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get asan to not complain about invalid downcast of EntityRenderer UpdateFunctor
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@ -305,7 +305,7 @@ void EntityRenderer::updateInScene(const ScenePointer& scene, Transaction& trans
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}
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doRenderUpdateSynchronous(scene, transaction, _entity);
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transaction.updateItem<EntityRenderer>(_renderItemID, [this](EntityRenderer& self) {
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transaction.updateItem<PayloadProxyInterface>(_renderItemID, [this](PayloadProxyInterface& self) {
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if (!isValidRenderItem()) {
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return;
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}
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