mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-05-05 21:58:14 +02:00
Beginnings of nearby
This commit is contained in:
parent
5469025113
commit
f366fdf695
2 changed files with 493 additions and 4 deletions
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@ -29,7 +29,7 @@ Item {
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property int parentAppTitleBarHeight;
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property int parentAppNavBarHeight;
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property string activeView: "sendMoneyHome";
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property bool isCurrentlyFullScreen: chooseRecipientConnection.visible;
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property bool isCurrentlyFullScreen: chooseRecipientConnection.visible || chooseRecipientNearby.visible;
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// This object is always used in a popup or full-screen Wallet section.
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// This MouseArea is used to prevent a user from being
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@ -288,7 +288,7 @@ Item {
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height: parent.height - 30;
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RalewaySemiBold {
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id: chooseRecipientText;
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id: chooseRecipientText_connections;
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text: "Choose Recipient:";
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// Anchors
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anchors.top: parent.top;
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@ -304,7 +304,7 @@ Item {
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}
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HiFiGlyphs {
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id: closeGlyphButton;
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id: closeGlyphButton_connections;
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text: hifi.glyphs.close;
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size: 26;
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anchors.top: parent.top;
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@ -338,7 +338,7 @@ Item {
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anchors.leftMargin: 16;
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anchors.right: parent.right;
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anchors.rightMargin: 16;
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anchors.top: chooseRecipientText.bottom;
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anchors.top: chooseRecipientText_connections.bottom;
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anchors.topMargin: 12;
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HifiControlsUit.TextField {
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@ -424,6 +424,120 @@ Item {
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}
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// Choose Recipient Connection END
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// Choose Recipient Nearby BEGIN
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Rectangle {
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id: chooseRecipientNearby;
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property string selectedRecipient;
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visible: root.activeView === "chooseRecipientNearby";
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anchors.fill: parent;
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color: "#AAAAAA";
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onVisibleChanged: {
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if (visible) {
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sendSignalToWallet({method: 'enable_ChooseRecipientNearbyMode'});
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} else {
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selectedRecipient = "";
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sendSignalToWallet({method: 'disable_ChooseRecipientNearbyMode'});
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}
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}
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Rectangle {
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anchors.centerIn: parent;
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width: parent.width - 30;
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height: parent.height - 30;
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RalewaySemiBold {
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id: chooseRecipientText_nearby;
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text: "Choose Recipient:";
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// Anchors
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anchors.top: parent.top;
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anchors.topMargin: 26;
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anchors.left: parent.left;
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anchors.leftMargin: 20;
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width: paintedWidth;
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height: 30;
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// Text size
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size: 22;
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// Style
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color: hifi.colors.baseGray;
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}
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HiFiGlyphs {
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id: closeGlyphButton_nearby;
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text: hifi.glyphs.close;
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size: 26;
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anchors.top: parent.top;
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anchors.topMargin: 10;
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anchors.right: parent.right;
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anchors.rightMargin: 10;
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MouseArea {
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anchors.fill: parent;
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hoverEnabled: true;
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onEntered: {
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parent.text = hifi.glyphs.closeInverted;
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}
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onExited: {
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parent.text = hifi.glyphs.close;
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}
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onClicked: {
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root.activeView = "sendMoneyHome";
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}
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}
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}
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Item {
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id: selectionInstructionsContainer;
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visible: chooseRecipientNearby.selectedRecipient === "";
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anchors.fill: parent;
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RalewaySemiBold {
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id: selectionInstructions;
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text: "Click/trigger on an avatar nearby to select them...";
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// Anchors
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anchors.bottom: parent.bottom;
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anchors.bottomMargin: 100;
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anchors.left: parent.left;
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anchors.leftMargin: 50;
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anchors.right: parent.right;
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anchors.rightMargin: anchors.leftMargin;
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height: paintedHeight;
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// Text size
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size: 20;
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// Style
