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Move shortbow sounds to /sounds
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4e18305813
commit
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11 changed files with 6 additions and 6 deletions
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@ -29,12 +29,12 @@ var GAME_STATES = {
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// Load the sounds that we will be using in the game so they are ready to be
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// used when we need them.
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var BEGIN_BUILDING_SOUND = SoundCache.getSound(Script.resolvePath("assets/sounds/gameOn.wav"));
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var GAME_OVER_SOUND = SoundCache.getSound(Script.resolvePath("assets/sounds/gameOver.wav"));
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var WAVE_COMPLETE_SOUND = SoundCache.getSound(Script.resolvePath("assets/sounds/waveComplete.wav"));
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var EXPLOSION_SOUND = SoundCache.getSound(Script.resolvePath("assets/sounds/explosion.wav"));
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var TARGET_HIT_SOUND = SoundCache.getSound(Script.resolvePath("assets/sounds/targetHit.wav"));
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var ESCAPE_SOUND = SoundCache.getSound(Script.resolvePath("assets/sounds/escape.wav"));
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var BEGIN_BUILDING_SOUND = SoundCache.getSound(Script.resolvePath("sounds/gameOn.wav"));
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var GAME_OVER_SOUND = SoundCache.getSound(Script.resolvePath("sounds/gameOver.wav"));
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var WAVE_COMPLETE_SOUND = SoundCache.getSound(Script.resolvePath("sounds/waveComplete.wav"));
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var EXPLOSION_SOUND = SoundCache.getSound(Script.resolvePath("sounds/explosion.wav"));
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var TARGET_HIT_SOUND = SoundCache.getSound(Script.resolvePath("sounds/targetHit.wav"));
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var ESCAPE_SOUND = SoundCache.getSound(Script.resolvePath("sounds/escape.wav"));
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// Encode a set of key-value pairs into a param string. Does NOT do any URL escaping.
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function encodeURLParams(params) {
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