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prep for adding to drylake
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parent
6098282736
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4 changed files with 410 additions and 29 deletions
371
examples/drylake/ratCreator.js
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371
examples/drylake/ratCreator.js
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@ -0,0 +1,371 @@
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Script.include('steer.js')
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var steer = loadSteer();
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Script.include('tween.js');
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var TWEEN = loadTween();
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var USE_CONSTANT_SPAWNER = false;
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var RAT_SPAWNER_LOCATION = {
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x: 0,
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y: 0,
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z: 0
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};
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var RAT_NEST_LOCATION = {
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x: 0,
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y: 0,
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z: 0
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};
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var RAT_MODEL_URL = '';
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var RAT_RUNNING_ANIMATION_URL = '';
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var RAT_DEATH_ANIMATION_URL = '';
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var RAT_IN_NEST_DISTANCE = 0.25;
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//how many milliseconds between rats
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var RAT_SPAWN_RATE = 1000;
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function playRatRunningAnimation() {
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var animationSettings = JSON.stringify({
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running: true
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});
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Entities.editEntity(rat, {
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animationURL: RAT_RUNNING_ANIMATION_URL,
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animationSettings: animationSettings,
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// animation: {
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// url: RAT_RUNNING_ANIMATION_URL,
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// running: true,
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// fps: 180
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// },
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});
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}
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function playRatDeathAnimation() {
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var animationSettings = JSON.stringify({
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running: true
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});
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Entities.editEntity(rat, {
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animationURL: RAT_DEATH_ANIMATION_URL,
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animationSettings: animationSettings,
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// animation: {
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// url: RAT_DEATH_ANIMATION_URL,
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// running: true,
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// fps: 180
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// },
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});
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}
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var ratProperties = {
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name: 'Hifi-Rat',
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type: 'Box',
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color: {
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red: 0,
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green: 0,
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blue: 255
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},
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dimensions: {
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x: 1,
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y: 1,
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z: 1
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},
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position: RAT_SPAWNER_LOCATION
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};
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var modelRatProperties = {
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name: 'Hifi-Rat',
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type: 'Model',
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dimensions: RAT_DIMENSIONS,
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position: RAT_SPAWNER_LOCATION,
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shapeType: 'Box',
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collisionsWillMove: true,
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gravity: {
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x: 0,
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y: -9.8
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z: 0
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},
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//enable this if for some reason we want grabbable rats
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// userData:JSON.stringify({
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// grabbableKey:{
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// grabbable:false
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// }
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// })
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};
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var targetProperties = {
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name: 'Hifi-Rat-Nest',
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type: 'Box',
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color: {
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red: 0,
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green: 255,
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blue: 0
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},
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dimensions: {
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x: 1,
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y: 1,
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z: 1
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},
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position: RAT_NEST_LOCATION
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// script: Script.resolvePath('rat.js')
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};
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var target = Entities.addEntity(targetProperties)
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function addRat() {
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var rat = Entities.addEntity(ratProperties);
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rats.push(rat);
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}
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var rats = [];
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addRat();
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var FIRST_AVOIDER_START_POSITION = {
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x: 0,
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y: 0,
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z: 0
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};
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var FIRST_AVOIDER_FINISH_POSITION = {
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x: 0,
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y: 0,
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z: 0
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};
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var SECOND_AVOIDER_START_POSITION = {
