage.at(j);
|
||||
|
@ -914,8 +922,17 @@ bool Model::setJointPosition(int jointIndex, const glm::vec3& position, int last
|
|||
glm::vec3 jointPosition = extractTranslation(state.transform);
|
||||
glm::vec3 jointVector = endPosition - jointPosition;
|
||||
glm::quat oldCombinedRotation = state.combinedRotation;
|
||||
applyRotationDelta(index, rotationBetween(jointVector, relativePosition - jointPosition));
|
||||
endPosition = state.combinedRotation * glm::inverse(oldCombinedRotation) * jointVector + jointPosition;
|
||||
glm::quat combinedDelta;
|
||||
float combinedWeight;
|
||||
if (useRotation) {
|
||||
combinedDelta = safeMix(rotation * glm::inverse(endRotation),
|
||||
rotationBetween(jointVector, relativePosition - jointPosition), 0.5f);
|
||||
combinedWeight = 2.0f;
|
||||
|
||||
} else {
|
||||
combinedDelta = rotationBetween(jointVector, relativePosition - jointPosition);
|
||||
combinedWeight = 1.0f;
|
||||
}
|
||||
if (alignment != glm::vec3() && j > 1) {
|
||||
jointVector = endPosition - jointPosition;
|
||||
glm::vec3 positionSum;
|
||||
|
@ -929,9 +946,16 @@ bool Model::setJointPosition(int jointIndex, const glm::vec3& position, int last
|
|||
glm::vec3 projectedAlignment = glm::cross(jointVector, glm::cross(worldAlignment, jointVector));
|
||||
const float LENGTH_EPSILON = 0.001f;
|
||||
if (glm::length(projectedCenterOfMass) > LENGTH_EPSILON && glm::length(projectedAlignment) > LENGTH_EPSILON) {
|
||||
applyRotationDelta(index, rotationBetween(projectedCenterOfMass, projectedAlignment));
|
||||
combinedDelta = safeMix(combinedDelta, rotationBetween(projectedCenterOfMass, projectedAlignment),
|
||||
1.0f / (combinedWeight + 1.0f));
|
||||
}
|
||||
}
|
||||
applyRotationDelta(index, combinedDelta);
|
||||
glm::quat actualDelta = state.combinedRotation * glm::inverse(oldCombinedRotation);
|
||||
endPosition = actualDelta * jointVector + jointPosition;
|
||||
if (useRotation) {
|
||||
endRotation = actualDelta * endRotation;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1012,8 +1036,9 @@ void Model::applyRotationDelta(int jointIndex, const glm::quat& delta, bool cons
|
|||
state.combinedRotation = delta * state.combinedRotation;
|
||||
return;
|
||||
}
|
||||
glm::quat newRotation = glm::quat(glm::clamp(safeEulerAngles(state.rotation *
|
||||
glm::inverse(state.combinedRotation) * delta * state.combinedRotation), joint.rotationMin, joint.rotationMax));
|
||||
glm::quat targetRotation = delta * state.combinedRotation;
|
||||
glm::vec3 eulers = safeEulerAngles(state.rotation * glm::inverse(state.combinedRotation) * targetRotation);
|
||||
glm::quat newRotation = glm::quat(glm::clamp(eulers, joint.rotationMin, joint.rotationMax));
|
||||
state.combinedRotation = state.combinedRotation * glm::inverse(state.rotation) * newRotation;
|
||||
state.rotation = newRotation;
|
||||
}
|
||||
|
@ -1141,7 +1166,7 @@ void Model::applyCollision(CollisionInfo& collision) {
|
|||
getJointPosition(jointIndex, end);
|
||||
glm::vec3 newEnd = start + glm::angleAxis(angle, axis) * (end - start);
|
||||
// try to move it
|
||||
setJointPosition(jointIndex, newEnd, -1, true);
|
||||
setJointPosition(jointIndex, newEnd, glm::quat(), false, -1, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -193,6 +193,8 @@ public:
|
|||
/// Sets blended vertices computed in a separate thread.
|
||||
void setBlendedVertices(const QVector<glm::vec3>& vertices, const QVector<glm::vec3>& normals);
|
||||
|
||||
const CapsuleShape& getBoundingShape() const { return _boundingShape; }
|
||||
|
||||
protected:
|
||||
|
||||
QSharedPointer<NetworkGeometry> _geometry;
|
||||
|
@ -240,8 +242,9 @@ protected:
|
|||
bool getJointPosition(int jointIndex, glm::vec3& position) const;
|
||||
bool getJointRotation(int jointIndex, glm::quat& rotation, bool fromBind = false) const;
|
||||
|
||||
bool setJointPosition(int jointIndex, const glm::vec3& position, int lastFreeIndex = -1,
|
||||
bool allIntermediatesFree = false, const glm::vec3& alignment = glm::vec3(0.0f, -1.0f, 0.0f));
|
||||
bool setJointPosition(int jointIndex, const glm::vec3& translation, const glm::quat& rotation = glm::quat(),
|
||||
bool useRotation = false, int lastFreeIndex = -1, bool allIntermediatesFree = false,
|
||||
const glm::vec3& alignment = glm::vec3(0.0f, -1.0f, 0.0f));
|
||||
bool setJointRotation(int jointIndex, const glm::quat& rotation, bool fromBind = false);
|
||||
|
||||
void setJointTranslation(int jointIndex, const glm::vec3& translation);
|
||||
|
|
|
@ -9,24 +9,23 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <Systime.h>
|
||||
#endif
|
||||
#include <QElapsedTimer>
|
||||
|
||||
#include "starfield/Controller.h"
|
||||
|
||||
using namespace starfield;
|
||||
|
||||
bool Controller::computeStars(unsigned numStars, unsigned seed) {
|
||||
timeval startTime;
|
||||
gettimeofday(&startTime, NULL);
|
||||
QElapsedTimer startTime;
|
||||
startTime.start();
|
||||
|
||||
Generator::computeStarPositions(_inputSequence, numStars, seed);
|
||||
|
||||
this->retile(numStars, _tileResolution);
|
||||
|
||||
qDebug() << "Total time to retile and generate stars: "
|
||||
<< ((usecTimestampNow() - usecTimestamp(&startTime)) / 1000) << "msec";
|
||||
double NSEC_TO_MSEC = 1.0 / 1000000.0;
|
||||
double timeDiff = (double)startTime.nsecsElapsed() * NSEC_TO_MSEC;
|
||||
qDebug() << "Total time to retile and generate stars: " << timeDiff << "msec";
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -9,9 +9,7 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <Systime.h>
|
||||
#endif
|
||||
#include <QElapsedTimer>
|
||||
|
||||
#include "starfield/Generator.h"
|
||||
|
||||
|
@ -24,8 +22,8 @@ void Generator::computeStarPositions(InputVertices& destination, unsigned limit,
|
|||
InputVertices* vertices = & destination;
|
||||
//_limit = limit;
|
||||
|
||||
timeval startTime;
|
||||
gettimeofday(&startTime, NULL);
|
||||
QElapsedTimer startTime;
|
||||
startTime.start();
|
||||
|
||||
srand(seed);
|
||||
|
||||
|
@ -70,7 +68,8 @@ void Generator::computeStarPositions(InputVertices& destination, unsigned limit,
|
|||
vertices->push_back(InputVertex(azimuth, altitude, computeStarColor(STAR_COLORIZATION)));
|
||||
}
|
||||
|
||||
qDebug() << "Total time to generate stars: " << ((usecTimestampNow() - usecTimestamp(&startTime)) / 1000) << " msec";
|
||||
double timeDiff = (double)startTime.nsecsElapsed() / 1000000.0; // ns to ms
|
||||
qDebug() << "Total time to generate stars: " << timeDiff << " msec";
|
||||
}
|
||||
|
||||
// computeStarColor
|
||||
|
|
|
@ -62,26 +62,21 @@ BandwidthMeter::~BandwidthMeter() {
|
|||
free(_channels);
|
||||
}
|
||||
|
||||
BandwidthMeter::Stream::Stream(float msToAverage) :
|
||||
_value(0.0f),
|
||||
_msToAverage(msToAverage) {
|
||||
|
||||
gettimeofday(& _prevTime, NULL);
|
||||
BandwidthMeter::Stream::Stream(float msToAverage) : _value(0.0f), _msToAverage(msToAverage) {
|
||||
_prevTime.start();
|
||||
}
|
||||
|
||||
void BandwidthMeter::Stream::updateValue(double amount) {
|
||||
|
||||
// Determine elapsed time
|
||||
timeval now;
|
||||
gettimeofday(& now, NULL);
|
||||
double dt = diffclock(& _prevTime, & now);
|
||||
double dt = (double)_prevTime.nsecsElapsed() / 1000000.0; // ns to ms
|
||||
|
||||
// Ignore this value when timer imprecision yields dt = 0
|
||||
if (dt == 0.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
memcpy(& _prevTime, & now, sizeof(timeval));
|
||||
_prevTime.start();
|
||||
|
||||
// Compute approximate average
|
||||
_value = glm::mix(_value, amount / dt,
|
||||
|
|
|
@ -12,9 +12,7 @@
|
|||
#ifndef hifi_BandwidthMeter_h
|
||||
#define hifi_BandwidthMeter_h
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <Systime.h>
|
||||
#endif
|
||||
#include <QElapsedTimer>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
|
@ -59,7 +57,7 @@ public:
|
|||
private:
|
||||
double _value; // Current value.
