Move 3D notifications up as old ones are deleted

This commit is contained in:
David Rowe 2015-01-21 17:58:50 -08:00
parent 567ac9eb2f
commit f3147ab3e4

View file

@ -91,7 +91,7 @@ var isOnHMD = false,
NOTIFICATIONS_3D_ELEVATION = 0.0, // Height of top middle of top notification relative to avatar eyes.
NOTIFICATION_3D_SCALE = 0.002, // Multiplier that converts 2D overlay dimensions to 3D overlay dimensions.
NOTIFICATION_3D_BUTTON_WIDTH = 40 * NOTIFICATION_3D_SCALE, // Need a little more room for button in 3D.
overlay3DPositions = [];
overlay3DDetails = [];
// push data from above to the 2 dimensional array
function createArrays(notice, button, createTime, height, myAlpha) {
@ -107,7 +107,7 @@ function dismiss(firstNoteOut, firstButOut, firstOut) {
times.splice(firstOut, 1);
heights.splice(firstOut, 1);
myAlpha.splice(firstOut, 1);
overlay3DPositions.splice(firstOut, 1);
overlay3DDetails.splice(firstOut, 1);
}
function fadeIn(noticeIn, buttonIn) {
@ -146,15 +146,34 @@ function fadeOut(noticeOut, buttonOut, arraysOut) {
}, 20);
}
function calculate3DOverlayPositions(noticeWidth, noticeHeight, y) {
var noticeY,
notificationPosition,
buttonPosition;
noticeY = NOTIFICATIONS_3D_ELEVATION - y * NOTIFICATION_3D_SCALE - noticeHeight / 2;
notificationPosition = { x: 0, y: noticeY, z: -NOTIFICATIONS_3D_DISTANCE };
buttonPosition = {
x: (noticeWidth - NOTIFICATION_3D_BUTTON_WIDTH) / 2,
y: noticeY,
z: -NOTIFICATIONS_3D_DISTANCE + 0.001
};
return {
notificationPosition: notificationPosition,
buttonPosition: buttonPosition
};
}
// Pushes data to each array and sets up data for 2nd dimension array
// to handle auxiliary data not carried by the overlay class
// specifically notification "heights", "times" of creation, and .
function notify(notice, button, height) {
var noticeWidth,
noticeHeight,
noticeY,
notificationPosition,
buttonPosition,
positions,
position3D,
rotation3D,
last;
@ -162,11 +181,8 @@ function notify(notice, button, height) {
if (isOnHMD) {
// Calculate 3D values using 2D overlay properties.
rotation3D = MyAvatar.orientation;
noticeWidth = notice.width * NOTIFICATION_3D_SCALE + NOTIFICATION_3D_BUTTON_WIDTH;
noticeHeight = notice.height * NOTIFICATION_3D_SCALE;
noticeY = NOTIFICATIONS_3D_ELEVATION - notice.y * NOTIFICATION_3D_SCALE - noticeHeight / 2;
notice.size = { x: noticeWidth, y: noticeHeight };
notice.topMargin = 0.75 * notice.topMargin * NOTIFICATION_3D_SCALE;
@ -176,21 +192,21 @@ function notify(notice, button, height) {
notice.lineHeight = 10.0 * (fontSize / 12.0) * NOTIFICATION_3D_SCALE;
notice.isFacingAvatar = false;
notificationPosition = { x: 0, y: noticeY, z: -NOTIFICATIONS_3D_DISTANCE };
button.url = button.imageURL;
button.scale = button.width * NOTIFICATION_3D_SCALE;
button.isFacingAvatar = false;
positions = calculate3DOverlayPositions(noticeWidth, noticeHeight, notice.y);
notificationPosition = positions.notificationPosition;
buttonPosition = positions.buttonPosition;
rotation3D = MyAvatar.orientation;
position3D = Vec3.multiplyQbyV(rotation3D, notificationPosition);
position3D = Vec3.sum(MyAvatar.getDefaultEyePosition(), position3D);
notice.position = position3D;
notice.rotation = rotation3D;
