adding names to arguments in collisionWithAvatar() declaration

This commit is contained in:
Andrew Meadows 2014-04-10 07:53:39 -07:00
parent 4942e93daa
commit f9fb8b46a5

View file

@ -64,7 +64,7 @@ enum ScreenTintLayer {
// Where one's own Avatar begins in the world (will be overwritten if avatar data file is found)
// this is basically in the center of the ground plane. Slightly adjusted. This was asked for by
// Grayson as he's building a street around here for demo dinner 2
const glm::vec3 START_LOCATION(0.485f * TREE_SCALE, 0.f, 0.5f * TREE_SCALE);
const glm::vec3 START_LOCATION(0.485f * TREE_SCALE, 0.0f, 0.5f * TREE_SCALE);
class Texture;
@ -156,7 +156,7 @@ public slots:
void updateCollisionFlags();
signals:
void collisionWithAvatar(const QUuid&, const QUuid&, const CollisionInfo&);
void collisionWithAvatar(const QUuid& myUUID, const QUuid& theirUUID, const CollisionInfo& collision);
protected:
SkeletonModel _skeletonModel;