|
||||
double _msToAverage; // Milliseconds to average.
|
||||
timeval _prevTime; // Time of last feed.
|
||||
QElapsedTimer _prevTime; // Time of last feed.
|
||||
};
|
||||
|
||||
// Data model accessors
|
||||
|
|
|
@ -39,7 +39,8 @@ ScriptEditorWidget::ScriptEditorWidget() :
|
|||
setTitleBarWidget(new QWidget());
|
||||
QFontMetrics fm(_scriptEditorWidgetUI->scriptEdit->font());
|
||||
_scriptEditorWidgetUI->scriptEdit->setTabStopWidth(fm.width('0') * 4);
|
||||
ScriptHighlighting* highlighting = new ScriptHighlighting(_scriptEditorWidgetUI->scriptEdit->document());
|
||||
// We create a new ScriptHighligting QObject and provide it with a parent so this is NOT a memory leak.
|
||||
new ScriptHighlighting(_scriptEditorWidgetUI->scriptEdit->document());
|
||||
QTimer::singleShot(0, _scriptEditorWidgetUI->scriptEdit, SLOT(setFocus()));
|
||||
}
|
||||
|
||||
|
|
|
@ -71,8 +71,8 @@ void AudioInjector::injectAudio() {
|
|||
quint8 volume = MAX_INJECTOR_VOLUME * _options.getVolume();
|
||||
packetStream << volume;
|
||||
|
||||
timeval startTime = {};
|
||||
gettimeofday(&startTime, NULL);
|
||||
QElapsedTimer timer;
|
||||
timer.start();
|
||||
int nextFrame = 0;
|
||||
|
||||
int currentSendPosition = 0;
|
||||
|
@ -104,7 +104,7 @@ void AudioInjector::injectAudio() {
|
|||
if (currentSendPosition != bytesToCopy && currentSendPosition < soundByteArray.size()) {
|
||||
// not the first packet and not done
|
||||
// sleep for the appropriate time
|
||||
int usecToSleep = usecTimestamp(&startTime) + (++nextFrame * BUFFER_SEND_INTERVAL_USECS) - usecTimestampNow();
|
||||
int usecToSleep = (++nextFrame * BUFFER_SEND_INTERVAL_USECS) - timer.nsecsElapsed() / 1000;
|
||||
|
||||
if (usecToSleep > 0) {
|
||||
usleep(usecToSleep);
|
||||
|
|
|
@ -12,12 +12,6 @@
|
|||
#ifndef hifi_Assignment_h
|
||||
#define hifi_Assignment_h
|
||||
|
||||
#ifdef _WIN32
|
||||
#include "Systime.h"
|
||||
#else
|
||||
#include <sys/time.h>
|
||||
#endif
|
||||
|
||||
#include <QtCore/QUuid>
|
||||
|
||||
#include "NodeList.h"
|
||||
|
|
|
@ -20,18 +20,20 @@
|
|||
|
||||
#include <QDebug>
|
||||
|
||||
#include "CoverageMap.h"
|
||||
#include <GeometryUtil.h>
|
||||
#include "OctalCode.h"
|
||||
#include <OctalCode.h>
|
||||
#include <PacketHeaders.h>
|
||||
#include <SharedUtil.h>
|
||||
#include <Shape.h>
|
||||
#include <ShapeCollider.h>
|
||||
|
||||
//#include "Tags.h"
|
||||
|
||||
#include "ViewFrustum.h"
|
||||
#include "CoverageMap.h"
|
||||
#include "OctreeConstants.h"
|
||||
#include "OctreeElementBag.h"
|
||||
#include "Octree.h"
|
||||
#include "ViewFrustum.h"
|
||||
|
||||
float boundaryDistanceForRenderLevel(unsigned int renderLevel, float voxelSizeScale) {
|
||||
return voxelSizeScale / powf(2, renderLevel);
|
||||
|
@ -676,6 +678,13 @@ public:
|
|||
bool found;
|
||||
};
|
||||
|
||||
class ShapeArgs {
|
||||
public:
|
||||
const Shape* shape;
|
||||
CollisionList& collisions;
|
||||
bool found;
|
||||
};
|
||||
|
||||
bool findCapsulePenetrationOp(OctreeElement* node, void* extraData) {
|
||||
CapsuleArgs* args = static_cast<CapsuleArgs*>(extraData);
|
||||
|
||||
|
@ -697,6 +706,27 @@ bool findCapsulePenetrationOp(OctreeElement* node, void* extraData) {
|
|||
return false;
|
||||
}
|
||||
|
||||
bool findShapeCollisionsOp(OctreeElement* node, void* extraData) {
|
||||
ShapeArgs* args = static_cast<ShapeArgs*>(extraData);
|
||||
|
||||
// coarse check against bounds
|
||||
AABox cube = node->getAABox();
|
||||
cube.scale(TREE_SCALE);
|
||||
if (!cube.expandedContains(args->shape->getPosition(), args->shape->getBoundingRadius())) {
|
||||
return false;
|
||||
}
|
||||
if (!node->isLeaf()) {
|
||||
return true; // recurse on children
|
||||
}
|
||||
if (node->hasContent()) {
|
||||
if (ShapeCollider::collideShapeWithAACube(args->shape, cube.calcCenter(), cube.getScale(), args->collisions)) {
|
||||
args->found = true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Octree::findCapsulePenetration(const glm::vec3& start, const glm::vec3& end, float radius,
|
||||
glm::vec3& penetration, Octree::lockType lockType) {
|
||||
|
||||
|
@ -727,6 +757,29 @@ bool Octree::findCapsulePenetration(const glm::vec3& start, const glm::vec3& end
|
|||
return args.found;
|
||||
}
|
||||
|
||||
bool Octree::findShapeCollisions(const Shape* shape, CollisionList& collisions, Octree::lockType lockType) {
|
||||
|
||||
ShapeArgs args = { shape, collisions, false };
|
||||
|
||||
bool gotLock = false;
|
||||
if (lockType == Octree::Lock) {
|
||||
lockForRead();
|
||||
gotLock = true;
|
||||
} else if (lockType == Octree::TryLock) {
|
||||
gotLock = tryLockForRead();
|
||||
if (!gotLock) {
|
||||
return args.found; // if we wanted to tryLock, and we couldn't then just bail...