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x: 0,
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y: 0,
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z: 0
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};
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var SECOND_AVOIDER_FINISH_POSITION = {
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x: 0,
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y: 0,
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z: 0
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};
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var THIRD_AVOIDER_START_POSITION = {
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x: 0,
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y: 0,
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z: 0
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};
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var THIRD_AVOIDER_FINISH_POSITION = {
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x: 0,
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y: 0,
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z: 0
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};
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var avoiders = [
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addAvoiderBlock(FIRST_AVOIDER_START_POSITION),
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addAvoiderBlock(SECOND_AVOIDER_START_POSITION),
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addAvoiderBlock(THIRD_AVOIDER_START_POSITION)
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];
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function addAvoiderBlock(position) {
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var avoiderProperties = {
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name: 'Hifi-Rat-Avoider',
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type: 'Box',
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color: {
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red: 255,
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green: 0,
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blue: 255
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},
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dimensions: {
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x: 1,
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y: 1,
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z: 1
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},
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position: {
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x: 1,
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y: 1,
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z: 1
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},
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collisionsWillMove: false,
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ignoreForCollisions: true
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}
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var avoider = Entities.addEntity(avoiderProperties);
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avoiders.push(avoider);
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};
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addAvoiderBlock();
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tweenAvoider(avoiders[0]);
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function tweenAvoider(entityID, startPosition, endPosition) {
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var ANIMATION_DURATION = 500;
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var begin = {
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x: startPosition.x,
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y: startPosition.y,
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z: startPosition.z
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};
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var target = endPosition;
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var original = startPosition;
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var tweenHead = new TWEEN.Tween(begin).to(target, ANIMATION_DURATION);
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function updateTo() {
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Entities.editEntity(entityID, {
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position: {
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x: begin.x,
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y: begin.y,
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z: begin.z
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}
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})
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};
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function updateBack() {
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Entities.editEntity(entityID, {
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position: {
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x: begin.x,
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y: begin.y,
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z: begin.z
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}
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})
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};
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var tweenBack = new TWEEN.Tween(begin).to(original, ANIMATION_DURATION).onUpdate(updateBack);
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tweenHead.onUpdate(function() {
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updateTo()
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});
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tweenHead.chain(tweenBack);
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tweenBack.chain(tweenHead);
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tweenHead.start();
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}
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function updateTweens() {
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TWEEN.update();
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}
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function moveRats() {
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rats.forEach(function(rat) {
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// print('debug1')
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var avatarFlightVectors = steer.fleeAllAvatars(rat);
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print('avatarFlightVectors' + avatarFlightVectors)
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var i, j;
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var averageAvatarFlight;
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for (i = 0; i < avatarFlightVectors.length; i++) {
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if (i === 0) {
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averageAvatarFlight = avatarFlightVectors[0];
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} else {
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averageAvatarFlight = Vec3.sum(avatarFlightVectors[i - 1], avatarFlightVectors[i])
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}
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}
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averageAvatarFlight = Vec3.normalize(averageAvatarFlight);
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averageAvatarFlight = Vec3.multiply(averageAvatarFlight, 1 / avatarFlightVectors.length);
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var avoidBlockVectors = steer.fleeAvoiderBlocks(rat);
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var averageAvoiderFlight;
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for (j = 0; j < avoidBlockVectors.length; j++) {
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if (j === 0) {
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averageAvoiderFlight = avoidBlockVectors[0];
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} else {
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averageAvoiderFlight = Vec3.sum(avoidBlockVectors[j - 1], avoidBlockVectors[j])
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}
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};
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avarageAvoiderFlight = Vec3.normalize(averageAvoiderFlight);
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averageAvoiderFlight = Vec3.multiply(averageAvoiderFlight, 1 / avoidBlockVectors.length);
