mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-04-07 22:03:23 +02:00
Merge commit '743d1a58e2c4d07fa26f61b1512190263225fa42'
This commit is contained in:
commit
fae6393663
11 changed files with 144 additions and 103 deletions
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@ -1030,7 +1030,20 @@ void AvatarMixer::handleOctreePacket(QSharedPointer<ReceivedMessage> message, Sh
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switch (packetType) {
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case PacketType::OctreeStats:
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{ // Ignore stats, but may have a different Entity packet appended.
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OctreeHeadlessViewer::parseOctreeStats(message, senderNode);
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const auto piggyBackedSizeWithHeader = message->getBytesLeftToRead();
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if (piggyBackedSizeWithHeader > 0) {
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// pull out the piggybacked packet and create a new QSharedPointer<NLPacket> for it
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auto buffer = std::unique_ptr<char[]>(new char[piggyBackedSizeWithHeader]);
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memcpy(buffer.get(), message->getRawMessage() + message->getPosition(), piggyBackedSizeWithHeader);
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auto newPacket = NLPacket::fromReceivedPacket(std::move(buffer), piggyBackedSizeWithHeader, message->getSenderSockAddr());
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auto newMessage = QSharedPointer<ReceivedMessage>::create(*newPacket);
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handleOctreePacket(newMessage, senderNode);
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}
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break;
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}
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case PacketType::EntityData:
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_entityViewer.processDatagram(*message, senderNode);
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@ -91,22 +91,26 @@ namespace {
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struct FindPriorityZone {
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glm::vec3 position;
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bool isInPriorityZone { false };
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float zoneVolume { std::numeric_limits<float>::max() };
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static bool operation(const OctreeElementPointer& element, void* extraData) {
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auto findPriorityZone = static_cast<FindPriorityZone*>(extraData);
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if (element->getAACube().contains(findPriorityZone->position)) {
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const EntityTreeElementPointer entityTreeElement = static_pointer_cast<EntityTreeElement>(element);
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entityTreeElement->forEachEntity([&findPriorityZone](EntityItemPointer item) {
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if (item->getType() == EntityTypes::Zone
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&& item->contains(findPriorityZone->position)
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&& static_pointer_cast<ZoneEntityItem>(item)->getAvatarPriority()) {
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findPriorityZone->isInPriorityZone = true;
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&& item->contains(findPriorityZone->position)) {
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auto zoneItem = static_pointer_cast<ZoneEntityItem>(item);
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if (zoneItem->getAvatarPriority() != COMPONENT_MODE_INHERIT) {
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float volume = zoneItem->getVolumeEstimate();
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if (volume < findPriorityZone->zoneVolume) { // Smaller volume wins
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findPriorityZone->isInPriorityZone = zoneItem->getAvatarPriority() == COMPONENT_MODE_ENABLED;
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findPriorityZone->zoneVolume = volume;
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}
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}
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}
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});
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if (findPriorityZone->isInPriorityZone) {
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return false; // For now, stop at first hit.
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} else {
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return true;
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}
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return true; // Keep recursing
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} else { // Position isn't within this subspace, so end recursion.
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return false;
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}
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@ -144,7 +148,7 @@ int AvatarMixerClientData::parseData(ReceivedMessage& message, const SlaveShared
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EntityTree& entityTree = *slaveSharedData.entityTree;
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FindPriorityZone findPriorityZone { newPosition, false } ;
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entityTree.recurseTreeWithOperation(&FindPriorityZone::operation, &findPriorityZone);
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_avatar->setPriorityAvatar(findPriorityZone.isInPriorityZone);
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_avatar->setHasPriority(findPriorityZone.isInPriorityZone);
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//if (findPriorityZone.isInPriorityZone) {
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// qCWarning(avatars) << "Avatar" << _avatar->getSessionDisplayName() << "in hero zone";
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//}
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@ -320,21 +320,21 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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_stats.nodesBroadcastedTo++;
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AvatarMixerClientData* nodeData = reinterpret_cast<AvatarMixerClientData*>(destinationNode->getLinkedData());
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AvatarMixerClientData* destinationNodeData = reinterpret_cast<AvatarMixerClientData*>(destinationNode->getLinkedData());
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nodeData->resetInViewStats();
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destinationNodeData->resetInViewStats();
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const AvatarData& avatar = nodeData->getAvatar();
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glm::vec3 myPosition = avatar.getClientGlobalPosition();
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const AvatarData& avatar = destinationNodeData->getAvatar();
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glm::vec3 destinationPosition = avatar.getClientGlobalPosition();
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// reset the internal state for correct random number distribution
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distribution.reset();
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// Estimate number to sort on number sent last frame (with min. of 20).