|
||||
}
|
||||
}
|
||||
|
||||
recurseTreeWithOperation(findShapeCollisionsOp, &args);
|
||||
|
||||
if (gotLock) {
|
||||
unlock();
|
||||
}
|
||||
return args.found;
|
||||
}
|
||||
|
||||
class GetElementEnclosingArgs {
|
||||
public:
|
||||
OctreeElement* element;
|
||||
|
|
|
@ -21,6 +21,7 @@ class Octree;
|
|||
class OctreeElement;
|
||||
class OctreeElementBag;
|
||||
class OctreePacketData;
|
||||
class Shape;
|
||||
|
||||
|
||||
#include "JurisdictionMap.h"
|
||||
|
@ -30,6 +31,8 @@ class OctreePacketData;
|
|||
#include "OctreePacketData.h"
|
||||
#include "OctreeSceneStats.h"
|
||||
|
||||
#include <CollisionInfo.h>
|
||||
|
||||
#include <QObject>
|
||||
#include <QReadWriteLock>
|
||||
|
||||
|
@ -246,6 +249,8 @@ public:
|
|||
bool findCapsulePenetration(const glm::vec3& start, const glm::vec3& end, float radius,
|
||||
glm::vec3& penetration, Octree::lockType lockType = Octree::TryLock);
|
||||
|
||||
bool findShapeCollisions(const Shape* shape, CollisionList& collisions, Octree::lockType = Octree::TryLock);
|
||||
|
||||
OctreeElement* getElementEnclosingPoint(const glm::vec3& point, Octree::lockType lockType = Octree::TryLock);
|
||||
|
||||
// Note: this assumes the fileFormat is the HIO individual voxels code files
|
||||
|
|
|
@ -21,10 +21,10 @@
|
|||
|
||||
#include "AABox.h"
|
||||
#include "OctalCode.h"
|
||||
#include "SharedUtil.h"
|
||||
#include "OctreeConstants.h"
|
||||
#include "OctreeElement.h"
|
||||
#include "Octree.h"
|
||||
#include "SharedUtil.h"
|
||||
|
||||
quint64 OctreeElement::_voxelMemoryUsage = 0;
|
||||
quint64 OctreeElement::_octcodeMemoryUsage = 0;
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include <QReadWriteLock>
|
||||
|
||||
#include <SharedUtil.h>
|
||||
|
||||
#include "AABox.h"
|
||||
#include "ViewFrustum.h"
|
||||
#include "OctreeConstants.h"
|
||||
|
|
|
@ -19,7 +19,6 @@
|
|||
|
||||
#include "AABox.h"
|
||||
#include "Plane.h"
|
||||
|
||||
#include "OctreeConstants.h"
|
||||
#include "OctreeProjectedPolygon.h"
|
||||
|
||||
|
|
|
@ -286,8 +286,8 @@ void ScriptEngine::run() {
|
|||
emit errorMessage("Uncaught exception at line" + QString::number(line) + ":" + result.toString());
|
||||
}
|
||||
|
||||
timeval startTime;
|
||||
gettimeofday(&startTime, NULL);
|
||||
QElapsedTimer startTime;
|
||||
startTime.start();
|
||||
|
||||
int thisFrame = 0;
|
||||
|
||||
|
@ -296,7 +296,7 @@ void ScriptEngine::run() {
|
|||
qint64 lastUpdate = usecTimestampNow();
|
||||
|
||||
while (!_isFinished) {
|
||||
int usecToSleep = usecTimestamp(&startTime) + (thisFrame++ * SCRIPT_DATA_CALLBACK_USECS) - usecTimestampNow();
|
||||
int usecToSleep = (thisFrame++ * SCRIPT_DATA_CALLBACK_USECS) - startTime.nsecsElapsed() / 1000; // nsec to usec
|
||||
if (usecToSleep > 0) {
|
||||
usleep(usecToSleep);
|
||||
}
|
||||
|
@ -561,4 +561,4 @@ void ScriptEngine::include(const QString& includeFile) {
|
|||
qDebug() << "Uncaught exception at (" << includeFile << ") line" << line << ":" << result.toString();
|
||||
emit errorMessage("Uncaught exception at (" + includeFile + ") line" + QString::number(line) + ":" + result.toString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -48,3 +48,6 @@ void CollisionList::clear() {
|
|||
_size = 0;
|
||||
}
|
||||
|
||||
CollisionInfo* CollisionList::operator[](int index) {
|
||||
return (index > -1 && index < _size) ? &(_collisions[index]) : NULL;
|
||||
}
|
||||
|
|
|
@ -95,6 +95,8 @@ public:
|
|||
/// Clear valid collisions.
|
||||
void clear();
|
||||
|
||||
CollisionInfo* operator[](int index);
|
||||
|
||||
private:
|
||||
int _maxSize; // the container cannot get larger than this
|
||||
int _size; // the current number of valid collisions in the list
|
||||
|
|
|
@ -18,12 +18,6 @@
|
|||
#include <stdint.h>
|
||||
#include "SharedUtil.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include "Systime.h"
|
||||
#else
|
||||
#include <sys/time.h>
|
||||
#endif
|
||||
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
#include <map>
|
||||
|
|
|
@ -92,6 +92,29 @@ bool collideShapesCoarse(const QVector<const Shape*>& shapesA, const QVector<con
|
|||
return false;
|
||||
}
|
||||
|
||||
bool collideShapeWithAACube(const Shape* shapeA, const glm::vec3& cubeCenter, float cubeSide, CollisionList& collisions) {
|
||||
int typeA = shapeA->getType();
|
||||
if (typeA == Shape::SPHERE_SHAPE) {
|
||||
return sphereAACube(static_cast<const SphereShape*>(shapeA), cubeCenter, cubeSide, collisions);
|
||||
} else if (typeA == Shape::CAPSULE_SHAPE) {
|
||||
return capsuleAACube(static_cast<const CapsuleShape*>(shapeA), cubeCenter, cubeSide, collisions);
|
||||
} else if (typeA == Shape::LIST_SHAPE) {
|
||||
const ListShape* listA = static_cast<const ListShape*>(shapeA);
|
||||
bool touching = false;
|
||||
for (int i = 0; i < listA->size() && !collisions.isFull(); ++i) {
|
||||
const Shape* subShape = listA->getSubShape(i);
|
||||
int subType = subShape->getType();
|
||||
if (subType == Shape::SPHERE_SHAPE) {
|
||||
touching = sphereAACube(static_cast<const SphereShape*>(subShape), cubeCenter, cubeSide, collisions) || touching;
|
||||
} else if (subType == Shape::CAPSULE_SHAPE) {
|
||||
touching = capsuleAACube(static_cast<const CapsuleShape*>(subShape), cubeCenter, cubeSide, collisions) || touching;
|
||||
}
|
||||
}
|
||||
return touching;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool sphereSphere(const SphereShape* sphereA, const SphereShape* sphereB, CollisionList& collisions) {
|
||||
glm::vec3 BA = sphereB->getPosition() - sphereA->getPosition();
|
||||
float distanceSquared = glm::dot(BA, BA);
|
||||
|
@ -567,4 +590,103 @@ bool listList(const ListShape* listA, const ListShape* listB, CollisionList& col
|
|||
return touching;
|
||||
}
|
||||
|
||||
// helper function
|
||||
bool sphereAACube(const glm::vec3& sphereCenter, float sphereRadius, const glm::vec3& cubeCenter, float cubeSide, CollisionList& collisions) {
|
||||
glm::vec3 BA = cubeCenter - sphereCenter;
|
||||
float distance = glm::length(BA);
|
||||
if (distance > EPSILON) {
|
||||
BA /= distance; // BA is now normalized
|
||||
// compute the nearest point on sphere
|
||||
glm::vec3 surfaceA = sphereCenter + sphereRadius * BA;
|
||||
// compute the nearest point on cube
|
||||
float maxBA = glm::max(glm::max(fabs(BA.x), fabs(BA.y)), fabs(BA.z));
|
||||
glm::vec3 surfaceB = cubeCenter - (0.5f * cubeSide / maxBA) * BA;
|
||||
// collision happens when "vector to surfaceA from surfaceB" dots with BA to produce a positive value
|
||||
glm::vec3 surfaceAB = surfaceA - surfaceB;
|
||||
if (glm::dot(surfaceAB, BA) > 0.f) {
|
||||
CollisionInfo* collision = collisions.getNewCollision();
|
||||
if (collision) {
|
||||
/* KEEP THIS CODE -- this is how to collide the cube with stark face normals (no rounding).
|
||||
* We might want to use this code later for sealing boundaries between adjacent voxels.
