Better name for LOD options and clearer documentation

This commit is contained in:
Karol Suprynowicz 2023-10-15 18:46:47 +02:00
parent c6e9772def
commit f74725042e
2 changed files with 12 additions and 12 deletions

View file

@ -144,7 +144,7 @@ Flickable {
HifiStylesUit.RalewayRegular {
id: worldDetailHeader
text: "World Detail"
text: "Target frame rate"
anchors.left: parent.left
anchors.top: parent.top
width: 130
@ -157,13 +157,13 @@ Flickable {
id: worldDetailModel
ListElement {
text: "Low World Detail"
text: "High Frame Rate/Low Detail"
}
ListElement {
text: "Medium World Detail"
text: "Medium Frame Rate/Medium Detail"
}
ListElement {
text: "Full World Detail"
text: "Low Frame Rate/High Detail"
}
}

View file

@ -29,15 +29,15 @@
class ScriptEngine;
/*@jsdoc
* <p>The world detail quality rendered.</p>
* <p>The balance between target framerate and world detail quality rendered.</p>
* <table>
* <thead>
* <tr><th>Value</th><th>Description</th></tr>
* </thead>
* <tbody>
* <tr><td><code>0</code></td><td>Low world detail quality.</td></tr>
* <tr><td><code>1</code></td><td>Medium world detail quality.</td></tr>
* <tr><td><code>2</code></td><td>High world detail quality.</td></tr>
* <tr><td><code>0</code></td><td>High frame rate / Low detail quality.</td></tr>
* <tr><td><code>1</code></td><td>Medium frame rate / Medium detail quality.</td></tr>
* <tr><td><code>2</code></td><td>Low frame rate / High detail quality.</td></tr>
* </tbody>
* </table>
* @typedef {number} LODManager.WorldDetailQuality
@ -121,11 +121,11 @@ class AABox;
* it to be rendered, in degrees. The angular dimension is calculated as a sphere of radius half the diagonal of the
* entity's AA box.
* @property {number} lodFarMaxAngleDeg - The upper limit of how big the minimum angular dimension (relative to the camera position)
* of an entity in order for it to be rendered, in degrees at distance specified by lodFarDistance. The angular dimension is
* @property {number} lodFarMaxAngleDeg - The maximum angular size (relative to the camera position)
* of an entity that is allowed to be culled by LOD Manager, in degrees at distance specified by lodFarDistance. The angular dimension is
* calculated as a sphere of radius half the diagonal of the entity's AA box.
* @property {number} lodNearMaxAngleDeg - The upper limit of how big the minimum angular dimension (relative to the camera position)
* of an entity in order for it to be rendered, in degrees at distance specified by lodFarDistance. The angular dimension is
* @property {number} lodNearMaxAngleDeg - The maximum angular size (relative to the camera position)
* of an entity that is allowed to be culled by LOD Manager, in degrees at distance specified by lodNearDistance. The angular dimension is
* calculated as a sphere of radius half the diagonal of the entity's AA box.
* @property {number} lodFarDistance - Distance for which lodFarMaxAngleDeg limit is applied