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var averageVector;
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var seek = steer.arrive(rat, target);
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averageVector = seek;
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var divisorCount = 1;
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if (avatarFlightVectors.length > 0) {
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divisorCount++;
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averageVector = Vec3.sum(averageVector, averageAvatarFlight);
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}
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if (avoidBlockVectors > 0) {
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divisorCount++;
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averageVector = Vec3.sum(averageVector, averageAvoiderFlight);
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}
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averageVector = Vec3.multiply(averageVector, 1 / divisorCount);
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Entities.editEntity(rat, {
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velocity: averageVector
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})
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// castRay(rat);
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})
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}
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Script.update.connect(moveRats)
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Script.update.connect(updateTweens);
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function checkDistanceFromNest(rat) {
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var ratProps = Entitis.getEntityProperties(rat, "position");
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var distance = Vec3.distance(ratProps.position, RAT_NEST_LOCATION);
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if (distance < RAT_IN_NEST_DISTANCE) {
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removeRatFromScene();
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}
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}
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function removeRatFromScene(rat) {
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var index = rats.indexOf(rat);
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if (index > -1) {
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rats.splice(index, 1);
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}
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Entities.deleteEntity(rat);
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}
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function cleanup() {
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while (rats.length > 0) {
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Entities.deleteEntity(rats.pop());
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}
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while (avoiders.length > 0) {
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Entities.deleteEntity(avoiders.pop());
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}
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Entities.deleteEntity(target);
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Script.update.disconnect(moveRats);
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Script.update.disconnect(updateTweens);
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Script.clearInterval(ratSpawnerInterval);
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}
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Script.scriptEnding.connect(cleanup)
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var ratSpawnerInterval;
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if (USE_CONSTANT_SPAWNER === true) {
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ratSpawnerInterval = Script.setInterval(function() {
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addRat();
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}, RAT_SPAWN_RATE)
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}
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//unused for now, to be used for some collision avoidance on walls and stuff?
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// function castRay(rat) {
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// var ratProps = Entities.getEntityProperties(rat, ["position", "rotation"]);
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// var shotDirection = Quat.getFront(ratProps.rotation);
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// var pickRay = {
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// origin: ratProps.position,
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// direction: shotDirection
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// };
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// var intersection = Entities.findRayIntersection(pickRay, true);
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// if (intersection.intersects) {
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// var distance = Vec3.subtract(intersection.properties.position, ratProps.position);
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// distance = Vec3.length(distance);
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// // print('INTERSECTION:::'+distance);
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// } else {
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// //print('no intersection')
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// }
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// }
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@ -14,7 +14,7 @@ function seek(thisEntity, target) {
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var steerVector = new V3(desired.x, desired.y, desired.z);
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steer = steerVector.limit(MAX_FORCE)
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return steer
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return steer;
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}
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var steer = Vec3.subtract(desired, velocity);
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var steerVector = new V3(desired.x, desired.y, desired.z);
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steer = steerVector.limit(MAX_FORCE)
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steer = steerVector.limit(MAX_FORCE);
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return steer
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return steer;
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} else {
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// print('target too far away to flee' + d);
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return
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@ -59,7 +59,7 @@ function fleeAvatar(thisEntity, avatarPosition) {
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var steer = Vec3.subtract(desired, velocity);
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var steerVector = new V3(desired.x, desired.y, desired.z);
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steer = steerVector.limit(MAX_FORCE)
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steer = steerVector.limit(MAX_FORCE);
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return steer
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} else {
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// print('target too far away to flee' + d);
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@ -69,13 +69,13 @@ function fleeAvatar(thisEntity, avatarPosition) {
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}
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function fleeAllAvatars(thisEntity) {
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print('FLEE AVATARS')
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print('FLEE AVATARS');
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var properties = Entities.getEntityProperties(thisEntity, ["position", "velocity"]);
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var location = properties.position;
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var velocity = properties.velocity;
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var nearbyEntities = Entities.findEntities(location, 3);
