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Better name for LOD options and clearer documentation
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2 changed files with 12 additions and 12 deletions
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@ -144,7 +144,7 @@ Flickable {
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HifiStylesUit.RalewayRegular {
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id: worldDetailHeader
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text: "World Detail"
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text: "Target frame rate"
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anchors.left: parent.left
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anchors.top: parent.top
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width: 130
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@ -157,13 +157,13 @@ Flickable {
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id: worldDetailModel
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ListElement {
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text: "Low World Detail"
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text: "High Frame Rate/Low Detail"
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}
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ListElement {
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text: "Medium World Detail"
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text: "Medium Frame Rate/Medium Detail"
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}
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ListElement {
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text: "Full World Detail"
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text: "Low Frame Rate/High Detail"
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}
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}
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@ -29,15 +29,15 @@
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class ScriptEngine;
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/*@jsdoc
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* <p>The world detail quality rendered.</p>
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* <p>The balance between target framerate and world detail quality rendered.</p>
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* <table>
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* <thead>
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* <tr><th>Value</th><th>Description</th></tr>
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* </thead>
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* <tbody>
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* <tr><td><code>0</code></td><td>Low world detail quality.</td></tr>
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* <tr><td><code>1</code></td><td>Medium world detail quality.</td></tr>
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* <tr><td><code>2</code></td><td>High world detail quality.</td></tr>
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* <tr><td><code>0</code></td><td>High frame rate / Low detail quality.</td></tr>
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* <tr><td><code>1</code></td><td>Medium frame rate / Medium detail quality.</td></tr>
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* <tr><td><code>2</code></td><td>Low frame rate / High detail quality.</td></tr>
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* </tbody>
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* </table>
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* @typedef {number} LODManager.WorldDetailQuality
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@ -121,11 +121,11 @@ class AABox;
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* it to be rendered, in degrees. The angular dimension is calculated as a sphere of radius half the diagonal of the
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* entity's AA box.
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* @property {number} lodFarMaxAngleDeg - The upper limit of how big the minimum angular dimension (relative to the camera position)
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* of an entity in order for it to be rendered, in degrees at distance specified by lodFarDistance. The angular dimension is
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* @property {number} lodFarMaxAngleDeg - The maximum angular size (relative to the camera position)
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* of an entity that is allowed to be culled by LOD Manager, in degrees at distance specified by lodFarDistance. The angular dimension is
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* calculated as a sphere of radius half the diagonal of the entity's AA box.
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* @property {number} lodNearMaxAngleDeg - The upper limit of how big the minimum angular dimension (relative to the camera position)
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* of an entity in order for it to be rendered, in degrees at distance specified by lodFarDistance. The angular dimension is
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* @property {number} lodNearMaxAngleDeg - The maximum angular size (relative to the camera position)
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* of an entity that is allowed to be culled by LOD Manager, in degrees at distance specified by lodNearDistance. The angular dimension is
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* calculated as a sphere of radius half the diagonal of the entity's AA box.
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* @property {number} lodFarDistance - Distance for which lodFarMaxAngleDeg limit is applied
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