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color: hifi.colors.baseGray;
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horizontalAlignment: Text.AlignHCenter;
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}
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}
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Item {
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id: selectionMadeContainer;
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visible: !selectionInstructionsContainer.visible;
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anchors.fill: parent;
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RalewaySemiBold {
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id: selectionInstructions;
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text: "Click/trigger on another avatar nearby to select them...\n\nor press 'Next' to continue.";
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// Anchors
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anchors.bottom: parent.bottom;
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anchors.bottomMargin: 100;
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anchors.left: parent.left;
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anchors.leftMargin: 50;
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anchors.right: parent.right;
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anchors.rightMargin: anchors.leftMargin;
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height: paintedHeight;
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// Text size
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size: 20;
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// Style
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color: hifi.colors.baseGray;
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horizontalAlignment: Text.AlignHCenter;
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}
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}
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}
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}
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// Choose Recipient Nearby END
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//
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@ -461,6 +575,13 @@ Item {
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//
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function fromScript(message) {
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switch (message.method) {
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case 'selectRecipient':
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if (message.isSelected) {
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chooseRecipientNearby.selectedRecipient = message.id;
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} else {
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chooseRecipientNearby.selectedRecipient = "";
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}
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break;
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default:
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console.log('Unrecognized message from wallet.js:', JSON.stringify(message));
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}
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@ -52,6 +52,11 @@
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tablet.sendToQml(message);
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}
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//***********************************************
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//
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// BEGIN Connection logic
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//
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//***********************************************
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// Function Names:
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// - requestJSON
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// - getAvailableConnections
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@ -129,6 +134,352 @@
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});
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}
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}
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//***********************************************
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//
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// END Connection logic
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//
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//***********************************************
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//***********************************************
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//
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// BEGIN Avatar Selector logic
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//
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//***********************************************
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var UNSELECTED_TEXTURES = {
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"idle-D": Script.resolvePath("./assets/models/Avatar-Overlay-v1.fbx/Avatar-Overlay-v1.fbm/avatar-overlay-idle.png"),
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"idle-E": Script.resolvePath("./assets/models/Avatar-Overlay-v1.fbx/Avatar-Overlay-v1.fbm/avatar-overlay-idle.png")
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};
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var SELECTED_TEXTURES = {
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"idle-D": Script.resolvePath("./assets/models/Avatar-Overlay-v1.fbx/Avatar-Overlay-v1.fbm/avatar-overlay-selected.png"),
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"idle-E": Script.resolvePath("./assets/models/Avatar-Overlay-v1.fbx/Avatar-Overlay-v1.fbm/avatar-overlay-selected.png")
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};
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var HOVER_TEXTURES = {
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"idle-D": Script.resolvePath("./assets/models/Avatar-Overlay-v1.fbx/Avatar-Overlay-v1.fbm/avatar-overlay-hover.png"),
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"idle-E": Script.resolvePath("./assets/models/Avatar-Overlay-v1.fbx/Avatar-Overlay-v1.fbm/avatar-overlay-hover.png")
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};
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var UNSELECTED_COLOR = { red: 0x1F, green: 0xC6, blue: 0xA6 };
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var SELECTED_COLOR = { red: 0xF3, green: 0x91, blue: 0x29 };
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var HOVER_COLOR = { red: 0xD0, green: 0xD0, blue: 0xD0 };
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var conserveResources = true;
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var overlays = {}; // Keeps track of all our extended overlay data objects, keyed by target identifier.
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function ExtendedOverlay(key, type, properties, selected, hasModel) { // A wrapper around overlays to store the key it is associated with.
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overlays[key] = this;
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if (hasModel) {
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var modelKey = key + "-m";
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this.model = new ExtendedOverlay(modelKey, "model", {
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url: Script.resolvePath("./assets/models/Avatar-Overlay-v1.fbx"),
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textures: textures(selected),
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ignoreRayIntersection: true
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}, false, false);
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} else {
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this.model = undefined;
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}
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this.key = key;
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this.selected = selected || false; // not undefined
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this.hovering = false;
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this.activeOverlay = Overlays.addOverlay(type, properties); // We could use different overlays for (un)selected...
