Move shortbow sounds to /sounds

This commit is contained in:
Ryan Huffman 2017-02-08 14:30:31 -08:00
parent 4e18305813
commit f32df4f004
11 changed files with 6 additions and 6 deletions

View file

@ -29,12 +29,12 @@ var GAME_STATES = {
// Load the sounds that we will be using in the game so they are ready to be
// used when we need them.
var BEGIN_BUILDING_SOUND = SoundCache.getSound(Script.resolvePath("assets/sounds/gameOn.wav"));
var GAME_OVER_SOUND = SoundCache.getSound(Script.resolvePath("assets/sounds/gameOver.wav"));
var WAVE_COMPLETE_SOUND = SoundCache.getSound(Script.resolvePath("assets/sounds/waveComplete.wav"));
var EXPLOSION_SOUND = SoundCache.getSound(Script.resolvePath("assets/sounds/explosion.wav"));
var TARGET_HIT_SOUND = SoundCache.getSound(Script.resolvePath("assets/sounds/targetHit.wav"));
var ESCAPE_SOUND = SoundCache.getSound(Script.resolvePath("assets/sounds/escape.wav"));
var BEGIN_BUILDING_SOUND = SoundCache.getSound(Script.resolvePath("sounds/gameOn.wav"));
var GAME_OVER_SOUND = SoundCache.getSound(Script.resolvePath("sounds/gameOver.wav"));
var WAVE_COMPLETE_SOUND = SoundCache.getSound(Script.resolvePath("sounds/waveComplete.wav"));
var EXPLOSION_SOUND = SoundCache.getSound(Script.resolvePath("sounds/explosion.wav"));
var TARGET_HIT_SOUND = SoundCache.getSound(Script.resolvePath("sounds/targetHit.wav"));
var ESCAPE_SOUND = SoundCache.getSound(Script.resolvePath("sounds/escape.wav"));
// Encode a set of key-value pairs into a param string. Does NOT do any URL escaping.
function encodeURLParams(params) {