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removed some old comments
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1 changed files with 9 additions and 11 deletions
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@ -1746,11 +1746,11 @@ bool VoxelSystem::showAllLocalVoxelsOperation(VoxelNode* node, void* extraData)
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if (shouldRender) {
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bool falseColorize = false;
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if (falseColorize) {
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node->setFalseColor(0,0,255); // fake
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node->setFalseColor(0,0,255); // false colorize
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}
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// how does randomize color work?
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node->setDirtyBit(); // will this make it draw!
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node->markWithChangedTime(); // fake
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// These are both needed to force redraw...
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node->setDirtyBit();
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node->markWithChangedTime();
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}
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return true; // keep recursing!
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@ -1882,7 +1882,7 @@ bool VoxelSystem::hideAllSubTreeOperation(VoxelNode* node, void* extraData) {
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args->nodesRemoved++;
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bool falseColorize = false;
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if (falseColorize) {
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node->setFalseColor(255,0,0); // fake
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node->setFalseColor(255,0,0); // false colorize
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} else {
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VoxelSystem* thisVoxelSystem = args->thisVoxelSystem;
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thisVoxelSystem->_voxelsUpdated += thisVoxelSystem->forceRemoveNodeFromArrays(node);
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@ -1914,18 +1914,17 @@ bool VoxelSystem::showAllSubTreeOperation(VoxelNode* node, void* extraData) {
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args->nodesInside++;
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//printf("<<<<<<<<<<< showAllSubTreeOperation() >>>>>>>>>>>>>>>\n");
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bool shouldRender = node->calculateShouldRender(&args->thisViewFrustum);
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node->setShouldRender(shouldRender);
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if (shouldRender && !node->isKnownBufferIndex()) {
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bool falseColorize = false;
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if (falseColorize) {
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node->setFalseColor(0,0,255); // fake
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node->setFalseColor(0,0,255); // false colorize
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}
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node->setDirtyBit(); // will this make it draw!
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node->markWithChangedTime(); // fake
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// These are both needed to force redraw...
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node->setDirtyBit();
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node->markWithChangedTime();
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}
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return true; // keep recursing!
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@ -1985,7 +1984,6 @@ bool VoxelSystem::hideOutOfViewOperation(VoxelNode* node, void* extraData) {
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// if this node is fully INSIDE the view, but previously INTERSECTED and/or was OUTSIDE the last view, then
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// we need to show it. Additionally we know that ALL of it's children are also fully INSIDE so we can recurse
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// the children and simply mark them as visible (as appropriate based on LOD)
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//printf("<<<<<<<<<<< HERE!!!!! >>>>>>>>>>>>>>>\n");
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args->tree->recurseNodeWithOperation(node, showAllSubTreeOperation, args);
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return false;
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