|
||||
// penetration is parallel to box side direction
|
||||
BA /= maxBA;
|
||||
glm::vec3 direction;
|
||||
glm::modf(BA, direction);
|
||||
direction = glm::normalize(direction);
|
||||
*/
|
||||
|
||||
// For rounded normals at edges and corners:
|
||||
// At this point imagine that sphereCenter touches a "normalized" cube with rounded edges.
|
||||
// This cube has a sidelength of 2 and its smoothing radius is sphereRadius/maxBA.
|
||||
// We're going to try to compute the "negative normal" (and hence direction of penetration)
|
||||
// of this surface.
|
||||
|
||||
float radius = sphereRadius / (distance * maxBA); // normalized radius
|
||||
float shortLength = maxBA - radius;
|
||||
glm::vec3 direction = BA;
|
||||
if (shortLength > 0.0f) {
|
||||
direction = glm::abs(BA) - glm::vec3(shortLength);
|
||||
// Set any negative components to zero, and adopt the sign of the original BA component.
|
||||
// Unfortunately there isn't an easy way to make this fast.
|
||||
if (direction.x < 0.0f) {
|
||||
direction.x = 0.f;
|
||||
} else if (BA.x < 0.f) {
|
||||
direction.x = -direction.x;
|
||||
}
|
||||
if (direction.y < 0.0f) {
|
||||
direction.y = 0.f;
|
||||
} else if (BA.y < 0.f) {
|
||||
direction.y = -direction.y;
|
||||
}
|
||||
if (direction.z < 0.0f) {
|
||||
direction.z = 0.f;
|
||||
} else if (BA.z < 0.f) {
|
||||
direction.z = -direction.z;
|
||||
}
|
||||
}
|
||||
direction = glm::normalize(direction);
|
||||
|
||||
// penetration is the projection of surfaceAB on direction
|
||||
collision->_penetration = glm::dot(surfaceAB, direction) * direction;
|
||||
// contactPoint is on surface of A
|
||||
collision->_contactPoint = sphereCenter - sphereRadius * direction;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
} else if (sphereRadius + 0.5f * cubeSide > distance) {
|
||||
// NOTE: for cocentric approximation we collide sphere and cube as two spheres which means
|
||||
// this algorithm will probably be wrong when both sphere and cube are very small (both ~EPSILON)
|
||||
CollisionInfo* collision = collisions.getNewCollision();
|
||||
if (collision) {
|
||||
// the penetration and contactPoint are undefined, so we pick a penetration direction (-yAxis)
|
||||
collision->_penetration = (sphereRadius + 0.5f * cubeSide) * glm::vec3(0.0f, -1.0f, 0.0f);
|
||||
// contactPoint is on surface of A
|
||||
collision->_contactPoint = sphereCenter + collision->_penetration;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool sphereAACube(const SphereShape* sphereA, const glm::vec3& cubeCenter, float cubeSide, CollisionList& collisions) {
|
||||
return sphereAACube(sphereA->getPosition(), sphereA->getRadius(), cubeCenter, cubeSide, collisions);
|
||||
}
|
||||
|
||||
bool capsuleAACube(const CapsuleShape* capsuleA, const glm::vec3& cubeCenter, float cubeSide, CollisionList& collisions) {
|
||||
// find nerest approach of capsule line segment to cube
|
||||
glm::vec3 capsuleAxis;
|
||||
capsuleA->computeNormalizedAxis(capsuleAxis);
|
||||
float offset = glm::dot(cubeCenter - capsuleA->getPosition(), capsuleAxis);
|
||||
float halfHeight = capsuleA->getHalfHeight();
|
||||
if (offset > halfHeight) {
|
||||
offset = halfHeight;
|
||||
} else if (offset < -halfHeight) {
|
||||
offset = -halfHeight;
|
||||
}
|
||||
glm::vec3 nearestApproach = capsuleA->getPosition() + offset * capsuleAxis;
|
||||
// collide nearest approach like a sphere at that point
|
||||
return sphereAACube(nearestApproach, capsuleA->getRadius(), cubeCenter, cubeSide, collisions);
|
||||
}
|
||||
|
||||
|
||||
} // namespace ShapeCollider
|
||||
|
|
|
@ -33,6 +33,13 @@ namespace ShapeCollider {
|
|||
/// \return true if any shapes collide
|
||||
bool collideShapesCoarse(const QVector<const Shape*>& shapesA, const QVector<const Shape*>& shapesB, CollisionInfo& collision);
|
||||
|
||||
/// \param shapeA a pointer to a shape
|
||||
/// \param cubeCenter center of cube
|
||||
/// \param cubeSide lenght of side of cube
|
||||
/// \param collisions[out] average collision details
|
||||
/// \return true if shapeA collides with axis aligned cube
|
||||
bool collideShapeWithAACube(const Shape* shapeA, const glm::vec3& cubeCenter, float cubeSide, CollisionList& collisions);
|
||||
|
||||
/// \param sphereA pointer to first shape
|
||||
/// \param sphereB pointer to second shape
|
||||
/// \param[out] collisions where to append collision details
|
||||
|
@ -129,6 +136,20 @@ namespace ShapeCollider {
|
|||
/// \return true if shapes collide
|
||||
bool listList(const ListShape* listA, const ListShape* listB, CollisionList& collisions);
|
||||
|
||||
/// \param sphereA pointer to sphere
|
||||
/// \param cubeCenter center of cube
|
||||
/// \param cubeSide lenght of side of cube
|
||||
/// \param[out] collisions where to append collision details
|
||||
/// \return true if sphereA collides with axis aligned cube
|
||||
bool sphereAACube(const SphereShape* sphereA, const glm::vec3& cubeCenter, float cubeSide, CollisionList& collisions);
|
||||
|
||||
/// \param capsuleA pointer to capsule
|
||||
/// \param cubeCenter center of cube
|
||||
/// \param cubeSide lenght of side of cube
|
||||
/// \param[out] collisions where to append collision details
|
||||
/// \return true if capsuleA collides with axis aligned cube
|
||||
bool capsuleAACube(const CapsuleShape* capsuleA, const glm::vec3& cubeCenter, float cubeSide, CollisionList& collisions);
|
||||
|
||||
} // namespace ShapeCollider
|
||||
|
||||
#endif // hifi_ShapeCollider_h
|
||||
|
|
|
@ -15,28 +15,44 @@
|
|||
#include <cctype>
|
||||