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}
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// Instance methods:
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ExtendedOverlay.prototype.deleteOverlay = function () { // remove display and data of this overlay
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Overlays.deleteOverlay(this.activeOverlay);
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delete overlays[this.key];
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};
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ExtendedOverlay.prototype.editOverlay = function (properties) { // change display of this overlay
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Overlays.editOverlay(this.activeOverlay, properties);
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};
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function color(selected, hovering) {
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var base = hovering ? HOVER_COLOR : selected ? SELECTED_COLOR : UNSELECTED_COLOR;
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function scale(component) {
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var delta = 0xFF - component;
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return component;
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}
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return { red: scale(base.red), green: scale(base.green), blue: scale(base.blue) };
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}
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function textures(selected, hovering) {
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return hovering ? HOVER_TEXTURES : selected ? SELECTED_TEXTURES : UNSELECTED_TEXTURES;
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}
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// so we don't have to traverse the overlays to get the last one
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var lastHoveringId = 0;
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ExtendedOverlay.prototype.hover = function (hovering) {
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this.hovering = hovering;
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if (this.key === lastHoveringId) {
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if (hovering) {
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return;
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}
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lastHoveringId = 0;
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}
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this.editOverlay({ color: color(this.selected, hovering) });
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if (this.model) {
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this.model.editOverlay({ textures: textures(this.selected, hovering) });
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}
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if (hovering) {
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// un-hover the last hovering overlay
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if (lastHoveringId && lastHoveringId !== this.key) {
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ExtendedOverlay.get(lastHoveringId).hover(false);
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}
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lastHoveringId = this.key;
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}
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};
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ExtendedOverlay.prototype.select = function (selected) {
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if (this.selected === selected) {
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return;
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}
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this.editOverlay({ color: color(selected, this.hovering) });
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if (this.model) {
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this.model.editOverlay({ textures: textures(selected) });
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}
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this.selected = selected;
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};
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// Class methods:
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var selectedIds = [];
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ExtendedOverlay.isSelected = function (id) {
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return -1 !== selectedIds.indexOf(id);
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};
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ExtendedOverlay.get = function (key) { // answer the extended overlay data object associated with the given avatar identifier
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return overlays[key];
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};
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ExtendedOverlay.some = function (iterator) { // Bails early as soon as iterator returns truthy.
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var key;
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for (key in overlays) {
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if (iterator(ExtendedOverlay.get(key))) {
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return;
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}
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}
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};
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ExtendedOverlay.unHover = function () { // calls hover(false) on lastHoveringId (if any)
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if (lastHoveringId) {
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ExtendedOverlay.get(lastHoveringId).hover(false);
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}
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};
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// hit(overlay) on the one overlay intersected by pickRay, if any.
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// noHit() if no ExtendedOverlay was intersected (helps with hover)
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ExtendedOverlay.applyPickRay = function (pickRay, hit, noHit) {
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var pickedOverlay = Overlays.findRayIntersection(pickRay); // Depends on nearer coverOverlays to extend closer to us than farther ones.
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if (!pickedOverlay.intersects) {
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if (noHit) {
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return noHit();
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}
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return;
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}
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ExtendedOverlay.some(function (overlay) { // See if pickedOverlay is one of ours.
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if ((overlay.activeOverlay) === pickedOverlay.overlayID) {
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hit(overlay);
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return true;
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}
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});
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};
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function HighlightedEntity(id, entityProperties) {
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this.id = id;
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this.overlay = Overlays.addOverlay('cube', {
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position: entityProperties.position,
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rotation: entityProperties.rotation,
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dimensions: entityProperties.dimensions,
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solid: false,
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color: {
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red: 0xF3,
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green: 0x91,
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blue: 0x29
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},
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ignoreRayIntersection: true,
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drawInFront: false // Arguable. For now, let's not distract with mysterious wires around the scene.
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});
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HighlightedEntity.overlays.push(this);
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}
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HighlightedEntity.overlays = [];
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HighlightedEntity.clearOverlays = function clearHighlightedEntities() {
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HighlightedEntity.overlays.forEach(function (highlighted) {
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Overlays.deleteOverlay(highlighted.overlay);
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});
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HighlightedEntity.overlays = [];
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};
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HighlightedEntity.updateOverlays = function updateHighlightedEntities() {
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HighlightedEntity.overlays.forEach(function (highlighted) {
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var properties = Entities.getEntityProperties(highlighted.id, ['position', 'rotation', 'dimensions']);
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Overlays.editOverlay(highlighted.overlay, {
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position: properties.position,
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rotation: properties.rotation,
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dimensions: properties.dimensions
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});
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});
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};
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function addAvatarNode(id) {
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var selected = ExtendedOverlay.isSelected(id);
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return new ExtendedOverlay(id, "sphere", {
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drawInFront: true,
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solid: true,
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alpha: 0.8,
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color: color(selected, false),
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ignoreRayIntersection: false
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}, selected, !conserveResources);
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}
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var pingPong = true;
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function updateOverlays() {
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var eye = Camera.position;
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AvatarList.getAvatarIdentifiers().forEach(function (id) {
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if (!id) {
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return; // don't update ourself, or avatars we're not interested in
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}
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var avatar = AvatarList.getAvatar(id);
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if (!avatar) {
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return; // will be deleted below if there had been an overlay.