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const int numToSendEst = std::max(int(nodeData->getNumAvatarsSentLastFrame() * 2.5f), 20);
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const int numToSendEst = std::max(int(destinationNodeData->getNumAvatarsSentLastFrame() * 2.5f), 20);
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// reset the number of sent avatars
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nodeData->resetNumAvatarsSentLastFrame();
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destinationNodeData->resetNumAvatarsSentLastFrame();
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// keep track of outbound data rate specifically for avatar data
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int numAvatarDataBytes = 0;
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@ -353,8 +353,8 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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// When this is true, the AvatarMixer will send Avatar data to a client
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// about avatars they've ignored or that are out of view
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bool PALIsOpen = nodeData->getRequestsDomainListData();
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bool PALWasOpen = nodeData->getPrevRequestsDomainListData();
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bool PALIsOpen = destinationNodeData->getRequestsDomainListData();
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bool PALWasOpen = destinationNodeData->getPrevRequestsDomainListData();
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// When this is true, the AvatarMixer will send Avatar data to a client about avatars that have ignored them
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bool getsAnyIgnored = PALIsOpen && destinationNode->getCanKick();
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@ -365,10 +365,10 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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// compute node bounding box
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const float MY_AVATAR_BUBBLE_EXPANSION_FACTOR = 4.0f; // magic number determined emperically
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AABox nodeBox = computeBubbleBox(avatar, MY_AVATAR_BUBBLE_EXPANSION_FACTOR);
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AABox destinationNodeBox = computeBubbleBox(avatar, MY_AVATAR_BUBBLE_EXPANSION_FACTOR);
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// prepare to sort
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const auto& cameraViews = nodeData->getViewFrustums();
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const auto& cameraViews = destinationNodeData->getViewFrustums();
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using AvatarPriorityQueue = PrioritySortUtil::PriorityQueue<SortableAvatar>;
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// Keep two independent queues, one for heroes and one for the riff-raff.
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@ -391,47 +391,47 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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continue;
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}
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auto avatarNode = otherNodeRaw;
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auto sourceAvatarNode = otherNodeRaw;
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bool shouldIgnore = false;
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bool sendAvatar = true; // We will consider this source avatar for sending.
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// We ignore other nodes for a couple of reasons:
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// 1) ignore bubbles and ignore specific node
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// 2) the node hasn't really updated it's frame data recently, this can
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// happen if for example the avatar is connected on a desktop and sending
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// updates at ~30hz. So every 3 frames we skip a frame.
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assert(avatarNode); // we can't have gotten here without the avatarData being a valid key in the map
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assert(sourceAvatarNode); // we can't have gotten here without the avatarData being a valid key in the map
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const AvatarMixerClientData* avatarClientNodeData = reinterpret_cast<const AvatarMixerClientData*>(avatarNode->getLinkedData());
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assert(avatarClientNodeData); // we can't have gotten here without avatarNode having valid data
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const AvatarMixerClientData* sourceAvatarNodeData = reinterpret_cast<const AvatarMixerClientData*>(sourceAvatarNode->getLinkedData());
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assert(sourceAvatarNodeData); // we can't have gotten here without sourceAvatarNode having valid data
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quint64 startIgnoreCalculation = usecTimestampNow();
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// make sure we have data for this avatar, that it isn't the same node,
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// and isn't an avatar that the viewing node has ignored
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// or that has ignored the viewing node
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if ((destinationNode->isIgnoringNodeWithID(avatarNode->getUUID()) && !PALIsOpen)
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|| (avatarNode->isIgnoringNodeWithID(destinationNode->getUUID()) && !getsAnyIgnored)) {
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shouldIgnore = true;
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if ((destinationNode->isIgnoringNodeWithID(sourceAvatarNode->getUUID()) && !PALIsOpen)
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|| (sourceAvatarNode->isIgnoringNodeWithID(destinationNode->getUUID()) && !getsAnyIgnored)) {
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sendAvatar = false;
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} else {
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// Check to see if the space bubble is enabled
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// Don't bother with these checks if the other avatar has their bubble enabled and we're gettingAnyIgnored
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if (nodeData->isIgnoreRadiusEnabled() || (avatarClientNodeData->isIgnoreRadiusEnabled() && !getsAnyIgnored)) {
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if (destinationNodeData->isIgnoreRadiusEnabled() || (sourceAvatarNodeData->isIgnoreRadiusEnabled() && !getsAnyIgnored)) {
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// Perform the collision check between the two bounding boxes
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AABox otherNodeBox = avatarClientNodeData->getAvatar().getDefaultBubbleBox();
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if (nodeBox.touches(otherNodeBox)) {
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nodeData->ignoreOther(destinationNode, avatarNode);
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shouldIgnore = !getsAnyIgnored;
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AABox sourceNodeBox = sourceAvatarNodeData->getAvatar().getDefaultBubbleBox();
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if (destinationNodeBox.touches(sourceNodeBox)) {
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destinationNodeData->ignoreOther(destinationNode, sourceAvatarNode);
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sendAvatar = getsAnyIgnored;
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}
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}
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// Not close enough to ignore
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if (!shouldIgnore) {
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nodeData->removeFromRadiusIgnoringSet(avatarNode->getUUID());
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if (sendAvatar) {
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destinationNodeData->removeFromRadiusIgnoringSet(sourceAvatarNode->getUUID());
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}
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}
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if (!shouldIgnore) {
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AvatarDataSequenceNumber lastSeqToReceiver = nodeData->getLastBroadcastSequenceNumber(avatarNode->getLocalID());
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AvatarDataSequenceNumber lastSeqFromSender = avatarClientNodeData->getLastReceivedSequenceNumber();
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if (sendAvatar) {
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AvatarDataSequenceNumber lastSeqToReceiver = destinationNodeData->getLastBroadcastSequenceNumber(sourceAvatarNode->getLocalID());
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AvatarDataSequenceNumber lastSeqFromSender = sourceAvatarNodeData->getLastReceivedSequenceNumber();
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// FIXME - This code does appear to be working. But it seems brittle.