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var flightVectors = []
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var flightVectors = [];
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for (var entityIndex = 0; entityIndex < nearbyEntities.length; entityIndex++) {
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var entityID = nearbyEntities[entityIndex];
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var entityProps = Entities.getEntityProperties(entityID);
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@ -97,8 +97,6 @@ function fleeAllAvatars(thisEntity) {
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} else {
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print('target too far away from this avatar to flee' + d);
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}
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}
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}
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@ -107,26 +105,27 @@ function fleeAllAvatars(thisEntity) {
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}
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function fleeAvoiderBlocks(thisEntity) {
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print('FLEE AVOIDER BLOCKS');
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var properties = Entities.getEntityProperties(thisEntity, ["position", "velocity"]);
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var location = properties.position;
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var velocity = properties.velocity;
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var nearbyEntities = Entities.findEntities(location, 2);
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var flightVectors = []
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var nearbyEntities = Entities.findEntities(location, 3);
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var flightVectors = [];
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for (var entityIndex = 0; entityIndex < nearbyEntities.length; entityIndex++) {
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var entityID = nearbyEntities[entityIndex];
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var entityProps = Entities.getEntityProperties(entityID);
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if (entityProps.name === 'Hifi-Rat-Avoider') {
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print('found an avatar to flee')
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print('found an avoiderblock to flee');
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var MAX_SPEED = 2;
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var MAX_FORCE = 2;
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var MAX_FORCE = 0.8;
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var desired = Vec3.subtract(location, entityProps.position);
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var d = Vec3.length(desired);
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desired = Vec3.normalize(desired);
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desired = Vec3.multiply(MAX_SPEED, desired);
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if (d < 2) {
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if (d < 3) {
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var steer = Vec3.subtract(desired, velocity);
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var steerVector = new V3(desired.x, desired.y, desired.z);
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steer = steerVector.limit(MAX_FORCE)
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@ -134,8 +133,6 @@ function fleeAvoiderBlocks(thisEntity) {
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} else {
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print('target too far away from this avoider to flee' + d);
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}
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}
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}
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@ -153,7 +150,6 @@ function arrive(thisEntity, target) {
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var MAX_FORCE = 2;
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var ARRIVAL_DISTANCE = 3;
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var desired = Vec3.subtract(targetPosition, location);
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var d = Vec3.length(desired);
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desired = Vec3.normalize(desired);
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@ -211,7 +207,7 @@ loadSteer = function() {
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flee: flee,
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fleeAvatar: fleeAvatar,
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fleeAllAvatars: fleeAllAvatars,
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// fleeAvoiderBlocks:fleeAvoiderBlocks,
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fleeAvoiderBlocks:fleeAvoiderBlocks,
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arrive: arrive
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}
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}
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@ -1,8 +1,26 @@
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Script.include('steer.js')
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Script.include('steer.js');
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var steer = loadSteer();
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Script.include('tween.js');
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var TWEEN = loadTween();
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var RAT_NEST_LOCATION = {
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x: 0,
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y: 0,
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z: 0
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};
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var RAT_SPAWNER_LOCATION = {
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x: 0,
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y: 0,
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z: 0
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};
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var AVOIDER_BLOCK_START_LOCATION = {
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x: 0,
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y: 0,
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z: 0
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};
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var ratProperties = {
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name: 'Hifi-Rat-Nest',
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type: 'Box',
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@ -16,11 +34,7 @@ var ratProperties = {
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y: 1,
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z: 1
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},
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position: {
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x: 0,
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y: 0,
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z: 0
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}
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position: RAT_SPAWNER_LOCATION
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};
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var targetProperties = {
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@ -36,11 +50,7 @@ var targetProperties = {
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y: 1,
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z: 1
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},
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position: {
|
||||
x: 5,
|
||||
y: 0,
|
||||
z: 0
|
||||
}
|
||||
position: RAT_NEST_LOCATION
|
||||
// script: Script.resolvePath('rat.js')
|
||||
};
|
||||
|
||||
|
@ -75,12 +85,16 @@ function addAvoiderBlock() {
|
|||
x: 1,
|
||||
y: 1,
|
||||
z: 1
|
||||
}
|
||||
},
|
||||
collisionsWillMove:false,
|
||||
ignoreForCollisions:true,
|
||||
visible: true
|
||||
}
|
||||
|
||||
var avoider = Entities.addEntity(avoiderProperties);
|
||||
avoiders.push(avoider)
|
||||
}
|
||||
|
||||
addAvoiderBlock();
|
||||
tweenAvoider(avoiders[0]);
|
||||
|
||||
|
|
Loading…
Reference in a new issue