mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-08-16 12:52:43 +02:00
Fix making the tablet horizontal
This commit is contained in:
parent
6452e92ac9
commit
f1dca5019a
1 changed files with 6 additions and 6 deletions
|
@ -57,9 +57,8 @@ function calcSpawnInfo(hand, tabletHeight) {
|
|||
}
|
||||
|
||||
if (handController && handController.valid) {
|
||||
// Orient tablet per hand orientation.
|
||||
// Orient tablet per hand pitch and yaw.
|
||||
// Angle it back similar to holding it like a book.
|
||||
// Make it horizontal.
|
||||
// Move tablet up so that hand is at bottom.
|
||||
// Move tablet back so that hand is in front.
|
||||
|
||||
|
@ -67,12 +66,13 @@ function calcSpawnInfo(hand, tabletHeight) {
|
|||
var rotation = handController.rotation;
|
||||
|
||||
if (hand === Controller.Standard.LeftHand) {
|
||||
rotation = Quat.multiply(rotation, Quat.fromPitchYawRollDegrees(-60, 90, 0));
|
||||
rotation = Quat.multiply(rotation, Quat.fromPitchYawRollDegrees(0, 90, 0));
|
||||
} else {
|
||||
rotation = Quat.multiply(rotation, Quat.fromPitchYawRollDegrees(-60, -90, 0));
|
||||
rotation = Quat.multiply(rotation, Quat.fromPitchYawRollDegrees(0, -90, 0));
|
||||
}
|
||||
var eulers = Quat.safeEulerAngles(rotation);
|
||||
rotation = Quat.fromPitchYawRollDegrees(eulers.x, eulers.y, 0);
|
||||
var normal = Vec3.multiplyQbyV(rotation, Vec3.UNIT_NEG_Y);
|
||||
var lookAt = Quat.lookAt({x: 0, y: 0, z: 0}, normal, Vec3.UNIT_Y);
|
||||
rotation = Quat.multiply(lookAt, Quat.fromPitchYawRollDegrees(30, 0, 0));
|
||||
|
||||
position = Vec3.sum(position, Vec3.multiplyQbyV(rotation, { x: 0, y: tabletHeight * 0.4, z: tabletHeight * 0.05 }));
|
||||
|
||||
|
|
Loading…
Reference in a new issue