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// It supports determining if the frame of data for this "other"
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@ -445,27 +445,28 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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// or that somehow we haven't sent
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if (lastSeqToReceiver == lastSeqFromSender && lastSeqToReceiver != 0) {
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++numAvatarsHeldBack;
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shouldIgnore = true;
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sendAvatar = false;
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} else if (lastSeqFromSender == 0) {
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// We have have not yet recieved any data about this avatar. Ignore it for now
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// We have have not yet received any data about this avatar. Ignore it for now
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// This is important for Agent scripts that are not avatar
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// so that they don't appear to be an avatar at the origin
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shouldIgnore = true;
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sendAvatar = false;
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} else if (lastSeqFromSender - lastSeqToReceiver > 1) {
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// this is a skip - we still send the packet but capture the presence of the skip so we see it happening
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++numAvatarsWithSkippedFrames;
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}
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}
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quint64 endIgnoreCalculation = usecTimestampNow();
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_stats.ignoreCalculationElapsedTime += (endIgnoreCalculation - startIgnoreCalculation);
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if (!shouldIgnore) {
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if (sendAvatar) {
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// sort this one for later
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const MixerAvatar* avatarNodeData = avatarClientNodeData->getConstAvatarData();
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auto lastEncodeTime = nodeData->getLastOtherAvatarEncodeTime(avatarNode->getLocalID());
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const MixerAvatar* avatarNodeData = sourceAvatarNodeData->getConstAvatarData();
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auto lastEncodeTime = destinationNodeData->getLastOtherAvatarEncodeTime(sourceAvatarNode->getLocalID());
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avatarPriorityQueues[avatarNodeData->getPriorityAvatar() ? kHero : kNonhero].push(
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SortableAvatar(avatarNodeData, avatarNode, lastEncodeTime));
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avatarPriorityQueues[avatarNodeData->getHasPriority() ? kHero : kNonhero].push(
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SortableAvatar(avatarNodeData, sourceAvatarNode, lastEncodeTime));
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}
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// If Avatar A's PAL WAS open but is no longer open, AND
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@ -475,18 +476,18 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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// will be sent when it doesn't need to be (but where it _should_ be OK to send).
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// However, it's less heavy-handed than using `shouldIgnore`.
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if (PALWasOpen && !PALIsOpen &&
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(destinationNode->isIgnoringNodeWithID(avatarNode->getUUID()) ||
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avatarNode->isIgnoringNodeWithID(destinationNode->getUUID()))) {
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(destinationNode->isIgnoringNodeWithID(sourceAvatarNode->getUUID()) ||
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sourceAvatarNode->isIgnoringNodeWithID(destinationNode->getUUID()))) {
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// ...send a Kill Packet to Node A, instructing Node A to kill Avatar B,
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// then have Node A cleanup the killed Node B.
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auto packet = NLPacket::create(PacketType::KillAvatar, NUM_BYTES_RFC4122_UUID + sizeof(KillAvatarReason), true);
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packet->write(avatarNode->getUUID().toRfc4122());
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packet->write(sourceAvatarNode->getUUID().toRfc4122());
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packet->writePrimitive(KillAvatarReason::AvatarIgnored);
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nodeList->sendPacket(std::move(packet), *destinationNode);
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nodeData->cleanupKilledNode(avatarNode->getUUID(), avatarNode->getLocalID());
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destinationNodeData->cleanupKilledNode(sourceAvatarNode->getUUID(), sourceAvatarNode->getLocalID());
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}
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nodeData->setPrevRequestsDomainListData(PALIsOpen);
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destinationNodeData->setPrevRequestsDomainListData(PALIsOpen);
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}
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// loop through our sorted avatars and allocate our bandwidth to them accordingly
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@ -501,13 +502,14 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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int numAvatarsSent = 0;
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auto identityPacketList = NLPacketList::create(PacketType::AvatarIdentity, QByteArray(), true, true);
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// Loop over two priorities - hero avatars then everyone else:
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for (PriorityVariants currentVariant = kHero; currentVariant <= kNonhero; ++((int&)currentVariant)) {
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const auto& sortedAvatarVector = avatarPriorityQueues[currentVariant].getSortedVector(numToSendEst);
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for (const auto& sortedAvatar : sortedAvatarVector) {
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const Node* otherNode = sortedAvatar.getNode();
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const Node* sourceNode = sortedAvatar.getNode();
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auto lastEncodeForOther = sortedAvatar.getTimestamp();
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assert(otherNode); // we can't have gotten here without the avatarData being a valid key in the map
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assert(sourceNode); // we can't have gotten here without the avatarData being a valid key in the map
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AvatarData::AvatarDataDetail detail = AvatarData::NoData;
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@ -533,31 +535,31 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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auto startAvatarDataPacking = chrono::high_resolution_clock::now();
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const AvatarMixerClientData* otherNodeData = reinterpret_cast<const AvatarMixerClientData*>(otherNode->getLinkedData());
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const MixerAvatar* otherAvatar = otherNodeData->getConstAvatarData();
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const AvatarMixerClientData* sourceNodeData = reinterpret_cast<const AvatarMixerClientData*>(sourceNode->getLinkedData());
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const MixerAvatar* sourceAvatar = sourceNodeData->getConstAvatarData();
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// Typically all out-of-view avatars but such avatars' priorities will rise with time:
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bool isLowerPriority = sortedAvatar.getPriority() <= OUT_OF_VIEW_THRESHOLD;
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bool isLowerPriority = currentVariant != kHero && sortedAvatar.getPriority() <= OUT_OF_VIEW_THRESHOLD; // XXX: hero handling?
