Rename focus indicators menu item and default to off

This commit is contained in:
David Rowe 2014-07-09 15:12:29 -07:00
parent 305623d8a7
commit f2d49fa6a1
3 changed files with 3 additions and 3 deletions

View file

@ -406,7 +406,7 @@ Menu::Menu() :
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::GlowWhenSpeaking, 0, true);
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::ChatCircling, 0, false);
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::HideFocusIndicators, 0, false);
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::FocusIndicators, 0, false);
QMenu* oculusOptionsMenu = developerMenu->addMenu("Oculus Options");
addCheckableActionToQMenuAndActionHash(oculusOptionsMenu, MenuOption::DisplayOculusOverlays, 0, true);

View file

@ -369,6 +369,7 @@ namespace MenuOption {
const QString Faceshift = "Faceshift";
const QString FilterSixense = "Smooth Sixense Movement";
const QString FirstPerson = "First Person";
const QString FocusIndicators = "Focus Indicators";
const QString FrameTimer = "Show Timer";
const QString FrustumRenderMode = "Render Mode";
const QString Fullscreen = "Fullscreen";
@ -382,7 +383,6 @@ namespace MenuOption {
const QString ObeyEnvironmentalGravity = "Obey Environmental Gravity";
const QString HandsCollideWithSelf = "Collide With Self";
const QString HeadMouse = "Head Mouse";
const QString HideFocusIndicators = "Hide Focus Indicators";
const QString IncreaseAvatarSize = "Increase Avatar Size";
const QString IncreaseVoxelSize = "Increase Voxel Size";
const QString LoadScript = "Open and Run Script File...";

View file

@ -257,7 +257,7 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderMode renderMode) {
}
// If this is the avatar being looked at, render a little ball above their head
if (_isLookAtTarget && !Menu::getInstance()->isOptionChecked(MenuOption::HideFocusIndicators)) {
if (_isLookAtTarget && Menu::getInstance()->isOptionChecked(MenuOption::FocusIndicators)) {
const float LOOK_AT_INDICATOR_RADIUS = 0.03f;
const float LOOK_AT_INDICATOR_OFFSET = 0.22f;
const float LOOK_AT_INDICATOR_COLOR[] = { 0.8f, 0.0f, 0.0f, 0.75f };