button.url = button.imageURL;
button.scale = button.width * NOTIFICATION_3D_SCALE;
button.isFacingAvatar = false;
buttonPosition = {
x: (noticeWidth - NOTIFICATION_3D_BUTTON_WIDTH) / 2,
y: noticeY,
z: -NOTIFICATIONS_3D_DISTANCE + 0.001
};
position3D = Vec3.multiplyQbyV(rotation3D, buttonPosition);
position3D = Vec3.sum(MyAvatar.getDefaultEyePosition(), position3D);
button.position = position3D;
@ -198,7 +214,12 @@ function notify(notice, button, height) {
notifications.push((Overlays.addOverlay("text3d", notice)));
buttons.push((Overlays.addOverlay("billboard", button)));
overlay3DPositions.push({ notification: notificationPosition, button: buttonPosition });
overlay3DDetails.push({
notificationPosition: notificationPosition,
buttonPosition: buttonPosition,
width: noticeWidth,
height: noticeHeight
});
} else {
notifications.push((Overlays.addOverlay("text", notice)));
buttons.push((Overlays.addOverlay("image", button)));
@ -275,7 +296,7 @@ function deleteNotification(index) {
times.splice(index, 1);
heights.splice(index, 1);
myAlpha.splice(index, 1);
overlay3DPositions.splice(index, 1);
overlay3DDetails.splice(index, 1);
arrays.splice(index, 1);
}
@ -328,6 +349,7 @@ function update() {
avatarOrientation,
notificationPosition,
buttonPosition,
positions,
i,
j,
k;
@ -343,16 +365,17 @@ function update() {
frame += 1;
if ((frame % 60.0) === 0) { // only update once a second
checkSize(); // checks for size change to trigger windowResize notification
if (isOnHMD) {
// TODO
} else {
locationY = 20.0;
for (i = 0; i < arrays.length; i += 1) { //repositions overlays as others fade
nextOverlay = Overlays.getOverlayAtPoint({ x: overlayLocationX, y: locationY });
Overlays.editOverlay(notifications[i], { x: overlayLocationX, y: locationY });
Overlays.editOverlay(buttons[i], { x: buttonLocationX, y: locationY + 12.0 });
locationY = locationY + arrays[i][3];
locationY = 20.0;
for (i = 0; i < arrays.length; i += 1) { //repositions overlays as others fade
nextOverlay = Overlays.getOverlayAtPoint({ x: overlayLocationX, y: locationY });
Overlays.editOverlay(notifications[i], { x: overlayLocationX, y: locationY });
Overlays.editOverlay(buttons[i], { x: buttonLocationX, y: locationY + 12.0 });
if (isOnHMD) {
positions = calculate3DOverlayPositions(overlay3DDetails[i].width, overlay3DDetails[i].height, locationY);
overlay3DDetails[i].notificationPosition = positions.notificationPosition;
overlay3DDetails[i].buttonPosition = positions.buttonPosition;
}
locationY = locationY + arrays[i][3];
}
}
@ -378,9 +401,9 @@ function update() {
for (i = 0; i < notifications.length; i += 1) {
notificationPosition = Vec3.sum(defaultEyePosition,
Vec3.multiplyQbyV(avatarOrientation, overlay3DPositions[i].notification));
Vec3.multiplyQbyV(avatarOrientation, overlay3DDetails[i].notificationPosition));
buttonPosition = Vec3.sum(defaultEyePosition,
Vec3.multiplyQbyV(avatarOrientation, overlay3DPositions[i].button));
Vec3.multiplyQbyV(avatarOrientation, overlay3DDetails[i].buttonPosition));
Overlays.editOverlay(notifications[i], { position: notificationPosition, rotation: avatarOrientation });
Overlays.editOverlay(buttons[i], { position: buttonPosition, rotation: avatarOrientation });
}