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if (isLowerPriority) {
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detail = PALIsOpen ? AvatarData::PALMinimum : AvatarData::MinimumData;
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nodeData->incrementAvatarOutOfView();
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destinationNodeData->incrementAvatarOutOfView();
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} else if (!overBudget) {
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detail = distribution(generator) < AVATAR_SEND_FULL_UPDATE_RATIO ? AvatarData::SendAllData : AvatarData::CullSmallData;
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nodeData->incrementAvatarInView();
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destinationNodeData->incrementAvatarInView();
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// If the time that the mixer sent AVATAR DATA about Avatar B to Avatar A is BEFORE OR EQUAL TO
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// the time that Avatar B flagged an IDENTITY DATA change, send IDENTITY DATA about Avatar B to Avatar A.
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if (otherAvatar->hasProcessedFirstIdentity()
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&& nodeData->getLastBroadcastTime(otherNode->getLocalID()) <= otherNodeData->getIdentityChangeTimestamp()) {
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identityBytesSent += sendIdentityPacket(*identityPacketList, otherNodeData, *destinationNode);
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if (sourceAvatar->hasProcessedFirstIdentity()
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&& destinationNodeData->getLastBroadcastTime(sourceNode->getLocalID()) <= sourceNodeData->getIdentityChangeTimestamp()) {
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identityBytesSent += sendIdentityPacket(*identityPacketList, sourceNodeData, *destinationNode);
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// remember the last time we sent identity details about this other node to the receiver
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nodeData->setLastBroadcastTime(otherNode->getLocalID(), usecTimestampNow());
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destinationNodeData->setLastBroadcastTime(sourceNode->getLocalID(), usecTimestampNow());
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}
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}
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QVector<JointData>& lastSentJointsForOther = nodeData->getLastOtherAvatarSentJoints(otherNode->getLocalID());
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QVector<JointData>& lastSentJointsForOther = destinationNodeData->getLastOtherAvatarSentJoints(sourceNode->getLocalID());
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const bool distanceAdjust = true;
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const bool dropFaceTracking = false;
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@ -566,8 +568,8 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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do {
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auto startSerialize = chrono::high_resolution_clock::now();
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QByteArray bytes = otherAvatar->toByteArray(detail, lastEncodeForOther, lastSentJointsForOther,
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sendStatus, dropFaceTracking, distanceAdjust, myPosition,
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QByteArray bytes = sourceAvatar->toByteArray(detail, lastEncodeForOther, lastSentJointsForOther,
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sendStatus, dropFaceTracking, distanceAdjust, destinationPosition,
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&lastSentJointsForOther, avatarSpaceAvailable);
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auto endSerialize = chrono::high_resolution_clock::now();
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_stats.toByteArrayElapsedTime +=
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@ -587,17 +589,17 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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if (detail != AvatarData::NoData) {
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_stats.numOthersIncluded++;
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if (otherAvatar->getPriorityAvatar()) {
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if (sourceAvatar->getHasPriority()) {
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_stats.numHeroesIncluded++;
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}
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// increment the number of avatars sent to this receiver
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nodeData->incrementNumAvatarsSentLastFrame();
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destinationNodeData->incrementNumAvatarsSentLastFrame();
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// set the last sent sequence number for this sender on the receiver
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nodeData->setLastBroadcastSequenceNumber(otherNode->getLocalID(),
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otherNodeData->getLastReceivedSequenceNumber());
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nodeData->setLastOtherAvatarEncodeTime(otherNode->getLocalID(), usecTimestampNow());
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destinationNodeData->setLastBroadcastSequenceNumber(sourceNode->getLocalID(),
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sourceNodeData->getLastReceivedSequenceNumber());
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destinationNodeData->setLastOtherAvatarEncodeTime(sourceNode->getLocalID(), usecTimestampNow());
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}