#include <time.h>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include <CoreFoundation/CoreFoundation.h>
|
||||
#endif
|
||||
|
||||
#include <QtCore/QDebug>
|
||||
#include <QDateTime>
|
||||
#include <QElapsedTimer>
|
||||
|
||||
#include "OctalCode.h"
|
||||
#include "SharedUtil.h"
|
||||
|
||||
quint64 usecTimestamp(const timeval *time) {
|
||||
return (time->tv_sec * 1000000 + time->tv_usec);
|
||||
|
||||
static qint64 TIME_REFERENCE = 0; // in usec
|
||||
static QElapsedTimer timestampTimer;
|
||||
static int usecTimestampNowAdjust = 0; // in usec
|
||||
|
||||
void initialiseUsecTimestampNow() {
|
||||
static bool initialised = false;
|
||||
if (initialised) {
|
||||
qDebug() << "[WARNING] Double initialisation of usecTimestampNow().";
|
||||
return;
|
||||
}
|
||||
|
||||
TIME_REFERENCE = QDateTime::currentMSecsSinceEpoch() * 1000; // ms to usec
|
||||
initialised = true;
|
||||
}
|
||||
|
||||
int usecTimestampNowAdjust = 0;
|
||||
void usecTimestampNowForceClockSkew(int clockSkew) {
|
||||
::usecTimestampNowAdjust = clockSkew;
|
||||
}
|
||||
|
||||
quint64 usecTimestampNow() {
|
||||
timeval now;
|
||||
gettimeofday(&now, NULL);
|
||||
return (now.tv_sec * 1000000 + now.tv_usec) + ::usecTimestampNowAdjust;
|
||||
// usec nsec to usec usec
|
||||
return TIME_REFERENCE + timestampTimer.nsecsElapsed() / 1000 + ::usecTimestampNowAdjust;
|
||||
}
|
||||
|
||||
float randFloat() {
|
||||
|
@ -640,27 +656,59 @@ void debug::checkDeadBeef(void* memoryVoid, int size) {
|
|||
// https://github.com/threerings/clyde/blob/master/src/main/java/com/threerings/math/Quaternion.java)
|
||||
glm::vec3 safeEulerAngles(const glm::quat& q) {
|
||||
float sy = 2.0f * (q.y * q.w - q.x * q.z);
|
||||
glm::vec3 eulers;
|
||||
if (sy < 1.0f - EPSILON) {
|
||||
if (sy > -1.0f + EPSILON) {
|
||||
return glm::vec3(
|
||||
eulers = glm::vec3(
|
||||
atan2f(q.y * q.z + q.x * q.w, 0.5f - (q.x * q.x + q.y * q.y)),
|
||||
asinf(sy),
|
||||
atan2f(q.x * q.y + q.z * q.w, 0.5f - (q.y * q.y + q.z * q.z)));
|
||||
|
||||
} else {
|
||||
// not a unique solution; x + z = atan2(-m21, m11)
|
||||
return glm::vec3(
|
||||
eulers = glm::vec3(
|
||||
0.0f,
|
||||
- PI_OVER_TWO,
|
||||
atan2f(q.x * q.w - q.y * q.z, 0.5f - (q.x * q.x + q.z * q.z)));
|
||||
}
|
||||
} else {
|
||||
// not a unique solution; x - z = atan2(-m21, m11)
|
||||
return glm::vec3(
|
||||
eulers = glm::vec3(
|
||||
0.0f,
|
||||
PI_OVER_TWO,
|
||||
-atan2f(q.x * q.w - q.y * q.z, 0.5f - (q.x * q.x + q.z * q.z)));
|
||||
}
|
||||
|
||||
// adjust so that z, rather than y, is in [-pi/2, pi/2]
|
||||
if (eulers.z < -PI_OVER_TWO) {
|
||||
if (eulers.x < 0.0f) {
|
||||
eulers.x += PI;
|
||||
} else {
|
||||
eulers.x -= PI;
|
||||
}
|
||||
eulers.y = -eulers.y;
|
||||
if (eulers.y < 0.0f) {
|
||||
eulers.y += PI;
|
||||
} else {
|
||||
eulers.y -= PI;
|
||||
}
|
||||
eulers.z += PI;
|
||||
|
||||
} else if (eulers.z > PI_OVER_TWO) {
|
||||
if (eulers.x < 0.0f) {
|
||||
eulers.x += PI;
|
||||
} else {
|
||||
eulers.x -= PI;
|
||||
}
|
||||
eulers.y = -eulers.y;
|
||||
if (eulers.y < 0.0f) {
|
||||
eulers.y += PI;
|
||||
} else {
|
||||
eulers.y -= PI;
|
||||
}
|
||||
eulers.z -= PI;
|
||||
}
|
||||
return eulers;
|
||||
}
|
||||
|
||||
// Helper function returns the positive angle (in radians) between two 3D vectors
|
||||
|
|
|
@ -24,12 +24,6 @@
|
|||
|
||||
#include <QtCore/QDebug>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include "Systime.h"
|
||||
#else
|
||||
#include <sys/time.h>
|
||||
#endif
|
||||
|
||||
const int BYTES_PER_COLOR = 3;
|
||||
const int BYTES_PER_FLAGS = 1;
|
||||
typedef unsigned char rgbColor[BYTES_PER_COLOR];
|
||||
|
@ -66,7 +60,7 @@ static const quint64 USECS_PER_SECOND = USECS_PER_MSEC * MSECS_PER_SECOND;
|
|||
|
||||
const int BITS_IN_BYTE = 8;
|
||||
|
||||
quint64 usecTimestamp(const timeval *time);
|
||||
void initialiseUsecTimestampNow();
|
||||
quint64 usecTimestampNow();
|
||||
void usecTimestampNowForceClockSkew(int clockSkew);
|
||||
|
||||
|
|
|
@ -1,61 +0,0 @@
|
|||
//
|
||||
// Systime.cpp
|
||||
// libraries/shared/src
|
||||
//
|
||||
// Copyright 2013 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifdef WIN32
|
||||
|
||||
#include "Systime.h"
|
||||
|
||||
/**
|
||||
* gettimeofday
|
||||
* Implementation according to:
|
||||
* The Open Group Base Specifications Issue 6
|
||||
* IEEE Std 1003.1, 2004 Edition
|
||||
*/
|
||||
|
||||
/**
|
||||
* THIS SOFTWARE IS NOT COPYRIGHTED
|
||||
*
|
||||
* This source code is offered for use in the public domain. You may
|
||||
* use, modify or distribute it freely.
|
||||
*
|
||||
* This code is distributed in the hope that it will be useful but
|
||||
* WITHOUT ANY WARRANTY. ALL WARRANTIES, EXPRESS OR IMPLIED ARE HEREBY
|
||||
* DISCLAIMED. This includes but is not limited to warranties of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
*
|
||||
* Contributed by:
|
||||
* Danny Smith <dannysmith@users.sourceforge.net>
|
||||
*/
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
|
||||
/** Offset between 1/1/1601 and 1/1/1970 in 100 nanosec units */
|
||||
#define _W32_FT_OFFSET (116444736000000000ULL)
|
||||
|
||||
int gettimeofday(timeval* p_tv, timezone* p_tz) {
|
||||
|
||||
union {
|
||||
unsigned long long ns100; /**time since 1 Jan 1601 in 100ns units */
|
||||
FILETIME ft;
|
||||
} _now;
|
||||
|
||||
if (p_tv) {
|
||||
GetSystemTimeAsFileTime (&_now.ft);
|
||||
p_tv->tv_usec=(long)((_now.ns100 / 10ULL) % 1000000ULL );
|
||||
p_tv->tv_sec= (long)((_now.ns100 - _W32_FT_OFFSET) / 10000000ULL);
|
||||
}
|
||||
|
||||
/** Always return 0 as per Open Group Base Specifications Issue 6.