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}
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var overlay = ExtendedOverlay.get(id);
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if (!overlay) { // For now, we're treating this as a temporary loss, as from the personal space bubble. Add it back.
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overlay = addAvatarNode(id);
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}
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var target = avatar.position;
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var distance = Vec3.distance(target, eye);
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var offset = 0.2;
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var diff = Vec3.subtract(target, eye); // get diff between target and eye (a vector pointing to the eye from avatar position)
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var headIndex = avatar.getJointIndex("Head"); // base offset on 1/2 distance from hips to head if we can
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if (headIndex > 0) {
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offset = avatar.getAbsoluteJointTranslationInObjectFrame(headIndex).y / 2;
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}
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// move a bit in front, towards the camera
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target = Vec3.subtract(target, Vec3.multiply(Vec3.normalize(diff), offset));
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// now bump it up a bit
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target.y = target.y + offset;
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overlay.ping = pingPong;
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overlay.editOverlay({
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color: color(ExtendedOverlay.isSelected(id), overlay.hovering),
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position: target,
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dimensions: 0.032 * distance
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});
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if (overlay.model) {
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overlay.model.ping = pingPong;
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overlay.model.editOverlay({
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position: target,
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scale: 0.2 * distance, // constant apparent size
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rotation: Camera.orientation
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});
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}
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});
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pingPong = !pingPong;
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ExtendedOverlay.some(function (overlay) { // Remove any that weren't updated. (User is gone.)
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if (overlay.ping === pingPong) {
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overlay.deleteOverlay();
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}
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});
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// We could re-populateNearbyUserList if anything added or removed, but not for now.
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HighlightedEntity.updateOverlays();
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}
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function removeOverlays() {
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selectedIds = [];
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lastHoveringId = 0;
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HighlightedEntity.clearOverlays();
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ExtendedOverlay.some(function (overlay) {
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overlay.deleteOverlay();
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});
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}
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//
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// Clicks.
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//
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function handleClick(pickRay) {
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ExtendedOverlay.applyPickRay(pickRay, function (overlay) {
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var message = { method: 'selectRecipient', id: [overlay.key], isSelected: !overlay.selected };
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sendToQml(message);
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return true;
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});
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}
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function handleMouseEvent(mousePressEvent) { // handleClick if we get one.
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if (!mousePressEvent.isLeftButton) {
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return;
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}
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handleClick(Camera.computePickRay(mousePressEvent.x, mousePressEvent.y));
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}
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function handleMouseMove(pickRay) { // given the pickRay, just do the hover logic
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ExtendedOverlay.applyPickRay(pickRay, function (overlay) {
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overlay.hover(true);
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}, function () {
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ExtendedOverlay.unHover();
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});
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}
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// handy global to keep track of which hand is the mouse (if any)
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var currentHandPressed = 0;
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var TRIGGER_CLICK_THRESHOLD = 0.85;
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var TRIGGER_PRESS_THRESHOLD = 0.05;
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function handleMouseMoveEvent(event) { // find out which overlay (if any) is over the mouse position
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var pickRay;
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if (HMD.active) {
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if (currentHandPressed !== 0) {
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pickRay = controllerComputePickRay(currentHandPressed);
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} else {
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// nothing should hover, so
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ExtendedOverlay.unHover();
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return;
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}
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||||
} else {
|
||||
pickRay = Camera.computePickRay(event.x, event.y);
|
||||
}
|
||||
handleMouseMove(pickRay);
|
||||
}
|
||||
function handleTriggerPressed(hand, value) {
|
||||
// The idea is if you press one trigger, it is the one
|
||||
// we will consider the mouse. Even if the other is pressed,
|
||||
// we ignore it until this one is no longer pressed.
