REsolve the bracket issue,

This commit is contained in:
Sam Gateau 2015-08-03 13:10:06 -07:00
parent 32c253453b
commit f23df03ea9
2 changed files with 7 additions and 5 deletions

View file

@ -169,11 +169,10 @@ void GLBackend::updateInput() {
bool newState = newActivation[i]; bool newState = newActivation[i];
if (newState != _input._attributeActivation[i]) { if (newState != _input._attributeActivation[i]) {
if (newState) { if (newState) {
glEnableVertexAttribArray(i); glEnableVertexAttribArray(i);
} else { } else {
glDisableVertexAttribArray(i); glDisableVertexAttribArray(i);
}
} }
(void) CHECK_GL_ERROR(); (void) CHECK_GL_ERROR();

View file

@ -22,6 +22,7 @@
#include "../GL/glew.h" #include "../GL/glew.h"
#define GPU_FEATURE_PROFILE GPU_CORE #define GPU_FEATURE_PROFILE GPU_CORE
#define GPU_TRANSFORM_PROFILE GPU_CORE
#define GPU_INPUT_PROFILE GPU_CORE_41 #define GPU_INPUT_PROFILE GPU_CORE_41
#elif defined(WIN32) #elif defined(WIN32)
@ -29,6 +30,7 @@
#include "../GL/wglew.h" #include "../GL/wglew.h"
#define GPU_FEATURE_PROFILE GPU_CORE #define GPU_FEATURE_PROFILE GPU_CORE
#define GPU_TRANSFORM_PROFILE GPU_CORE
#define GPU_INPUT_PROFILE GPU_CORE_41 #define GPU_INPUT_PROFILE GPU_CORE_41
#elif defined(ANDROID) #elif defined(ANDROID)
@ -38,6 +40,7 @@
#include "../GL/glew.h" #include "../GL/glew.h"
#define GPU_FEATURE_PROFILE GPU_CORE #define GPU_FEATURE_PROFILE GPU_CORE
#define GPU_TRANSFORM_PROFILE GPU_CORE
#define GPU_INPUT_PROFILE GPU_CORE_41 #define GPU_INPUT_PROFILE GPU_CORE_41
#endif #endif