|
||||
Do not set errno on error. */
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,27 +0,0 @@
|
|||
//
|
||||
// Systime.h
|
||||
// libraries/shared/src
|
||||
//
|
||||
// Copyright 2013 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_Systime_h
|
||||
#define hifi_Systime_h
|
||||
|
||||
#ifdef WIN32
|
||||
|
||||
#include <winsock2.h>
|
||||
|
||||
struct timezone {
|
||||
int tz_minuteswest; /* minutes west of Greenwich */
|
||||
int tz_dsttime; /* type of dst correction */
|
||||
};
|
||||
|
||||
int gettimeofday(struct timeval* p_tv, struct timezone* p_tz);
|
||||
|
||||
#endif
|
||||
|
||||
#endif // hifi_Systime_h
|
|
@ -18,10 +18,10 @@
|
|||
|
||||
#include <QReadWriteLock>
|
||||
|
||||
#include <AABox.h>
|
||||
#include <OctreeElement.h>
|
||||
#include <SharedUtil.h>
|
||||
|
||||
#include "AABox.h"
|
||||
#include "ViewFrustum.h"
|
||||
#include "VoxelConstants.h"
|
||||
|
||||
|
|
|
@ -23,18 +23,18 @@
|
|||
|
||||
#include "ShapeColliderTests.h"
|
||||
|
||||
const glm::vec3 origin(0.f);
|
||||
static const glm::vec3 xAxis(1.f, 0.f, 0.f);
|
||||
static const glm::vec3 yAxis(0.f, 1.f, 0.f);
|
||||
static const glm::vec3 zAxis(0.f, 0.f, 1.f);
|
||||
const glm::vec3 origin(0.0f);
|
||||
static const glm::vec3 xAxis(1.0f, 0.0f, 0.0f);
|
||||
static const glm::vec3 yAxis(0.0f, 1.0f, 0.0f);
|
||||
static const glm::vec3 zAxis(0.0f, 0.0f, 1.0f);
|
||||
|
||||
void ShapeColliderTests::sphereMissesSphere() {
|
||||
// non-overlapping spheres of unequal size
|
||||
float radiusA = 7.f;
|
||||
float radiusB = 3.f;
|
||||
float radiusA = 7.0f;
|
||||
float radiusB = 3.0f;
|
||||
float alpha = 1.2f;
|
||||
float beta = 1.3f;
|
||||
glm::vec3 offsetDirection = glm::normalize(glm::vec3(1.f, 2.f, 3.f));
|
||||
glm::vec3 offsetDirection = glm::normalize(glm::vec3(1.0f, 2.0f, 3.0f));
|
||||
float offsetDistance = alpha * radiusA + beta * radiusB;
|
||||
|
||||
SphereShape sphereA(radiusA, origin);
|
||||
|
@ -77,13 +77,13 @@ void ShapeColliderTests::sphereMissesSphere() {
|
|||
|
||||
void ShapeColliderTests::sphereTouchesSphere() {
|
||||
// overlapping spheres of unequal size
|
||||
float radiusA = 7.f;
|
||||
float radiusB = 3.f;
|
||||
float radiusA = 7.0f;
|
||||
float radiusB = 3.0f;
|
||||
float alpha = 0.2f;
|
||||
float beta = 0.3f;
|
||||
glm::vec3 offsetDirection = glm::normalize(glm::vec3(1.f, 2.f, 3.f));
|
||||
glm::vec3 offsetDirection = glm::normalize(glm::vec3(1.0f, 2.0f, 3.0f));
|
||||
float offsetDistance = alpha * radiusA + beta * radiusB;
|
||||
float expectedPenetrationDistance = (1.f - alpha) * radiusA + (1.f - beta) * radiusB;
|
||||
float expectedPenetrationDistance = (1.0f - alpha) * radiusA + (1.0f - beta) * radiusB;
|
||||
glm::vec3 expectedPenetration = expectedPenetrationDistance * offsetDirection;
|
||||
|
||||
SphereShape sphereA(radiusA, origin);
|
||||
|
@ -118,8 +118,7 @@ void ShapeColliderTests::sphereTouchesSphere() {
|
|||
if (fabs(inaccuracy) > EPSILON) {
|
||||
std::cout << __FILE__ << ":" << __LINE__
|
||||
<< " ERROR: bad penetration: expected = " << expectedPenetration
|
||||
<< " actual = " << collision->_penetration
|
||||
<< std::endl;
|
||||
<< " actual = " << collision->_penetration;
|
||||
}
|
||||
|
||||
// contactPoint is on surface of sphereA
|
||||
|
@ -129,8 +128,7 @@ void ShapeColliderTests::sphereTouchesSphere() {
|
|||
if (fabs(inaccuracy) > EPSILON) {
|
||||
std::cout << __FILE__ << ":" << __LINE__
|
||||
<< " ERROR: bad contactPoint: expected = " << expectedContactPoint
|
||||
<< " actual = " << collision->_contactPoint
|
||||
<< std::endl;
|
||||
<< " actual = " << collision->_contactPoint;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -150,8 +148,7 @@ void ShapeColliderTests::sphereTouchesSphere() {
|
|||
if (fabs(inaccuracy) > EPSILON) {
|
||||
std::cout << __FILE__ << ":" << __LINE__
|
||||
<< " ERROR: bad penetration: expected = " << expectedPenetration
|
||||
<< " actual = " << collision->_penetration
|
||||
<< std::endl;
|
||||
<< " actual = " << collision->_penetration;
|
||||
}
|
||||
|
||||
// contactPoint is on surface of sphereA
|
||||
|
@ -161,8 +158,7 @@ void ShapeColliderTests::sphereTouchesSphere() {
|
|||
if (fabs(inaccuracy) > EPSILON) {
|
||||
std::cout << __FILE__ << ":" << __LINE__
|
||||
<< " ERROR: bad contactPoint: expected = " << expectedContactPoint
|
||||
<< " actual = " << collision->_contactPoint
|
||||
<< std::endl;
|
||||
<< " actual = " << collision->_contactPoint;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -181,7 +177,7 @@ void ShapeColliderTests::sphereMissesCapsule() {
|
|||
|
||||
// give the capsule some arbirary transform
|
||||
float angle = 37.8f;
|
||||
glm::vec3 axis = glm::normalize( glm::vec3(-7.f, 2.8f, 9.3f) );
|
||||
glm::vec3 axis = glm::normalize( glm::vec3(-7.0f, 2.8f, 9.3f) );
|
||||
glm::quat rotation = glm::angleAxis(angle, axis);
|
||||
glm::vec3 translation(15.1f, -27.1f, -38.6f);
|
||||
capsuleB.setRotation(rotation);
|
||||
|
@ -190,7 +186,7 @@ void ShapeColliderTests::sphereMissesCapsule() {
|
|||
CollisionList collisions(16);
|
||||
|
||||
// walk sphereA along the local yAxis next to, but not touching, capsuleB
|
||||
glm::vec3 localStartPosition(radialOffset, axialOffset, 0.f);
|
||||
glm::vec3 localStartPosition(radialOffset, axialOffset, 0.0f);
|
||||
int numberOfSteps = 10;
|
||||
float delta = 1.3f * (totalRadius + halfHeightB) / (numberOfSteps - 1);
|
||||
for (int i = 0; i < numberOfSteps; ++i) {
|
||||
|
@ -224,10 +220,10 @@ void ShapeColliderTests::sphereMissesCapsule() {
|
|||
|
||||
void ShapeColliderTests::sphereTouchesCapsule() {
|
||||
// overlapping sphere and capsule
|
||||
float radiusA = 2.f;
|
||||
float radiusB = 1.f;
|
||||
float radiusA = 2.0f;
|
||||
float radiusB = 1.0f;
|
||||
float totalRadius = radiusA + radiusB;
|
||||
float halfHeightB = 2.f;
|
||||
float halfHeightB = 2.0f;
|
||||
float alpha = 0.5f;
|
||||
float beta = 0.5f;
|
||||
float radialOffset = alpha * radiusA + beta * radiusB;
|
||||
|
@ -257,8 +253,7 @@ void ShapeColliderTests::sphereTouchesCapsule() {
|
|||
if (fabs(inaccuracy) > EPSILON) {
|
||||
std::cout << __FILE__ << ":" << __LINE__
|
||||
<< " ERROR: bad penetration: expected = " << expectedPenetration
|
||||
<< " actual = " << collision->_penetration
|
||||
<< std::endl;
|
||||
<< " actual = " << collision->_penetration;
|
||||
}
|
||||
|
||||
// contactPoint is on surface of sphereA
|
||||
|
@ -267,8 +262,7 @@ void ShapeColliderTests::sphereTouchesCapsule() {
|
|||
if (fabs(inaccuracy) > EPSILON) {
|
||||
std::cout << __FILE__ << ":" << __LINE__
|
||||
<< " ERROR: bad contactPoint: expected = " << expectedContactPoint
|
||||
<< " actual = " << collision->_contactPoint
|