|
||||
var isPressed = value > TRIGGER_PRESS_THRESHOLD;
|
||||
if (currentHandPressed === 0) {
|
||||
currentHandPressed = isPressed ? hand : 0;
|
||||
return;
|
||||
}
|
||||
if (currentHandPressed === hand) {
|
||||
currentHandPressed = isPressed ? hand : 0;
|
||||
return;
|
||||
}
|
||||
// otherwise, the other hand is still triggered
|
||||
// so do nothing.
|
||||
}
|
||||
|
||||
// We get mouseMoveEvents from the handControllers, via handControllerPointer.
|
||||
// But we don't get mousePressEvents.
|
||||
var triggerMapping = Controller.newMapping(Script.resolvePath('') + '-click');
|
||||
var triggerPressMapping = Controller.newMapping(Script.resolvePath('') + '-press');
|
||||
function controllerComputePickRay(hand) {
|
||||
var controllerPose = getControllerWorldLocation(hand, true);
|
||||
if (controllerPose.valid) {
|
||||
return { origin: controllerPose.position, direction: Quat.getUp(controllerPose.orientation) };
|
||||
}
|
||||
}
|
||||
function makeClickHandler(hand) {
|
||||
return function (clicked) {
|
||||
if (clicked > TRIGGER_CLICK_THRESHOLD) {
|
||||
var pickRay = controllerComputePickRay(hand);
|
||||
handleClick(pickRay);
|
||||
}
|
||||
};
|
||||
}
|
||||
function makePressHandler(hand) {
|
||||
return function (value) {
|
||||
handleTriggerPressed(hand, value);
|
||||
};
|
||||
}
|
||||
triggerMapping.from(Controller.Standard.RTClick).peek().to(makeClickHandler(Controller.Standard.RightHand));
|
||||
triggerMapping.from(Controller.Standard.LTClick).peek().to(makeClickHandler(Controller.Standard.LeftHand));
|
||||
triggerPressMapping.from(Controller.Standard.RT).peek().to(makePressHandler(Controller.Standard.RightHand));
|
||||
triggerPressMapping.from(Controller.Standard.LT).peek().to(makePressHandler(Controller.Standard.LeftHand));
|
||||
//***********************************************
|
||||
//
|
||||
// END Avatar Selector logic
|
||||
//
|
||||
//***********************************************
|
||||
|
||||
// Function Name: fromQml()
|
||||
//
|
||||
|
@ -193,6 +544,13 @@
|
|||
print('Refreshing Connections...');
|
||||
getConnectionData(false);
|
||||
break;
|
||||
case 'enable_ChooseRecipientNearbyMode':
|
||||
Script.update.connect(updateOverlays);
|
||||
break;
|
||||
case 'disable_ChooseRecipientNearbyMode':
|
||||
Script.update.disconnect(updateOverlays);
|
||||
removeOverlays();
|
||||
break;
|
||||
default:
|
||||
print('Unrecognized message from QML:', JSON.stringify(message));
|
||||
}
|
||||
|
@ -257,6 +615,10 @@
|
|||
});
|
||||
button.clicked.connect(onButtonClicked);
|
||||
tablet.screenChanged.connect(onTabletScreenChanged);
|
||||
Controller.mousePressEvent.connect(handleMouseEvent);
|
||||
Controller.mouseMoveEvent.connect(handleMouseMoveEvent);
|
||||
triggerMapping.enable();
|
||||
triggerPressMapping.enable();
|
||||
}
|
||||
}
|
||||
function shutdown() {
|
||||
|
@ -268,6 +630,12 @@
|
|||
tablet.gotoHomeScreen();
|
||||
}
|
||||
}
|
||||
Script.update.disconnect(updateOverlays);
|
||||
Controller.mousePressEvent.disconnect(handleMouseEvent);
|
||||
Controller.mouseMoveEvent.disconnect(handleMouseMoveEvent);
|
||||
triggerMapping.disable(); // It's ok if we disable twice.
|
||||
triggerPressMapping.disable(); // see above
|
||||
removeOverlays();
|
||||
}
|
||||
|
||||
//
|
||||
|
|
Loading…
Reference in a new issue