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auto endAvatarDataPacking = chrono::high_resolution_clock::now();
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@ -606,7 +608,7 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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if (!overBudget) {
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// use helper to add any changed traits to our packet list
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traitBytesSent += addChangedTraitsToBulkPacket(nodeData, otherNodeData, *traitsPacketList);
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traitBytesSent += addChangedTraitsToBulkPacket(destinationNodeData, sourceNodeData, *traitsPacketList);
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}
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numAvatarsSent++;
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remainingAvatars--;
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@ -619,8 +621,8 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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}
|
||||
}
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||||
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||||
if (nodeData->getNumAvatarsSentLastFrame() > numToSendEst) {
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qCWarning(avatars) << "More avatars sent than upper estimate" << nodeData->getNumAvatarsSentLastFrame()
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if (destinationNodeData->getNumAvatarsSentLastFrame() > numToSendEst) {
|
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qCWarning(avatars) << "More avatars sent than upper estimate" << destinationNodeData->getNumAvatarsSentLastFrame()
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<< " / " << numToSendEst;
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||||
}
|
||||
|
||||
|
@ -651,12 +653,12 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
|
|||
}
|
||||
|
||||
// record the bytes sent for other avatar data in the AvatarMixerClientData
|
||||
nodeData->recordSentAvatarData(numAvatarDataBytes, traitBytesSent);
|
||||
destinationNodeData->recordSentAvatarData(numAvatarDataBytes, traitBytesSent);
|
||||
|
||||
|
||||
// record the number of avatars held back this frame
|
||||
nodeData->recordNumOtherAvatarStarves(numAvatarsHeldBack);
|
||||
nodeData->recordNumOtherAvatarSkips(numAvatarsWithSkippedFrames);
|
||||
destinationNodeData->recordNumOtherAvatarStarves(numAvatarsHeldBack);
|
||||
destinationNodeData->recordNumOtherAvatarSkips(numAvatarsWithSkippedFrames);
|
||||
|
||||
quint64 endPacketSending = usecTimestampNow();
|
||||
_stats.packetSendingElapsedTime += (endPacketSending - startPacketSending);
|
||||
|
|
|
@ -19,11 +19,11 @@
|
|||
|
||||
class MixerAvatar : public AvatarData {
|
||||
public:
|
||||
bool getPriorityAvatar() const { return _bPriorityAvatar; }
|
||||
void setPriorityAvatar(bool bPriorityAvatar) { _bPriorityAvatar = bPriorityAvatar; }
|
||||
bool getHasPriority() const { return _hasPriority; }
|
||||
void setHasPriority(bool hasPriority) { _hasPriority = hasPriority; }
|
||||
|
||||
private:
|
||||
bool _bPriorityAvatar { false };
|
||||
bool _hasPriority { false };
|
||||
};
|
||||
|
||||
using MixerAvatarSharedPointer = std::shared_ptr<MixerAvatar>;
|
||||
|
|
|
@ -225,6 +225,15 @@ QString EntityItemProperties::getBloomModeAsString() const {
|
|||
return getComponentModeAsString(_bloomMode);
|
||||
}
|
||||
|
||||
namespace {
|
||||
const QStringList AVATAR_PRIORITIES_AS_STRING
|
||||
{ "inherit", "crowd", "hero" };
|
||||
}
|
||||
|
||||
QString EntityItemProperties::getAvatarPriorityAsString() const {
|
||||
return AVATAR_PRIORITIES_AS_STRING.value(_avatarPriority);
|
||||
}
|
||||
|
||||
std::array<ComponentPair, COMPONENT_MODE_ITEM_COUNT>::const_iterator EntityItemProperties::findComponent(const QString& mode) {
|
||||
return std::find_if(COMPONENT_MODES.begin(), COMPONENT_MODES.end(), [&](const ComponentPair& pair) {
|
||||
return (pair.second == mode);
|
||||
|
@ -249,6 +258,15 @@ void EntityItemProperties::setBloomModeFromString(const QString& bloomMode) {
|
|||
}
|
||||
}
|
||||
|
||||
void EntityItemProperties::setAvatarPriorityFromString(QString const& avatarPriority) {
|
||||
auto result = AVATAR_PRIORITIES_AS_STRING.indexOf(avatarPriority);
|
||||
|
||||
if (result != -1) {
|
||||
_avatarPriority = result;
|
||||
_avatarPriorityChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
QString EntityItemProperties::getKeyLightModeAsString() const {
|
||||
return getComponentModeAsString(_keyLightMode);
|
||||
}
|
||||
|
@ -617,12 +635,12 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
|
|||
CHECK_PROPERTY_CHANGE(PROP_FLYING_ALLOWED, flyingAllowed);
|
||||
CHECK_PROPERTY_CHANGE(PROP_GHOSTING_ALLOWED, ghostingAllowed);
|
||||
CHECK_PROPERTY_CHANGE(PROP_FILTER_URL, filterURL);
|
||||
CHECK_PROPERTY_CHANGE(PROP_AVATAR_PRIORITY, avatarPriority);
|
||||
CHECK_PROPERTY_CHANGE(PROP_KEY_LIGHT_MODE, keyLightMode);
|
||||
CHECK_PROPERTY_CHANGE(PROP_AMBIENT_LIGHT_MODE, ambientLightMode);
|
||||
CHECK_PROPERTY_CHANGE(PROP_SKYBOX_MODE, skyboxMode);
|
||||
CHECK_PROPERTY_CHANGE(PROP_HAZE_MODE, hazeMode);
|
||||
CHECK_PROPERTY_CHANGE(PROP_BLOOM_MODE, bloomMode);
|
||||
CHECK_PROPERTY_CHANGE(PROP_AVATAR_PRIORITY, avatarPriority);
|
||||
|
||||
// Polyvox
|
||||
CHECK_PROPERTY_CHANGE(PROP_VOXEL_VOLUME_SIZE, voxelVolumeSize);
|
||||
|
@ -1428,8 +1446,10 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
|
|||
* zone. It is periodically executed for each entity in the zone. It can, for example, be used to not allow changes to
|
||||
* certain properties.<br />
|
||||
*
|
||||
* @property {boolean} avatarPriority=false - If <code>true</code> avatars within this zone will have their movements distributed to other
|
||||
* clients with priority over other avatars. Use, for example, on a performance stage with a few presenters.