||||
<< std::endl;
|
||||
<< " actual = " << collision->_contactPoint;
|
||||
}
|
||||
|
||||
// capsuleB collides with sphereA
|
||||
|
@ -288,8 +282,7 @@ void ShapeColliderTests::sphereTouchesCapsule() {
|
|||
if (fabs(inaccuracy) > EPSILON) {
|
||||
std::cout << __FILE__ << ":" << __LINE__
|
||||
<< " ERROR: bad penetration: expected = " << expectedPenetration
|
||||
<< " actual = " << collision->_penetration
|
||||
<< std::endl;
|
||||
<< " actual = " << collision->_penetration;
|
||||
}
|
||||
|
||||
// contactPoint is on surface of capsuleB
|
||||
|
@ -300,8 +293,7 @@ void ShapeColliderTests::sphereTouchesCapsule() {
|
|||
if (fabs(inaccuracy) > EPSILON) {
|
||||
std::cout << __FILE__ << ":" << __LINE__
|
||||
<< " ERROR: bad contactPoint: expected = " << expectedContactPoint
|
||||
<< " actual = " << collision->_contactPoint
|
||||
<< std::endl;
|
||||
<< " actual = " << collision->_contactPoint;
|
||||
}
|
||||
}
|
||||
{ // sphereA hits end cap at axis
|
||||
|
@ -319,13 +311,12 @@ void ShapeColliderTests::sphereTouchesCapsule() {
|
|||
|
||||
// penetration points from sphereA into capsuleB
|
||||
CollisionInfo* collision = collisions.getCollision(numCollisions - 1);
|
||||
glm::vec3 expectedPenetration = - ((1.f - alpha) * radiusA + (1.f - beta) * radiusB) * yAxis;
|
||||
glm::vec3 expectedPenetration = - ((1.0f - alpha) * radiusA + (1.0f - beta) * radiusB) * yAxis;
|
||||
float inaccuracy = glm::length(collision->_penetration - expectedPenetration);
|
||||
if (fabs(inaccuracy) > EPSILON) {
|
||||
std::cout << __FILE__ << ":" << __LINE__
|
||||
<< " ERROR: bad penetration: expected = " << expectedPenetration
|
||||
<< " actual = " << collision->_penetration
|
||||
<< std::endl;
|
||||
<< " actual = " << collision->_penetration;
|
||||
}
|
||||
|
||||
// contactPoint is on surface of sphereA
|
||||
|
@ -334,8 +325,7 @@ void ShapeColliderTests::sphereTouchesCapsule() {
|
|||
if (fabs(inaccuracy) > EPSILON) {
|
||||
std::cout << __FILE__ << ":" << __LINE__
|
||||
<< " ERROR: bad contactPoint: expected = " << expectedContactPoint
|
||||
<< " actual = " << collision->_contactPoint
|
||||
<< std::endl;
|
||||
<< " actual = " << collision->_contactPoint;
|
||||
}
|
||||
|
||||
// capsuleB collides with sphereA
|
||||
|
@ -350,13 +340,12 @@ void ShapeColliderTests::sphereTouchesCapsule() {
|
|||
|
||||
// penetration points from sphereA into capsuleB
|
||||
collision = collisions.getCollision(numCollisions - 1);
|
||||
expectedPenetration = ((1.f - alpha) * radiusA + (1.f - beta) * radiusB) * yAxis;
|
||||
expectedPenetration = ((1.0f - alpha) * radiusA + (1.0f - beta) * radiusB) * yAxis;
|
||||
inaccuracy = glm::length(collision->_penetration - expectedPenetration);
|
||||
if (fabs(inaccuracy) > EPSILON) {
|
||||
std::cout << __FILE__ << ":" << __LINE__
|
||||
<< " ERROR: bad penetration: expected = " << expectedPenetration
|
||||
<< " actual = " << collision->_penetration
|
||||
<< std::endl;
|
||||
<< " actual = " << collision->_penetration;
|
||||
}
|
||||
|
||||
// contactPoint is on surface of capsuleB
|
||||
|
@ -367,8 +356,7 @@ void ShapeColliderTests::sphereTouchesCapsule() {
|
|||
if (fabs(inaccuracy) > EPSILON) {
|
||||
std::cout << __FILE__ << ":" << __LINE__
|
||||
<< " ERROR: bad contactPoint: expected = " << expectedContactPoint
|
||||
<< " actual = " << collision->_contactPoint
|
||||
<< std::endl;
|
||||
<< " actual = " << collision->_contactPoint;
|
||||
}
|
||||
}
|
||||
{ // sphereA hits start cap at axis
|
||||
|
@ -386,13 +374,12 @@ void ShapeColliderTests::sphereTouchesCapsule() {
|
|||
|
||||
// penetration points from sphereA into capsuleB
|
||||
CollisionInfo* collision = collisions.getCollision(numCollisions - 1);
|
||||
glm::vec3 expectedPenetration = ((1.f - alpha) * radiusA + (1.f - beta) * radiusB) * yAxis;
|
||||
glm::vec3 expectedPenetration = ((1.0f - alpha) * radiusA + (1.0f - beta) * radiusB) * yAxis;
|
||||
float inaccuracy = glm::length(collision->_penetration - expectedPenetration);
|
||||
if (fabs(inaccuracy) > EPSILON) {
|
||||
std::cout << __FILE__ << ":" << __LINE__
|
||||
<< " ERROR: bad penetration: expected = " << expectedPenetration
|
||||
<< " actual = " << collision->_penetration
|
||||
<< std::endl;
|
||||
<< " actual = " << collision->_penetration;
|
||||
}
|
||||
|
||||
// contactPoint is on surface of sphereA
|
||||
|
@ -401,8 +388,7 @@ void ShapeColliderTests::sphereTouchesCapsule() {
|
|||
if (fabs(inaccuracy) > EPSILON) {
|
||||
std::cout << __FILE__ << ":" << __LINE__
|
||||
<< " ERROR: bad contactPoint: expected = " << expectedContactPoint
|
||||
<< " actual = " << collision->_contactPoint
|
||||
<< std::endl;
|
||||
<< " actual = " << collision->_contactPoint;
|
||||
}
|
||||
|
||||
// capsuleB collides with sphereA
|
||||
|
@ -417,13 +403,12 @@ void ShapeColliderTests::sphereTouchesCapsule() {
|
|||
|
||||
// penetration points from sphereA into capsuleB
|
||||
collision = collisions.getCollision(numCollisions - 1);
|
||||
expectedPenetration = - ((1.f - alpha) * radiusA + (1.f - beta) * radiusB) * yAxis;
|
||||
expectedPenetration = - ((1.0f - alpha) * radiusA + (1.0f - beta) * radiusB) * yAxis;
|
||||
inaccuracy = glm::length(collision->_penetration - expectedPenetration);
|
||||
if (fabs(inaccuracy) > EPSILON) {
|
||||
std::cout << __FILE__ << ":" << __LINE__
|
||||
<< " ERROR: bad penetration: expected = " << expectedPenetration
|
||||
<< " actual = " << collision->_penetration
|
||||
<< std::endl;
|
||||
<< " actual = " << collision->_penetration;
|
||||
}
|
||||
|
||||
// contactPoint is on surface of capsuleB
|
||||
|
@ -434,8 +419,7 @@ void ShapeColliderTests::sphereTouchesCapsule() {
|
|||
if (fabs(inaccuracy) > EPSILON) {
|
||||
std::cout << __FILE__ << ":" << __LINE__
|
||||
<< " ERROR: bad contactPoint: expected = " << expectedContactPoint
|
||||
<< " actual = " << collision->_contactPoint
|
||||
<< std::endl;
|
||||
<< " actual = " << collision->_contactPoint;
|
||||
}
|
||||
}
|
||||
if (collisions.size() != numCollisions) {
|
||||
|
@ -447,10 +431,10 @@ void ShapeColliderTests::sphereTouchesCapsule() {
|
|||
|
||||
void ShapeColliderTests::capsuleMissesCapsule() {
|
||||
// non-overlapping capsules
|
||||
float radiusA = 2.f;
|
||||
float halfHeightA = 3.f;
|
||||
float radiusB = 3.f;
|
||||
float halfHeightB = 4.f;
|
||||
float radiusA = 2.0f;
|
||||
float halfHeightA = 3.0f;
|
||||
float radiusB = 3.0f;
|
||||
float halfHeightB = 4.0f;
|
||||
|
||||
float totalRadius = radiusA + radiusB;
|
||||
float totalHalfLength = totalRadius + halfHeightA + halfHeightB;
|
||||
|
@ -516,10 +500,10 @@ void ShapeColliderTests::capsuleMissesCapsule() {
|
|||
|
||||
void ShapeColliderTests::capsuleTouchesCapsule() {
