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Rename focus indicators menu item and default to off
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305623d8a7
commit
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3 changed files with 3 additions and 3 deletions
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@ -406,7 +406,7 @@ Menu::Menu() :
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addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::GlowWhenSpeaking, 0, true);
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addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::GlowWhenSpeaking, 0, true);
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addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::ChatCircling, 0, false);
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addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::ChatCircling, 0, false);
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addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::HideFocusIndicators, 0, false);
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addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::FocusIndicators, 0, false);
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QMenu* oculusOptionsMenu = developerMenu->addMenu("Oculus Options");
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QMenu* oculusOptionsMenu = developerMenu->addMenu("Oculus Options");
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addCheckableActionToQMenuAndActionHash(oculusOptionsMenu, MenuOption::DisplayOculusOverlays, 0, true);
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addCheckableActionToQMenuAndActionHash(oculusOptionsMenu, MenuOption::DisplayOculusOverlays, 0, true);
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@ -369,6 +369,7 @@ namespace MenuOption {
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const QString Faceshift = "Faceshift";
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const QString Faceshift = "Faceshift";
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const QString FilterSixense = "Smooth Sixense Movement";
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const QString FilterSixense = "Smooth Sixense Movement";
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const QString FirstPerson = "First Person";
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const QString FirstPerson = "First Person";
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const QString FocusIndicators = "Focus Indicators";
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const QString FrameTimer = "Show Timer";
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const QString FrameTimer = "Show Timer";
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const QString FrustumRenderMode = "Render Mode";
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const QString FrustumRenderMode = "Render Mode";
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const QString Fullscreen = "Fullscreen";
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const QString Fullscreen = "Fullscreen";
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@ -382,7 +383,6 @@ namespace MenuOption {
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const QString ObeyEnvironmentalGravity = "Obey Environmental Gravity";
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const QString ObeyEnvironmentalGravity = "Obey Environmental Gravity";
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const QString HandsCollideWithSelf = "Collide With Self";
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const QString HandsCollideWithSelf = "Collide With Self";
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const QString HeadMouse = "Head Mouse";
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const QString HeadMouse = "Head Mouse";
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const QString HideFocusIndicators = "Hide Focus Indicators";
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const QString IncreaseAvatarSize = "Increase Avatar Size";
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const QString IncreaseAvatarSize = "Increase Avatar Size";
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const QString IncreaseVoxelSize = "Increase Voxel Size";
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const QString IncreaseVoxelSize = "Increase Voxel Size";
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const QString LoadScript = "Open and Run Script File...";
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const QString LoadScript = "Open and Run Script File...";
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@ -257,7 +257,7 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderMode renderMode) {
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}
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}
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// If this is the avatar being looked at, render a little ball above their head
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// If this is the avatar being looked at, render a little ball above their head
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if (_isLookAtTarget && !Menu::getInstance()->isOptionChecked(MenuOption::HideFocusIndicators)) {
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if (_isLookAtTarget && Menu::getInstance()->isOptionChecked(MenuOption::FocusIndicators)) {
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const float LOOK_AT_INDICATOR_RADIUS = 0.03f;
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const float LOOK_AT_INDICATOR_RADIUS = 0.03f;
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const float LOOK_AT_INDICATOR_OFFSET = 0.22f;
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const float LOOK_AT_INDICATOR_OFFSET = 0.22f;
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const float LOOK_AT_INDICATOR_COLOR[] = { 0.8f, 0.0f, 0.0f, 0.75f };
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const float LOOK_AT_INDICATOR_COLOR[] = { 0.8f, 0.0f, 0.0f, 0.75f };
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