|
||||
* @property {string} avatarPriority="inherit" - Configures the update priority of contained avatars to other clients.<br />
|
||||
* <code>"inherit"</code>: Priority from enclosing zones is unchanged.<br />
|
||||
* <code>"crowd"</code>: Priority in this zone is the normal priority.<br />
|
||||
* <code>"hero"</code>: Avatars in this zone will have an increased update priority
|
||||
* <pre>
|
||||
*
|
||||
* function filter(properties) {
|
||||
|
@ -1760,13 +1780,13 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
|
|||
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_FLYING_ALLOWED, flyingAllowed);
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_GHOSTING_ALLOWED, ghostingAllowed);
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_FILTER_URL, filterURL);
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_AVATAR_PRIORITY, avatarPriority);
|
||||
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(PROP_KEY_LIGHT_MODE, keyLightMode, getKeyLightModeAsString());
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(PROP_AMBIENT_LIGHT_MODE, ambientLightMode, getAmbientLightModeAsString());
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(PROP_SKYBOX_MODE, skyboxMode, getSkyboxModeAsString());
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(PROP_HAZE_MODE, hazeMode, getHazeModeAsString());
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(PROP_BLOOM_MODE, bloomMode, getBloomModeAsString());
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(PROP_AVATAR_PRIORITY, avatarPriority, getAvatarPriorityAsString());
|
||||
}
|
||||
|
||||
// Web only
|
||||
|
@ -2124,12 +2144,12 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object, bool
|
|||
COPY_PROPERTY_FROM_QSCRIPTVALUE(flyingAllowed, bool, setFlyingAllowed);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(ghostingAllowed, bool, setGhostingAllowed);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(filterURL, QString, setFilterURL);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(avatarPriority, bool, setAvatarPriority);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE_ENUM(keyLightMode, KeyLightMode);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE_ENUM(ambientLightMode, AmbientLightMode);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE_ENUM(skyboxMode, SkyboxMode);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE_ENUM(hazeMode, HazeMode);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE_ENUM(bloomMode, BloomMode);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE_ENUM(avatarPriority, AvatarPriority);
|
||||
|
||||
// Polyvox
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(voxelVolumeSize, vec3, setVoxelVolumeSize);
|
||||
|
@ -2405,12 +2425,12 @@ void EntityItemProperties::merge(const EntityItemProperties& other) {
|
|||
COPY_PROPERTY_IF_CHANGED(flyingAllowed);
|
||||
COPY_PROPERTY_IF_CHANGED(ghostingAllowed);
|
||||
COPY_PROPERTY_IF_CHANGED(filterURL);
|
||||
COPY_PROPERTY_IF_CHANGED(avatarPriority);
|
||||
COPY_PROPERTY_IF_CHANGED(keyLightMode);
|
||||
COPY_PROPERTY_IF_CHANGED(ambientLightMode);
|
||||
COPY_PROPERTY_IF_CHANGED(skyboxMode);
|
||||
COPY_PROPERTY_IF_CHANGED(hazeMode);
|
||||
COPY_PROPERTY_IF_CHANGED(bloomMode);
|
||||
COPY_PROPERTY_IF_CHANGED(avatarPriority);
|
||||
|
||||
// Polyvox
|
||||
COPY_PROPERTY_IF_CHANGED(voxelVolumeSize);
|
||||
|
@ -2792,12 +2812,12 @@ bool EntityItemProperties::getPropertyInfo(const QString& propertyName, EntityPr
|
|||
ADD_PROPERTY_TO_MAP(PROP_FLYING_ALLOWED, FlyingAllowed, flyingAllowed, bool);
|
||||
ADD_PROPERTY_TO_MAP(PROP_GHOSTING_ALLOWED, GhostingAllowed, ghostingAllowed, bool);
|
||||
ADD_PROPERTY_TO_MAP(PROP_FILTER_URL, FilterURL, filterURL, QString);
|
||||
ADD_PROPERTY_TO_MAP(PROP_AVATAR_PRIORITY, AvatarPriority, avatarPriority, bool);
|
||||
ADD_PROPERTY_TO_MAP(PROP_KEY_LIGHT_MODE, KeyLightMode, keyLightMode, uint32_t);
|
||||
ADD_PROPERTY_TO_MAP(PROP_AMBIENT_LIGHT_MODE, AmbientLightMode, ambientLightMode, uint32_t);
|
||||
ADD_PROPERTY_TO_MAP(PROP_SKYBOX_MODE, SkyboxMode, skyboxMode, uint32_t);
|
||||
ADD_PROPERTY_TO_MAP(PROP_HAZE_MODE, HazeMode, hazeMode, uint32_t);
|
||||
ADD_PROPERTY_TO_MAP(PROP_BLOOM_MODE, BloomMode, bloomMode, uint32_t);
|
||||
ADD_PROPERTY_TO_MAP(PROP_AVATAR_PRIORITY, AvatarPriority, avatarPriority, uint32_t);
|
||||
|
||||
// Polyvox
|
||||