|
||||
// overlapping capsules
|
||||
float radiusA = 2.f;
|
||||
float halfHeightA = 3.f;
|
||||
float radiusB = 3.f;
|
||||
float halfHeightB = 4.f;
|
||||
float radiusA = 2.0f;
|
||||
float halfHeightA = 3.0f;
|
||||
float radiusB = 3.0f;
|
||||
float halfHeightB = 4.0f;
|
||||
|
||||
float totalRadius = radiusA + radiusB;
|
||||
float totalHalfLength = totalRadius + halfHeightA + halfHeightB;
|
||||
|
@ -617,8 +601,7 @@ void ShapeColliderTests::capsuleTouchesCapsule() {
|
|||
if (fabs(inaccuracy) > EPSILON) {
|
||||
std::cout << __FILE__ << ":" << __LINE__
|
||||
<< " ERROR: bad penetration: expected = " << expectedPenetration
|
||||
<< " actual = " << collision->_penetration
|
||||
<< std::endl;
|
||||
<< " actual = " << collision->_penetration;
|
||||
}
|
||||
|
||||
glm::vec3 expectedContactPoint = capsuleA.getPosition() + radiusA * xAxis;
|
||||
|
@ -626,8 +609,7 @@ void ShapeColliderTests::capsuleTouchesCapsule() {
|
|||
if (fabs(inaccuracy) > EPSILON) {
|
||||
std::cout << __FILE__ << ":" << __LINE__
|
||||
<< " ERROR: bad contactPoint: expected = " << expectedContactPoint
|
||||
<< " actual = " << collision->_contactPoint
|
||||
<< std::endl;
|
||||
<< " actual = " << collision->_contactPoint;
|
||||
}
|
||||
|
||||
// capsuleB vs capsuleA
|
||||
|
@ -699,6 +681,116 @@ void ShapeColliderTests::capsuleTouchesCapsule() {
|
|||
}
|
||||
}
|
||||
|
||||
void ShapeColliderTests::sphereTouchesAACube() {
|
||||
CollisionList collisions(16);
|
||||
|
||||
glm::vec3 cubeCenter(1.23f, 4.56f, 7.89f);
|
||||
float cubeSide = 2.0f;
|
||||
|
||||
float sphereRadius = 1.0f;
|
||||
glm::vec3 sphereCenter(0.0f);
|
||||
SphereShape sphere(sphereRadius, sphereCenter);
|
||||
|
||||
float sphereOffset = (0.5f * cubeSide + sphereRadius - 0.25f);
|
||||
|
||||
// top
|
||||
sphereCenter = cubeCenter + sphereOffset * yAxis;
|
||||
sphere.setPosition(sphereCenter);
|
||||
if (!ShapeCollider::sphereAACube(&sphere, cubeCenter, cubeSide, collisions)){
|
||||
std::cout << __FILE__ << ":" << __LINE__ << " ERROR: sphere should collide with cube" << std::endl;
|
||||
}
|
||||
|
||||
// bottom
|
||||
sphereCenter = cubeCenter - sphereOffset * yAxis;
|
||||
sphere.setPosition(sphereCenter);
|
||||
if (!ShapeCollider::sphereAACube(&sphere, cubeCenter, cubeSide, collisions)){
|
||||
std::cout << __FILE__ << ":" << __LINE__ << " ERROR: sphere should collide with cube" << std::endl;
|
||||
}
|
||||
|
||||
// left
|
||||
sphereCenter = cubeCenter + sphereOffset * xAxis;
|
||||
sphere.setPosition(sphereCenter);
|
||||
if (!ShapeCollider::sphereAACube(&sphere, cubeCenter, cubeSide, collisions)){
|
||||
std::cout << __FILE__ << ":" << __LINE__ << " ERROR: sphere should collide with cube" << std::endl;
|
||||
}
|
||||
|
||||
// right
|
||||
sphereCenter = cubeCenter - sphereOffset * xAxis;
|
||||
sphere.setPosition(sphereCenter);
|
||||
if (!ShapeCollider::sphereAACube(&sphere, cubeCenter, cubeSide, collisions)){
|
||||
std::cout << __FILE__ << ":" << __LINE__ << " ERROR: sphere should collide with cube" << std::endl;
|
||||
}
|
||||
|
||||
// forward
|
||||
sphereCenter = cubeCenter + sphereOffset * zAxis;
|
||||
sphere.setPosition(sphereCenter);
|
||||
if (!ShapeCollider::sphereAACube(&sphere, cubeCenter, cubeSide, collisions)){
|
||||
std::cout << __FILE__ << ":" << __LINE__ << " ERROR: sphere should collide with cube" << std::endl;
|
||||
}
|
||||
|
||||
// back
|
||||
sphereCenter = cubeCenter - sphereOffset * zAxis;
|
||||
sphere.setPosition(sphereCenter);
|
||||
if (!ShapeCollider::sphereAACube(&sphere, cubeCenter, cubeSide, collisions)){
|
||||
std::cout << __FILE__ << ":" << __LINE__ << " ERROR: sphere should collide with cube" << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void ShapeColliderTests::sphereMissesAACube() {
|
||||
CollisionList collisions(16);
|
||||
|
||||
glm::vec3 cubeCenter(1.23f, 4.56f, 7.89f);
|
||||
float cubeSide = 2.0f;
|
||||
|
||||
float sphereRadius = 1.0f;
|
||||
glm::vec3 sphereCenter(0.0f);
|
||||
SphereShape sphere(sphereRadius, sphereCenter);
|
||||
|
||||
float sphereOffset = (0.5f * cubeSide + sphereRadius + 0.25f);
|
||||
|
||||
// top
|
||||
sphereCenter = cubeCenter + sphereOffset * yAxis;
|
||||
sphere.setPosition(sphereCenter);
|
||||
if (ShapeCollider::sphereAACube(&sphere, cubeCenter, cubeSide, collisions)){
|
||||
std::cout << __FILE__ << ":" << __LINE__ << " ERROR: sphere should NOT collide with cube" << std::endl;
|
||||
}
|
||||
|
||||
// bottom
|
||||
sphereCenter = cubeCenter - sphereOffset * yAxis;
|
||||
sphere.setPosition(sphereCenter);
|
||||
if (ShapeCollider::sphereAACube(&sphere, cubeCenter, cubeSide, collisions)){
|
||||
std::cout << __FILE__ << ":" << __LINE__ << " ERROR: sphere should NOT collide with cube" << std::endl;
|
||||
}
|
||||
|
||||
// left
|
||||
sphereCenter = cubeCenter + sphereOffset * xAxis;
|
||||
sphere.setPosition(sphereCenter);
|
||||
if (ShapeCollider::sphereAACube(&sphere, cubeCenter, cubeSide, collisions)){
|
||||
std::cout << __FILE__ << ":" << __LINE__ << " ERROR: sphere should NOT collide with cube" << std::endl;
|
||||
}
|
||||
|
||||
// right
|
||||
sphereCenter = cubeCenter - sphereOffset * xAxis;
|
||||
sphere.setPosition(sphereCenter);
|
||||
if (ShapeCollider::sphereAACube(&sphere, cubeCenter, cubeSide, collisions)){
|
||||
std::cout << __FILE__ << ":" << __LINE__ << " ERROR: sphere should NOT collide with cube" << std::endl;
|
||||
}
|
||||
|
||||
// forward
|
||||
sphereCenter = cubeCenter + sphereOffset * zAxis;
|
||||
sphere.setPosition(sphereCenter);
|
||||
if (ShapeCollider::sphereAACube(&sphere, cubeCenter, cubeSide, collisions)){
|
||||
std::cout << __FILE__ << ":" << __LINE__ << " ERROR: sphere should NOT collide with cube" << std::endl;
|
||||
}
|
||||
|
||||
// back
|
||||
sphereCenter = cubeCenter - sphereOffset * zAxis;
|
||||
sphere.setPosition(sphereCenter);
|
||||
if (ShapeCollider::sphereAACube(&sphere, cubeCenter, cubeSide, collisions)){
|
||||
std::cout << __FILE__ << ":" << __LINE__ << " ERROR: sphere should NOT collide with cube" << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void ShapeColliderTests::runAllTests() {
|
||||
sphereMissesSphere();
|
||||
|
@ -709,4 +801,7 @@ void ShapeColliderTests::runAllTests() {
|
|||
|
||||
capsuleMissesCapsule();
|
||||
capsuleTouchesCapsule();
|
||||
|
||||
sphereTouchesAACube();
|
||||
sphereMissesAACube();
|
||||
}
|
||||
|
|
|
@ -23,6 +23,9 @@ namespace ShapeColliderTests {
|
|||
void capsuleMissesCapsule();
|
||||
void capsuleTouchesCapsule();
|
||||
|
||||
void sphereTouchesAACube();
|
||||
void sphereMissesAACube();
|
||||
|
||||
void runAllTests();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue