diff --git a/interface/src/avatar/Avatar.cpp b/interface/src/avatar/Avatar.cpp index 63b08b693c..c6e43d4ac2 100644 --- a/interface/src/avatar/Avatar.cpp +++ b/interface/src/avatar/Avatar.cpp @@ -708,9 +708,10 @@ Transform Avatar::calculateDisplayNameTransform(const ViewFrustum& frustum, floa glm::vec3 worldOffset = glm::vec3(screenOffset.x, screenOffset.y, 0.0f) / (float)pixelHeight; // Compute orientation - glm::vec3 eulerAngles = ::safeEulerAngles(frustum.getOrientation()); - eulerAngles.z = 0.0f; // Cancel roll - glm::quat orientation(eulerAngles); // back to quaternions + glm::vec3 dPosition = frustum.getPosition() - getPosition(); + // If x and z are 0, atan(x, z) is undefined, so default to 0 degrees + float yawRotation = dPosition.x == 0.0f && dPosition.z == 0.0f ? 0.0f : glm::atan(dPosition.x, dPosition.z); + glm::quat orientation = glm::quat(glm::vec3(0.0f, yawRotation, 0.0f)); // Set transform (The order IS important) result.setTranslation(textPosition);