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remove redundant getRenderTexturePipeline() override from HMD display plugin
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2 changed files with 0 additions and 6 deletions
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@ -174,10 +174,6 @@ float HmdDisplayPlugin::getLeftCenterPixel() const {
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return leftCenterPixel;
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return leftCenterPixel;
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}
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}
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gpu::PipelinePointer HmdDisplayPlugin::getRenderTexturePipeline() {
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return _drawTexturePipeline;
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}
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void HmdDisplayPlugin::internalPresent() {
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void HmdDisplayPlugin::internalPresent() {
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PROFILE_RANGE_EX(render, __FUNCTION__, 0xff00ff00, (uint64_t)presentCount())
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PROFILE_RANGE_EX(render, __FUNCTION__, 0xff00ff00, (uint64_t)presentCount())
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@ -51,8 +51,6 @@ public:
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std::function<void(gpu::Batch&, const gpu::TexturePointer&)> getHUDOperator() override;
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std::function<void(gpu::Batch&, const gpu::TexturePointer&)> getHUDOperator() override;
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virtual StencilMaskMode getStencilMaskMode() const override { return StencilMaskMode::PAINT; }
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virtual StencilMaskMode getStencilMaskMode() const override { return StencilMaskMode::PAINT; }
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virtual gpu::PipelinePointer getRenderTexturePipeline() override;
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signals:
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signals:
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void hmdMountedChanged();
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void hmdMountedChanged();
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void hmdVisibleChanged(bool visible);
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void hmdVisibleChanged(bool visible);
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