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still doesn't work, pushing just to save it
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parent
06b59fe13e
commit
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1 changed files with 11 additions and 13 deletions
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@ -78,30 +78,28 @@ QOpenGLFramebufferObject* ResourceImageItemRenderer::createFramebufferObject(con
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QOpenGLFramebufferObjectFormat format;
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format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
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_copyFbo = new QOpenGLFramebufferObject(size, format);
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_copyFbo->bind();
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return new QOpenGLFramebufferObject(size, format);
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}
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void ResourceImageItemRenderer::render() {
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qDebug() << "initial error" << glGetError();
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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QOpenGLFunctions* f = QOpenGLContext::currentContext()->functions();
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QOpenGLExtraFunctions* extras = QOpenGLContext::currentContext()->extraFunctions();
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/*glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glClear(GL_COLOR_BUFFER_BIT);*/
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QOpenGLExtraFunctions* f = QOpenGLContext::currentContext()->extraFunctions();
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_fboMutex.lock();
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if (_fenceSync) {
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extras->glWaitSync(_fenceSync, 0, GL_TIMEOUT_IGNORED);
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qDebug() << "wait error" << glGetError();
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qDebug() << "waited on fence";
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f->glWaitSync(_fenceSync, 0, GL_TIMEOUT_IGNORED);
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qDebug() << "wait error" << f->glGetError();
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}
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if (_ready) {
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QOpenGLFramebufferObject::blitFramebuffer(framebufferObject(), _copyFbo, GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT, GL_NEAREST);
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/*f->glBindTexture(GL_TEXTURE_2D, _copyFbo->texture());
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f->glBindTexture(GL_TEXTURE_2D, _copyFbo->texture());
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qDebug() << "bind tex error" << f->glGetError() << "texture" << _copyFbo->texture();
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f->glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, _copyFbo->width(), _copyFbo->height());*/
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GLint internalFormat { 0 };
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &internalFormat);
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qDebug() << "getTexLevelParameteriv error" << f->glGetError() << internalFormat;
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f->glCopyTexImage2D(GL_TEXTURE_2D, 0, (GLenum)internalFormat, 0, 0, _copyFbo->width(), _copyFbo->height(), 0);
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qDebug() << "copy error" << f->glGetError();
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} else {
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framebufferObject()->release();
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}
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_fboMutex.unlock();
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update();
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}
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