ADD_PROPERTY_TO_MAP(PROP_VOXEL_VOLUME_SIZE, VoxelVolumeSize, voxelVolumeSize, vec3);
|
||||
|
@ -3200,7 +3220,7 @@ OctreeElement::AppendState EntityItemProperties::encodeEntityEditPacket(PacketTy
|
|||
APPEND_ENTITY_PROPERTY(PROP_SKYBOX_MODE, (uint32_t)properties.getSkyboxMode());
|
||||
APPEND_ENTITY_PROPERTY(PROP_HAZE_MODE, (uint32_t)properties.getHazeMode());
|
||||
APPEND_ENTITY_PROPERTY(PROP_BLOOM_MODE, (uint32_t)properties.getBloomMode());
|
||||
APPEND_ENTITY_PROPERTY(PROP_AVATAR_PRIORITY, properties.getAvatarPriority());
|
||||
APPEND_ENTITY_PROPERTY(PROP_AVATAR_PRIORITY, (uint32_t)properties.getAvatarPriority());
|
||||
}
|
||||
|
||||
if (properties.getType() == EntityTypes::PolyVox) {
|
||||
|
@ -3660,13 +3680,13 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
|
|||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_FLYING_ALLOWED, bool, setFlyingAllowed);
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_GHOSTING_ALLOWED, bool, setGhostingAllowed);
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_FILTER_URL, QString, setFilterURL);
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_AVATAR_PRIORITY, bool, setAvatarPriority);
|
||||
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_KEY_LIGHT_MODE, uint32_t, setKeyLightMode);
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_AMBIENT_LIGHT_MODE, uint32_t, setAmbientLightMode);
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_SKYBOX_MODE, uint32_t, setSkyboxMode);
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_HAZE_MODE, uint32_t, setHazeMode);
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_BLOOM_MODE, uint32_t, setBloomMode);
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_AVATAR_PRIORITY, uint32_t, setAvatarPriority);
|
||||
}
|
||||
|
||||
if (properties.getType() == EntityTypes::PolyVox) {
|
||||
|
@ -4044,13 +4064,13 @@ void EntityItemProperties::markAllChanged() {
|
|||
_bloom.markAllChanged();
|
||||
_flyingAllowedChanged = true;
|
||||
_ghostingAllowedChanged = true;
|
||||
_avatarPriorityChanged = true;
|
||||
_filterURLChanged = true;
|
||||
_keyLightModeChanged = true;
|
||||
_ambientLightModeChanged = true;
|
||||
_skyboxModeChanged = true;
|
||||
_hazeModeChanged = true;
|
||||
_bloomModeChanged = true;
|
||||
_avatarPriorityChanged = true;
|
||||
|
||||
// Polyvox
|
||||
_voxelVolumeSizeChanged = true;
|
||||
|
@ -4634,9 +4654,6 @@ QList<QString> EntityItemProperties::listChangedProperties() {
|
|||
if (filterURLChanged()) {
|
||||
out += "filterURL";
|
||||
}
|
||||
if (avatarPriorityChanged()) {
|
||||
out += "avatarPriority";
|
||||
}
|
||||
if (keyLightModeChanged()) {
|
||||
out += "keyLightMode";
|
||||
}
|
||||
|
@ -4652,6 +4669,9 @@ QList<QString> EntityItemProperties::listChangedProperties() {
|
|||
if (bloomModeChanged()) {
|
||||
out += "bloomMode";
|
||||
}
|
||||
if (avatarPriorityChanged()) {
|
||||
out += "avatarPriority";
|
||||
}
|
||||
|
||||
// Polyvox
|
||||
if (voxelVolumeSizeChanged()) {
|
||||
|
|
|
@ -316,12 +316,12 @@ public:
|
|||
DEFINE_PROPERTY(PROP_FLYING_ALLOWED, FlyingAllowed, flyingAllowed, bool, ZoneEntityItem::DEFAULT_FLYING_ALLOWED);
|
||||
DEFINE_PROPERTY(PROP_GHOSTING_ALLOWED, GhostingAllowed, ghostingAllowed, bool, ZoneEntityItem::DEFAULT_GHOSTING_ALLOWED);
|
||||
DEFINE_PROPERTY(PROP_FILTER_URL, FilterURL, filterURL, QString, ZoneEntityItem::DEFAULT_FILTER_URL);
|
||||
DEFINE_PROPERTY(PROP_AVATAR_PRIORITY, AvatarPriority, avatarPriority, bool, ZoneEntityItem::DEFAULT_AVATAR_PRIORITY);
|
||||
DEFINE_PROPERTY_REF_ENUM(PROP_KEY_LIGHT_MODE, KeyLightMode, keyLightMode, uint32_t, (uint32_t)COMPONENT_MODE_INHERIT);
|
||||
DEFINE_PROPERTY_REF_ENUM(PROP_SKYBOX_MODE, SkyboxMode, skyboxMode, uint32_t, (uint32_t)COMPONENT_MODE_INHERIT);
|
||||
DEFINE_PROPERTY_REF_ENUM(PROP_AMBIENT_LIGHT_MODE, AmbientLightMode, ambientLightMode, uint32_t, (uint32_t)COMPONENT_MODE_INHERIT);
|
||||
DEFINE_PROPERTY_REF_ENUM(PROP_HAZE_MODE, HazeMode, hazeMode, uint32_t, (uint32_t)COMPONENT_MODE_INHERIT);
|
||||
DEFINE_PROPERTY_REF_ENUM(PROP_BLOOM_MODE, BloomMode, bloomMode, uint32_t, (uint32_t)COMPONENT_MODE_INHERIT);
|
||||
DEFINE_PROPERTY_REF_ENUM(PROP_AVATAR_PRIORITY, AvatarPriority, avatarPriority, uint32_t, (uint32_t)COMPONENT_MODE_INHERIT);
|
||||
|
||||
// Polyvox
|
||||
DEFINE_PROPERTY_REF(PROP_VOXEL_VOLUME_SIZE, VoxelVolumeSize, voxelVolumeSize, glm::vec3, PolyVoxEntityItem::DEFAULT_VOXEL_VOLUME_SIZE);
