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adding names to arguments in collisionWithAvatar() declaration
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1 changed files with 2 additions and 2 deletions
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@ -64,7 +64,7 @@ enum ScreenTintLayer {
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// Where one's own Avatar begins in the world (will be overwritten if avatar data file is found)
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// Where one's own Avatar begins in the world (will be overwritten if avatar data file is found)
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// this is basically in the center of the ground plane. Slightly adjusted. This was asked for by
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// this is basically in the center of the ground plane. Slightly adjusted. This was asked for by
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// Grayson as he's building a street around here for demo dinner 2
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// Grayson as he's building a street around here for demo dinner 2
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const glm::vec3 START_LOCATION(0.485f * TREE_SCALE, 0.f, 0.5f * TREE_SCALE);
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const glm::vec3 START_LOCATION(0.485f * TREE_SCALE, 0.0f, 0.5f * TREE_SCALE);
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class Texture;
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class Texture;
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@ -156,7 +156,7 @@ public slots:
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void updateCollisionFlags();
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void updateCollisionFlags();
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signals:
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signals:
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void collisionWithAvatar(const QUuid&, const QUuid&, const CollisionInfo&);
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void collisionWithAvatar(const QUuid& myUUID, const QUuid& theirUUID, const CollisionInfo& collision);
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protected:
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protected:
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SkeletonModel _skeletonModel;
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SkeletonModel _skeletonModel;
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