|
||||
|
|
|
@ -65,13 +65,13 @@ EntityItemProperties ZoneEntityItem::getProperties(const EntityPropertyFlags& de
|
|||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(flyingAllowed, getFlyingAllowed);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(ghostingAllowed, getGhostingAllowed);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(filterURL, getFilterURL);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(avatarPriority, getAvatarPriority);
|
||||
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(keyLightMode, getKeyLightMode);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(ambientLightMode, getAmbientLightMode);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(skyboxMode, getSkyboxMode);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(hazeMode, getHazeMode);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(bloomMode, getBloomMode);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(avatarPriority, getAvatarPriority);
|
||||
|
||||
return properties;
|
||||
}
|
||||
|
@ -194,7 +194,7 @@ int ZoneEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data,
|
|||
READ_ENTITY_PROPERTY(PROP_SKYBOX_MODE, uint32_t, setSkyboxMode);
|
||||
READ_ENTITY_PROPERTY(PROP_HAZE_MODE, uint32_t, setHazeMode);
|
||||
READ_ENTITY_PROPERTY(PROP_BLOOM_MODE, uint32_t, setBloomMode);
|
||||
READ_ENTITY_PROPERTY(PROP_AVATAR_PRIORITY, bool, setAvatarPriority);
|
||||
READ_ENTITY_PROPERTY(PROP_AVATAR_PRIORITY, uint32_t, setAvatarPriority);
|
||||
|
||||
return bytesRead;
|
||||
}
|
||||
|
@ -475,8 +475,10 @@ bool ZoneEntityItem::matchesJSONFilters(const QJsonObject& jsonFilters) const {
|
|||
|
||||
static const QString AVATAR_PRIORITY_PROPERTY = "avatarPriority";
|
||||
|
||||
if (jsonFilters.contains(AVATAR_PRIORITY_PROPERTY)) {
|
||||
return (jsonFilters[AVATAR_PRIORITY_PROPERTY].toBool() == _avatarPriority);
|
||||
// If set ignore only priority-inherit zones:
|
||||
if (jsonFilters.contains(AVATAR_PRIORITY_PROPERTY) && jsonFilters[AVATAR_PRIORITY_PROPERTY].toBool()
|
||||
&& _avatarPriority != COMPONENT_MODE_INHERIT) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Chain to base:
|
||||
|
|
|
@ -98,8 +98,8 @@ public:
|
|||
QString getFilterURL() const;
|
||||
void setFilterURL(const QString url);
|
||||
|
||||
bool getAvatarPriority() const { return _avatarPriority; }
|
||||
void setAvatarPriority(bool value) { _avatarPriority = value; }
|
||||
uint32_t getAvatarPriority() const { return _avatarPriority; }
|
||||
void setAvatarPriority(uint32_t value) { _avatarPriority = value; }
|
||||
|
||||
bool keyLightPropertiesChanged() const { return _keyLightPropertiesChanged; }
|
||||
bool ambientLightPropertiesChanged() const { return _ambientLightPropertiesChanged; }
|
||||
|
@ -128,7 +128,6 @@ public:
|
|||
static const bool DEFAULT_FLYING_ALLOWED;
|
||||
static const bool DEFAULT_GHOSTING_ALLOWED;
|
||||
static const QString DEFAULT_FILTER_URL;
|
||||
static const bool DEFAULT_AVATAR_PRIORITY = false;
|
||||
|
||||
protected:
|
||||
KeyLightPropertyGroup _keyLightProperties;
|
||||
|
@ -154,7 +153,7 @@ protected:
|
|||
QString _filterURL { DEFAULT_FILTER_URL };
|
||||
|
||||
// Avatar-updates priority
|
||||
bool _avatarPriority { DEFAULT_AVATAR_PRIORITY };
|
||||
uint32_t _avatarPriority { COMPONENT_MODE_INHERIT };
|
||||
|
||||
// Dirty flags turn true when either keylight properties is changing values.
|
||||
bool _keyLightPropertiesChanged { false };
|
||||
|
|
|
@ -135,7 +135,7 @@
|
|||
"tooltip": "The radius of bloom. The higher the value, the larger the bloom."
|
||||
},
|
||||
"avatarPriority": {
|
||||
"tooltip": "Avatars in this zone will have a higher update priority."
|
||||
"tooltip": "Alter Avatars' update priorities."
|
||||
},
|
||||
"modelURL": {
|
||||
"tooltip": "A mesh model from an FBX or OBJ file."
|
||||
|
|
|
@ -383,7 +383,7 @@ const DEFAULT_ENTITY_PROPERTIES = {
|
|||
},
|
||||
shapeType: "box",
|
||||
bloomMode: "inherit",
|
||||
avatarPriority: false
|
||||
avatarPriority: "inherit"
|
||||
},
|
||||
Model: {
|
||||
collisionShape: "none",
|
||||
|
|
|
@ -430,7 +430,8 @@ const GROUPS = [
|
|||
},
|
||||
{
|
||||
label: "Avatar Priority",
|
||||
type: "bool",
|
||||
type: "dropdown",
|
||||
options: { inherit: "Inherit", crowd: "Crowd", hero: "Hero" },
|
||||
propertyID: "avatarPriority",
|
||||
},
|
||||
|
||||
|
|
Loading…
Reference in a new issue